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Returning 35 results for 'being before defend calling rolling'.
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Species
Eberron: Rising from the Last War
Protection is my purpose. I defend the innocent from those who would do them harm. For my siblings, this is a job; for me, it’s a calling.
—Harric d’Deneith, Sentinel Marshal
Magic Items
Baldur’s Gate: Descent into Avernus
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
manipulate the folk of Khorvaire to eliminate kalashtar whenever possible.
Many kalashtar defend themselves from the Dreaming Dark by focusing on devotion to the Path of Light. Others, though, seek
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Sentinel “Protection is my purpose. I defend the innocent from those who would do them harm. For my siblings, this is a job; for me, it’s a calling.”
— Harric d’Deneith, Sentinel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Sentinel Protection is my purpose. I defend the innocent from those who would do them harm. For my siblings, this is a job; for me, it’s a calling.
—Harric d’Deneith, Sentinel Marshal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Brightguard Before Atash, the Brightguard was a fringe collective of devout protectors who vowed to defend Akharin Sangar from evil in the name of their deity, the Sunweaver. When the angel Atash—an
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
frighten away interlopers and defend whatever it has been charged to protect. When it needs to move close to those intruders, it presses its limbs tight to its body and rolls forward at a furious pace
. Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
STR
20 (+5)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nature. Nylea might instruct the characters to defend a corner of the Nessian Wood, pitting them against poachers, sport hunters, unnatural abominations, and ordinary people who want to develop the
wood for mortals’ use. Nylea doesn’t care if the characters are opposed by simple peasants, or by monsters beyond the characters’ ability to cope with. They might need to get creative, calling upon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
unauthorized people try to open or bypass the door, calling six more guards to help defend the entrance. Members If the characters continue watching the door, they see up to four more visitors approach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
over. The Simulacrux warps magic in its proximity. Any spell cast within 30 feet of the arch automatically triggers a wild magic surge, the effect of which is determined by rolling percentile dice
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
new Sembian-sponsored merchant coster called the Rolling Wheel. Shopkeepers affiliated with the Black Network approach the characters. They are prepared to do so several times, with each potential
. The Zhents aren’t happy about traveling overland with large amounts of gold. During attacks on the caravan, the thugs defend themselves first, and then their wagon and drover. They don’t leave the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. “You spend the next three days crossing the swamp” sounds less harrowing than, “You
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
suffuses the entire grove and lends the grove a dreamlike quality.
Sentinel Mushrooms. To defend themselves, myconids have cultivated and guided the growth of awakened zurkhwoods (see appendix C) to
these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, leaving the adventurers and a handful of determined townsfolk to defend the town. Give each player one of the following NPCs to play during this encounter: Darathra Shendrel, Lord Protector of
sack holding 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and a ruby pendant (worth 750 gp). The magmins and the orcs have no treasure. Each orog
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasn’t until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religion’s bureaucracy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
pockets a random trinket (determined by rolling on the Trinkets table in the Player’s Handbook). On a failed check, the character sends a pile of dusty items spilling to the floor and earns a stern look
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.”
Zariel pulls a single golden feather from one of her wings and hands it to the character closest to her. A creature that holds this feather can cast planar ally as an action, calling Zariel and
Grand Duke Ravengard survives and returns with Elturel, the survivors of the city will be greatly in his debt. Ravengard’s efforts to defend the city should dramatically change the political landscape of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
aura of enchantment magic around the statuette. Any creature that touches the statuette must succeed on a DC 17 Wisdom saving throw or suffer a random form of short-term madness, determined by rolling on
). 11f. Nylas’s Room A vile stench issues from an ogre zombie that stands against the wall opposite the door. Its orders are to defend Nylas while he is asleep in the room and to protect the Red
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see “The Dragon Hunters” earlier in this adventure). The Bakunawa’s Lair Map 10.2: roots of bathalang
there and are about to attack. Unless the characters have previously convinced Paolo to hold back, the dragon hunters immediately attack. Rather than rolling for the dragon hunters’ attacks, assume any of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Kaltivar the frost giant carries a sack containing 2d6 × 100 gp, 1d4 mundane items (determined by rolling on the Items in a Giant’s Bag table in the introduction), and one magic item, determined by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell
. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 1d10 Height = 6 feet + your size modifier in inches Weight in pounds = 600 + (2d12 × your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
shout an alarm, calling the characters “trespassers” as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
defend the Deans’ Wing from intruders L8. Dean Tullus’s Office A bronze nameplate on the door to this room reads “Augusta Tullus, Dean of Order.” The desk in this office is barely visible beneath heaps
Compendium
- Sources->Dungeons & Dragons->Divine Contention
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
. The surviving defenders rally around them to hold the docks. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats or Valdi dies. The defenders crumble and the zombies advance
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
aarakocra are alert but remain perfectly still; they do nothing other than defend themselves and obey Sansuri’s commands. Any creature that jumps or falls into the hole plummets to the ground far below unless
items, determined by rolling on the Items in a Giant’s Bag table in the introduction. If the characters seize all this treasure, don’t bother rolling to determine the exact contents of each sack
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
encounter on the trail. Alternatively, you can forgo rolling and simply choose an encounter from the table.
Theater of the Mind. While the “Bandit Ambush” encounter later in this region uses a map
, or Indifferent (see the D&D Beyond Basic Rules). Regardless, creatures defend themselves in combat.
Game Trail
You spot a regal elk on the trail beside a dense thicket. Startled by your
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
below (area S6) to move up to defend it. For more information about the console, see “Using the Console” below. Using a Glyph Card (see “Starglass Waypoint Features”), the duodrone retreated to this
decorated like a parlor, complete with padded divans and armchairs, a rolling cart topped with crystal goblets and decanters, and a coat rack. The east room contains a comfortable four-poster bed, a






