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Returning 23 results for 'being before defender cast reaping'.
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Spells
Player’s Handbook
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose
Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies
Magic Items
Dungeon Master’s Guide
. The DM can use a different stat block to represent the knight, as desired.
Moon. You gain the ability to cast Wish 1d3 times.
Puzzle. Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
Summon Celestial
Legacy
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Spells
Tasha’s Cauldron of Everything
You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the
spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an
Spells
The Book of Many Things
. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet shunted.
Actions
Multiattack. The spirit makes a number of Reaping
Scythe attacks equal to half the level of the spell (rounded down).
Reaping Scythe. Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., the creature haunted by Haunt
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
. Turning Immunity. The avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or
Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an
Celestial, Neutral
AC 11 + the spell’s level + 2 (Defender only)
HP 40 + 10 for each spell level above 5
Speed 30 ft., Fly 40 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender
movement to avoid danger. Celestial Spirit Large Celestial, Neutral
AC 11 + the spell’s level + 2 (Defender only)
HP 40 + 10 for each spell level above 5
Speed 30 ft., Fly 40 ft.
Mod
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
understand them in return.
Innate Spellcasting. Kysh’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
A prisoner of the sahuagin in The Final Enemy, Kysh is a defender of the deep sea realms who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
attack roll it makes before the start of your next turn. On a successful save, the target takes half as much damage only. At Higher Levels. When you cast this spell using a spell slot of 4th level or
movement to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the reaper spirit stat block
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the next minute, the target can’t cast spells or activate magic items, it has disadvantage on all saving throws, and other creatures have resistance to all damage it deals. Once this property is used
, it can’t be used again until the next dawn. Gem. This card holds one 6th-level spell (chosen by the DM). As an action, you can brandish this card and use it to cast the spell stored inside (spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) Lieutenant (civilar) Captain (senior civilar) Multiple command positions, some perennial (Seneschal of Castle Waterdeep, Defender of the Harbor, Master of the North Towers, Master of the South
.
Reactions
Feather Fall. The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armaments Tables Armaments—Common 1d100 Item 01–10 Armor of Gleaming 11–20 Cast-Off Armor 21–30 Dread Helm 31–40 Moon-Touched Sword 41–50 Shield of Expression 51–60 Silvered Weapon 61–70
—Legendary 1d100 Item 01–06 Armor, +3 07–12 Armor of Invulnerability 13–18 Belt of Giant Strength (cloud) 19–21 Belt of Giant Strength (storm) 22–27 Defender 28–33 Efreeti Chain 34–39 Enspelled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
his heart for underdogs, even if they lack the strength to win the fight. It is easier, he believes, to make a hero from a weakling who has a heroic heart than it is to turn a brute into a defender of
in his name. You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gain the ability to cast Wish 1d3 times. Puzzle Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Rogue An
number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 4 (1d8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for this NPC. The DM can use a different stat block to represent the knight, as desired. Moon You gain the ability to cast Wish 1d3 times. Puzzle Permanently reduce your Intelligence or Wisdom by 1d4
) Force damage if it ends its turn inside an object.
Actions
Multiattack. The avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
spells that it can cast. When it casts a spell, the figure painted on the canvas makes all the appropriate somatic gestures and verbal incantations for the spell. Guardian Portrait
Medium construct
(spell save DC 12). The portrait can innately cast the following spells, requiring no material components:
3/day each: counterspell, crown of madness, hypnotic pattern, telekinesis
False Appearance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
him or her to you. You control this character. Moon. You are granted the ability to cast the wish spell 1d3 times. Rogue. A nonplayer character of the DM’s choice becomes hostile toward you. The
— (0 XP)
Turning Immunity. The avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character. Moon. You are granted the ability to cast the
avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8
Compendium
- Sources->Dungeons & Dragons->Rrakkma
(spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: charm person (as 5th-level spell), detect thoughts, hold person
3/day each: confusion
ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
M24 on a leather cord around her neck. M16. Renwick’s Tower The door from area M14 to M16 is protected by an arcane lock spell (cast by the lich Renwick), as is the door leading to the passage to the
carved across the front of the sarcophagus reads: “Here Lies Samular Caradoon, Defender of the North.” The lich prepared the tomb long ago, foreseeing the day when he could abscond with his brother’s






