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Returning 22 results for 'being before designate chasm returns'.
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Spells
Player’s Handbook
exchange for payment, but it isn’t obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during
task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you if possible. If you are unable to agree on a price for the creature’s service, the creature immediately returns to its home plane.
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Spells
Basic Rules (2014)
service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or
creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
failure.
Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following
Monsters
Fizban's Treasury of Dragons
.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
spans a chasm between a lesser peak and the lair.
Anterior Spires. Rising from the far side of the bridge are the lair’s anterior spires. These solid, pointed shafts resemble inverted icicles more
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Fallen Clock Tower The collapsed structure crosses the 100-foot-deep chasm and appears extremely unstable. (Banrion can teleport across the chasm, but does so only rarely. Because she can teleport
only once per day, she is wary of being stuck on the other side if the hags’ servants are nearby.) The foundation of the tower still rests on the forest side of the chasm—and holds the instrument panel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers complete a tense negotiation with a baron, forge a trade agreement with a guild of surly smiths, or safely navigate the Chasm of Doom, you might decide the characters deserve XP. As a starting
. Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following examples
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
can use an action to manipulate sliding portions of the disk and designate a destination platform. If the creature succeeds on a DC 20 Intelligence (Arcana) check, the disk flies at a speed of 60
feet to the destination, where it hovers for 1 minute or until no more creatures or objects are on it, then returns to its original position. A creature who succeeds on this check automatically succeeds on future attempts to fly any disk to the same destination.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bite marks. An ice chasm splits the cliff face above the ice shelf, rising to the top of the plateau. The chasm is 20 feet wide near the bottom but narrows to 5 feet wide at the top. Steps are cut into
), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
same bite marks. An ice chasm splits the cliff face above the ice shelf, rising to the top of the plateau. The chasm is 20 feet wide near the bottom but narrows to 5 feet wide at the top. Steps are cut
, Uluik), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to
a greater gift. Creatures rarely accept tasks that seem suicidal. After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the
creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature’s service, the creature immediately
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the
creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature’s service, the creature immediately
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to
a greater gift. Creatures rarely accept tasks that seem suicidal. After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
both inside; the father is out hunting but returns shortly with a fresh kill. The cave’s interior is shown on map 1.17. F1. Chasm. This cave has a 20-foot-high, concave roof. Most of the floor has
fallen away, forming a chasm 80 feet deep. All that’s left of the floor is a rocky ledge connected to area F2 by a natural stone bridge that’s safe to cross. A 1-foot-thick sheet of ice spans the southern
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
them designate a leader. If a character is exploring the maze alone, that character is the leader. The leader then ventures through the maze, making a DC 20 Intelligence (Investigation) or Wisdom
and three Soul Coins. 10 One of this room’s walls has a simple stone doorway, which leads out of the maze and returns the characters to the maze lobby. Challenge Chambers d10 Chamber 1–3 Five
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
emanates from this hole.
This cavern is all that remains of what was once a jagged chasm in the seafloor. The mound of bones represents both the crew of Tammeraut and others who have succumbed to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
spans a chasm that falls away into darkness. At the bridge’s far end loom the gates of Haskasori—massive stone doors engraved with dragon-like figures.
The chasm floor lies 150 feet below the bridge
. The chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
temple. Those seeking entrance must make signs like those described in E1. If the characters instead ask to speak with the temple’s leaders, one ogre leaves and returns with a razerblast from area E2
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
doors without removing the spikes. If the characters open the doors, read the following text: Beyond the doors, the floor declines toward a great chasm. The tombs and crypts of dwarves sprawl like a city
knew the command words to control the golem; those words have been lost. Waterfall. A large gap in the west wall leads to a 200-foot-deep chasm. Water from the moat drains into this chasm, forming a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
returns to its home dimension. If the party attempts to remove anything from this area, the spectator attacks. Brazier of Green Flame. A successful DC 15 Intelligence (Arcana) check identifies the brazier
surges into the cave every 2 minutes, it raises the water level by 10 feet. After 1 minute, the water level returns to its normal depth of 20 feet. This flooded cave is home to a giant octopus that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
burn brightly on either side of the door, illuminating the western half of the room. Another ledge is barely visible on the other side of the chasm.
The hall beyond the doors, and the great
500 pounds of material. Additionally, if characters are held captive in area 6, their equipment is stored here. Development. When the second orc raiding party returns (five days after the characters






