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Returning 35 results for 'being before deliver creatures ringing'.
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behind before derived creatures raging
Equipment
Our partners in the Zhentarim provide these remarkable pets, fully domesticated and trained to deliver messages. Always wear gloves when handling venomous creatures.
Pet flying snakes use the Flying Snake stat block.
Equipment
This bone whistle is carved in the shape of a gargath. When blown, it produces a high-pitched sound that can only be heard clearly by certain creatures. When you blow this whistle, any beast within
training a friendly beast in this way, you can use it to deliver coded instructions to a trained beast within the whistle’s range.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
spells take the form of shattering mirrors.
COMPANION CREATURES
Various creatures serve the witches of Dunbarrow. It’s not uncommon to see ravens and bats flitting through the canopy, or cats
or otters scurrying through the undergrowth, to deliver messages to allies or rivals across the marsh. Some witches animate bundles of sticks and roots to do their errands about the marsh for them
Monsters
Mordenkainen Presents: Monsters of the Multiverse
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle ways and making them unwitting accomplices in their own destruction. Nagpas are extraordinarily
Dream
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves
, at which point the messenger appears in the target's dreams.
You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead.
2
It is difficult for anyone not of dragonkind to penetrate the twisting
. It’s where one sends one’s servants.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can
.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
view of the countryside out to a range of 1 mile, though there are hillocks and trees behind which creatures can hide. If the guards spot any unusual creatures approaching the den, or if they come
under attack, one of the hobgoblins strikes the gong. The ringing of the gong is loud enough to put the entire den on alert (see the Grudd Haug Roster table for notes on how the den inhabitants react
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures to speak up. 2 The giant’s thoughtful “hmm” causes a rumbling vibration in the ground and the pit of listeners’ stomachs. 3 The giant’s exclamation of surprise or anger briefly sets listeners
’ ears ringing. 4 The giant’s sneeze, snore, or sigh rattles windows or blows leaves off trees. 5 The giant’s laughter feels like a small earthquake. 6 The giant’s armor or weapons clang thunderously.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Earning Angajuk’s Trust Earning passage on the whale’s back requires more than just ringing the bell. Characters must earn Angajuk’s trust and can do so in any of the following ways: Offering an
fishing rules ("Fishing for Knucklehead Trout"), only replace the knucklehead trout with an octopus. Befriending Its Comrades. Angajuk lives alongside other sea creatures, including narwhals and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depicting images of birth, the dawning sun, trees, and unicorns. When the characters first arrive here, the front door to the temple is wide open and the bell is ringing incessantly. 5a. Temple and Pulpit
mattress has been torn open and its straw pulled out. The floor is strewn with the contents of two wooden chests: priestly vestments and worthless personal effects. The creatures responsible for the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Zhentarim Agents of the Zhentarim have winged snake companions that serve as messengers. Members of the Zhentarim use these creatures to deliver messages on scrolls and stay in contact with one
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Zhentarim Agents of the Zhentarim have winged snake companions that serve as messengers. Members of the Zhentarim use these creatures to deliver messages on scrolls and stay in contact with one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures enter through the stockyard (area 9) and go to the feasting hall (area 2), to pay homage or deliver food to Chief Guh. There is a 25 percent chance that the creatures have 1d4 prisoners (unarmed
from the nearby hills. At the end of each hour, roll percentile dice and consult the Grudd Haug Reinforcements table to determine what creatures, if any, appear. Unless otherwise noted, such
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thunder of Guh’s voice or the ringing of the gong in area 8. They also awaken if attacked. They don’t wake up to the sound of other creatures talking in the room or moving about. If awakened by the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed. The paper birds are hostile toward all creatures except the hags of the Hourglass Coven. They use the hawk stat block, with
poisoned conditions. They deal damage by slicing creatures with their sharp edges (the attack is otherwise identical to the hawk’s Talons attack). The cage contains three folded birds that Endelyn has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Other Foes If the characters dispatch the fomorians and the elves, you can have other creatures loyal to the Queen of Air and Darkness home in on them. Level-appropriate creatures that might serve
the queen include an archmage with a death slaad bodyguard, a pair of elf vampires, a team of four assassins, or an adult green dragon. After the failure of the first group to deliver the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Zhentarim Agents of the Zhentarim have winged snake companions that serve as messengers. Members of the Zhentarim use these creatures to deliver messages on scrolls and stay in contact with one
Created from the freshly dead bodies of skilled warriors, dread warriors are especially formidable zombie-like creatures, retaining some of their intelligence and much of the fighting skill they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
use of gargoyles. Tharashk has several of these creatures in its employ, and these flying couriers are a quick way to get a message across the city. If you spot a gargoyle without a burden, you can flag it down, and it costs 5 gp to deliver a letter or a small package.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Elementals Elementals of all varieties can be found in the Outlands. Mephits are common and often serve more powerful creatures as messengers. Outlands Elementals d4 Encounter 1 Water elementals
Ribcage. 3 A wounded mud mephit asks the characters to help it deliver a sealed package to a leader in a nearby gate-town. 4 A wealthy dao that glistens with gemstones has been influenced by Arborea. It
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Darkon Darkon presents a dystopian fantasy setting perfect for exploring the darker sides of familiar magic and monsters. Creatures such as dragons and beholders that might be ill
ship captain offers to take the characters away from Darkon, but only after they deliver a trunk full of alchemical supplies to Madame Eris at her family estate.
4 Merchants hire the party as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
petitioners have become lost. They seek someone to pass judgment on their lives and deliver them to the proper planes. CoupleofKooks “Some folks have notions about what sorts of creatures they don’t expect to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
11. Quasit Playground Some of the cult’s more powerful derro savants keep quasits as familiars, and the wee demons discovered this tunnel network. They use the tunnels as shortcuts to deliver
is lit by the same dim, ambient light found throughout this complex. Ahead, you hear the high-pitched cackling of several creatures.
Four quasits are wrestling each other farther along in the tunnel
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Fortress Features The fortress has the following features: Battlements and Walkways. The wide walkways ringing the fortress are made of crumbling stone. Three-foot-high battlements ring the exterior
Equipment
Siege equipment includes objects designed to assail or defend castles and other walled fortifications. Most siege weapons require creatures to move them, as well as to load, aim, and fire
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Brigganock Mine Brigganock Mine, where wish stones are unearthed by tiny creatures called brigganocks (see appendix C) Pillars of rock called the Fey Beacons, which are clearly visible from Lockbury Henge
One route to the Palace of Heart’s Desire lies in Motherhorn’s belfry, which contains a silver bell that summons giant cranes when it is rung. These birds serve as flying mounts and can deliver the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pounds each. A3. Bell A 1-foot-diameter copper bell dangles from a 10-foot-tall wooden pole attached to this short wooden pier. The bell comes with a rope and clapper. Ringing the bell soon attracts
location of the Frostmaiden’s island and, despite some close encounters with Auril’s roc, is willing to travel there. Angajuk’s boat can hold up to eight Medium creatures and their gear, and up to 1,000
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be
the messenger appears in the target’s dreams. You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be
the messenger appears in the target’s dreams. You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, wererats prefer light weapons and use ambush tactics rather than fighting as a pack. Although a wererat can deliver a nasty bite in its rat form, it favors that form for stealthy infiltration and escape
rather than combat.
A wererat clan operates much like a thieves’ guild, with wererats transmitting their curse only to creatures they want to induct into the clan. Wererats that are accidentally cursed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
champion emits a magic wave in a 60-foot cone. Every spell of 5th level or lower ends on creatures and objects of the champion’s choice in that area.
Domenico Cava Jyn Corvis I remember my first
encounter with this champion. All of a sudden, everything around me went painfully silent. The ringing of blades, the rustle of clothing, the hum of magic—all gone. It was like I was stuck, observing the world through a frosted pane of glass.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. A larger settlement includes many Humanoid inhabitants, as well as companion animals and other creatures of the Giant type, such as ettins, ogres, or cyclopes. Often these are divided among the
with its effects. 6 Adventurers are asked to deliver a ransom to a giants’ settlement to secure the freedom of a very important captive, but the giants decide the adventurers would be even more valuable captives!
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
portcullis from dropping by jamming it with at least two iron spikes. 12A. Cracked Obelisks Creatures that pass between these two obelisks hear in their heads a cacophony of shrieking monkeys. The sound
fades once the creatures move elsewhere. The shrieks are annoying but harmless. The obelisks are not magical, and their effect can’t be dispelled. 12B. Test of Friendship A ten-foot-tall stone statue
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of mysterious creatures, metaphysical theories, and tales of the macabre. Among their misinterpretations and outright flimflam—like round planet theory and dikesha dice—Keepers also possess hints of
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these






