Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being before descended class relative'.
Feats
Eberron: Rising from the Last War
You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits:
Increase your Dexterity or Strength score by 1, to a
maximum of 20.
While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class.
A double-bladed scimitar has the finesse property when you wield it.
To gain
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Feat: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your
Dexterity or Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a myth, and you seek vindication and revenge. 3 Stories say you’re descended from a legendary giant-killer, and you strive to uphold that legacy. 4 A city’s legends claim the neighboring landscape is
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Quetzalcoatlus This giant relative of the pteranodon has a wingspan exceeding 30 feet. Although it can move on the ground like a quadruped, it is more comfortable in the air. Quetzalcoatlus
Huge
beast, unaligned
Armor Class 13 (natural armor)
Hit Points 30 (4d12 + 4)
Speed 10 ft., fly 80 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (–4)
WIS
10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
those quori escaping the evil of Dal Quor, the kalashtar now fight to herald in a new age of light and balance. Kalashtar
Medium humanoid (kalashtar), any alignment
Armor Class 12
Hit Points 16
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rime Hulk Rime hulks are a withered branch of the frost giant family tree, descended from ancient giants who withdrew from the world and succumbed to their elemental nature. Most rime hulks dwell in
Armor Class 15 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Immunities cold
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dust Hulk Dust hulks are descended from enclaves of stone giants who lived in extreme environments, isolated from others. Elemental energy from the Plane of Air eroded their physical forms and slowly
hardly fair to the giants who still survive and thrive in the world, heirs of tremendous glory.
—Bigby
Dust Hulk Large Elemental, Typically Chaotic Neutral
Armor Class 16 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Drinker Vampire Plenty of blood drinkers haunt Ravnica’s alleys and sewers, preying on those who are foolish enough to leave the relative safety of the crowds. Orzhov Vampires. Vampires thrive
Class 16 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 40 ft., fly 40 ft. (hover)
STR
16(+3)
DEX
18(+4)
CON
17(+3)
INT
16(+3)
WIS
13(+1)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
infernal legions as flying artillery, making up for their relative weakness by mobbing together to overwhelm their foes. Though they crave promotion and power, spined devils are craven by nature, and
they will quickly scatter if a fight goes against them. Spined Devil
Small fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 20 ft., fly 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
relative of the pteranodon has a wingspan exceeding 30 feet. Although it can move on the ground like a quadruped, it is more comfortable in the air. Quetzalcoatlus
Huge beast, unaligned
Armor Class 13
leave it alone. Its deadly tail can drive away or kill smaller threats. Brontosaurus
Gargantuan beast, unaligned
Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft.
STR
21
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creating a Tairnadal character, including a Valenar elf, think about your patron ancestor. Most Tairnadal pursue the same class as their patron, so if your character is a wizard, your ancestor was
: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
its spells; the exception has no effect on how a weapon or a spell functions for others. If a stat block contains the name of a class in the monster’s name or in parentheses under the name, the monster
is considered a member of that class for the purpose of meeting magic item prerequisites. The monsters in this chapter are arranged in alphabetical order for ease of reference. Here’s an overview of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leave it alone. Its deadly tail can drive away or kill smaller threats. Brontosaurus
Gargantuan Beast (Dinosaur), Unaligned
Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft
by gripping its target with its claws and feeding. Deinonychus
Medium Beast (Dinosaur), Unaligned
Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.
STR
15 (+2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging their bodies into living weapons dedicated to the
Corruptor. Dolgaunt
Medium aberration, lawful evil
Armor Class 16 (Unarmored Defense)
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
community. One must work selflessly, listen to one’s elders, and act according to one’s status for Yeonido to prosper. Structure is the central pillar of society. Class structure and family structure are
descended from the city’s founder and first ruler, the dragon Mireu. The bureaucracy surrounding her consists of officials known as magistrates, who govern the city-state and enforce its laws. Those who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Mist Hulk I mourn for the hulks, all of them. The sight of a mist hulk, in particular, fills me with a melancholy that is hard to shake off.
—Diancastra
Descended from ancient cloud giants, mist
magically reminded of past regrets, real or imagined. Mist Hulk Large Elemental, Typically Chaotic Neutral
Armor Class 15
Hit Points 94 (9d10 + 45)
Speed 0 ft., fly 40 ft. (hover)
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the legends that the derro tell about their race and the story that the duergar believe share a grain of truth. According to the duergar, the derro are descended from dwarves of a clan that was left
Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
11(+0)
WIS
5(−3)
CHA
9(−1)
Skills Stealth
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
that duergar believe share a grain of truth. According to the histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind
even I have shed tears.
—Mordenkainen
Derro
Small Aberration, Typically Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Crab Folk The crab folk are the result of a magical ritual used long ago by a mighty green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from
, their magical compulsion might force them to worship that creature, obeying their every command. crab folk
Large giant, neutral
Armor Class 16 (natural armor)
Hit Points 68 (8d10 + 24)
Speed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored Won-Ha, the magistrate died in relative obscurity. The Forgotten Magistrate. If Young-Gi is asked why Won-Ha was forgotten, he’s reticent to answer. Through roleplaying or by succeeding on a DC 14
, Queen Young-Soo. He did this not out of malice, but out of devotion to his family and the crown, believing any individual who the people place above the ruling class must be treated as a threat. He
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fomorians Descended from Annam’s son Karontor, fomorians once occupied a place in the giants’ ordning between hill and stone giants. In ancient times, they were scholars of magic known for their keen
Deep Crawler Huge Giant, Any Alignment
Armor Class 14 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 30 ft., climb 30 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
9 (−1)
WIS
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
allow her to bear his true heir. If Gunvald were to learn the truth, he would put Ulkora to death. Gunvald Halraggson
Medium humanoid (human), neutral
Armor Class 13 (hide armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pinpoint of red light gleaming in its hollow eye socket. With its eyestalks rotted away, ten spectral eyes hover above the creature and glare in all directions. “A cluster of tiny lights descended from a
, lawful evil
Armor Class 19 (natural armor)
Hit Points 187 (25d10 + 50)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
against a disastrous financial decision. That person then helps the character in gratitude.
Oddlewin Small Fey (Goblinoid), Chaotic Neutral
Armor Class 13 (leather armor)
Hit Points 21 (6d6






