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Returning 35 results for 'being before depth certain regain'.
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Magic Items
Dungeon Master’s Guide
. When certain levers are used, the apparatus transforms to resemble a giant lobster.
The Apparatus of Kwalish is a Large object with the following statistics: AC 20; HP 200; Speed 30 ft., Swim 30 ft
go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 Bludgeoning damage each minute from pressure.
A creature in the compartment can take a Utilize action to move as many as two of
Spells
Player’s Handbook
, or Slaad. The creature resembles an Aberration of that kind, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The
modifier, reach 5 ft. Hit: 1d10 + 3 + the spell’s level Slashing damage, and the target can’t regain Hit Points until the start of the spirit’s next turn.
Eye Ray (Beholderkin Only
Magic Items
Dungeon Master’s Guide
magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your
4d6 Necrotic damage, and you regain a number of Hit Points equal to half that Necrotic damage. Once used, this property can’t be used again until the next dawn.
Paralyze. When you hit a creature
Spells
Player’s Handbook
the steed’s creature type—Celestial, Fey, or Fiend—which determines certain traits in the stat block.
Combat. The steed is an ally to you and your allies. In combat, it shares your
1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if
Blue Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
point.
Control Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to
phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Claw"} every 24 hours. If the disease
Apparatus of Kwalish
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of Kwalish is a Large object with the following statistics:
Armor Class: 20 Hit Points
floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
A creature in the compartment can use an action to move as
Apparatus of the Crab
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of the Crab is a Large object with the following statistics:
Armor Class: 20 Hit Points
floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
A creature in the compartment can use an action to move as
Rod of Lordly Might
Legacy
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Magic Items
Basic Rules (2014)
indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or
4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.
Paralyze. When you hit a creature with a melee
Species
Mordenkainen Presents: Monsters of the Multiverse
on the spur of the moment, with no depth or history—is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
Monsters
Bigby Presents: Glory of the Giants
":"damage", "rollAction":"Reaping Scythe", "rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the end of its next turn. The target dies if it is reduced to
every wager. What is certain is that the giants severely underestimated the Raven Queen. When they lost their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen
Summon Aberration
Legacy
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Spells
Tasha’s Cauldron of Everything
Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell
. Hit: 1d10 + 3 + the spell’s level slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn.
Eye Ray (Beholderkin Only
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the
immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be
Monsters
Van Richten’s Guide to Ravenloft
damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests&rsquo
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.
Ectoplasmic Boon. As an action, the priest can use the
be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were
Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil
;that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
Monsters
Van Richten’s Guide to Ravenloft
(3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the
become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
against a creature is not about killing the creature but about becoming the new owner of its treasure. The following sections explore certain facets of what it means to be a rogue, which you can use to add
depth to your character. Thieves are the worst. I hate anyone that handles my stuff when I’m not looking, especially if they don’t put it back where they found it.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, and you regain all expended uses when you finish a long rest. This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Feats A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels
, unless the feat’s description says otherwise. You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
can be used a certain number of times and that a creature must finish a long rest to regain expended uses. Recharge X–Y. The notation “Recharge X–Y” means a creature can use a special ability once and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
failure.
Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following
-level spell slot. Characters can regain the use of magic items that have had their limited uses expended.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can be used a certain number of times (represented by X) and that a monster must finish a Long Rest to regain expended uses. For example, a Reaction that includes “1/Day” means the Reaction can be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
takes the same damage again. The acid floods the room to a depth of 5 feet and flows 40 feet out into the hall leading back to area 14a before slowly draining out through tiny holes in the floor
, losing 1 foot of depth per minute. Box. The box can be unlocked and opened while the statue holds it. Prying it from the statue’s grasp requires a successful DC 20 Strength (Athletics) check and causes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
to 1d10 plus your Fighter level. You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. When you reach
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
to 1d10 plus your Fighter level. You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. When you reach
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
be used a certain number of times and that a monster must finish a long rest to regain expended uses. For example, “1/Day” means a special ability can be used once and that the monster must finish a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
be used a certain number of times, and then the creature must finish a long rest to regain expended uses. For example, “1/Day” means a special ability can be used once, and then the creature must
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Subclass A Monk subclass is a specialization that grants you features at certain Monk levels, as specified in the subclass. This section presents the Warrior of the Open Hand subclass. Warrior
succeed on a Dexterity saving throw or have the Prone condition. Level 6: Wholeness of Body You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Subclass A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3






