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Returning 35 results for 'being before destroyed continuous robe'.
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Magic Items
Dungeon Master’s Guide
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
until they are destroyed or until he dismisses them as an action. Once this property of the wand is used, the property can’t be used again until the next dawn.
Innate Spellcasting. Orcus’s
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
until they are destroyed or until he dismisses them as an action.
Spellcasting. Orcus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability
wandering Undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take one of the following lair actions; he can
Monsters
Eberron: Rising from the Last War
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
-foot-tall humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow.
Minions. Most of Sul Khatesh's followers are wizards and warlocks, and she is one of the
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
determines randomly) appears in your hands.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.
Throne. You gain proficiency in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Elminster. Fearing that he might be destroyed by his foes, Manshoon magically crafted several clones — but a mishap caused all of them to be awakened at once, whereupon they tried to destroy one another in
a series of conflicts that came to be known as the Manshoon Wars.
A Flying Snake of the Zhentarim
Now the original Manshoon is dead, and it’s widely believed that all his clones were destroyed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shouldered or kicked open, but it can be destroyed if it takes enough damage. A door or hatch has AC 19, a damage threshold of 10, 30 hit points, and immunity to poison and psychic damage. Heating. Interior
present—are stored in area R22. Each inmate wears a uniform that consists of a hoodless robe without pockets, leather slippers without laces, and cloth undergarments. While outside their cells, they wear manacles on their wrists and ankles.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
colors. The robe turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Unkh’s Spirit. The spirit of Unkh tries to inhabit any character who touches the robe
sarcophagus is filled with salt, within which are buried ten opalescent bracelets (75 gp each) made from the shell of a flail snail (Unkh’s animal form; see appendix D) and a robe of scintillating
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shouldered or kicked open, but it can be destroyed if it takes enough damage. A door or hatch has AC 19, a damage threshold of 10, 30 hit points, and immunity to poison and psychic damage. Heating. Interior
hoodless robe without pockets, leather slippers without laces, and cloth undergarments. While outside their cells, prisoners wear manacles on their wrists and ankles. While manacled, a prisoner’s walking speed can’t exceed 10 feet.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
shouldered or kicked open, but it can be destroyed if it takes enough damage. A door or hatch has AC 19, a damage threshold of 10, 30 hit points, and immunity to poison and psychic damage. Heating. Interior
hoodless robe without pockets, leather slippers without laces, and cloth undergarments. While outside their cells, prisoners wear manacles on their wrists and ankles. While manacled, a prisoner’s walking speed can’t exceed 10 feet.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the surrounding land. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit of the mountain another 300 feet into the air, trailing off to
coinciding with the wind cycle. If it were not for the continuous roaring of the Plume, this whistling could be heard for a great distance. The cave is about 8 feet in diameter and 40 feet long. At the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11, rested here while he meditated.) The southern sarcophagus contains the bones and tattered robe of a long-dead mind flayer. 14b. Northern Crypt The door to this room is identical to the one guarding
Lorlynn can recover and animate his corpse, it will be as though he never died. Lorlynn wears a tattered gray spider silk robe and cowl that, coupled with her gaunt features, makes her appear distinctly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gods reside — turn to dust and are destroyed as soon as they exit the tomb. These items include Obo’laka’s ring of protection (area 10), Moa’s staff of the python (area 14), Wongo’s mace of terror (area
of the bards (area 48), and Unkh’s robe of scintillating colors (area 55). If, in your estimation, a player did an extraordinary job roleplaying a trickster god’s flaw, the god’s spirit might reward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, looking as demented as ever in his robe of eyes. About a quarter of them are portraits of other wizards (former apprentices). The remainder are paintings of unknown people with the heads of small
, its body is destroyed as its soul is released into the afterlife. Treasure. The shield is worth 7,500 gp and can be used as an ordinary shield, but battle damage might reduce its value as an art object at your discretion.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
pragmatic, with a kind and honorable heart. As an elder of a Bedine tribe, he is wary of magic users and not above scolding them, citing the folly of the Netherese and how their arrogance destroyed a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Good spell. Demetrius automatically fails his saving throw against any effect that turns Undead, which also forces his spirit back into the robe. If the robe is destroyed or taken from the ziggurat while
abandoned bedroom and its wooden bed, table, and chair. On the table lie an unlit lantern and a wooden holy symbol of two intertwined snakes. A faintly luminous white robe is draped over the chair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
"Rite of the Arcane Octad"), the orb provides a vision of where it fell inside the observatory (area Y15). The orb is magically anchored to this chamber and cannot be removed or destroyed. The only
. Now, its interior is a warren of mangled shop fronts crushed by chunks of ice and stone. Most of the wares have become worthless, and everything else has been destroyed by a headless iron golem that
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
your next turn. The DM determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
your next turn. The DM determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her soft shoulders. She seems lost in her own thoughts.
The Abbot is normally here. If he is here, add: A handsome young man in a brown monk’s robe gently takes the woman by her hand. A painted
driven berserk, she fights until the Abbot reasserts control or until she is destroyed. She has the supernatural strength of a typical flesh golem despite her smaller size. The Abbot has no desire to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mallet dangles from a hook on one of the support posts.
Monsters. Sitting on the steps of the dais, scribbling madly in a journal with a quill pen, is a wretchedly pale man in a dusty black robe. He
. The surface of the cube facing the secret door bears Halaster’s fleshy, grimacing visage. Disturbing the cube causes it to sprout spindly arms, legs, and wings. It then fights until destroyed. It has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters each have a round to cast a spell or drink a potion. But otherwise, the action is continuous. Dropping out from behind a dark cloud is an airship held aloft by a large balloon — emblazoned with
airship with the needle disengages once the needle has been successfully deployed or destroyed. As it departs the scene, the characters spot a smirking goblin with one pale eye looking out at them
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action.
Spellcasting. Orcus casts one of the following spells, requiring no material components and
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
seated on the throne, flanked by her drow champion, Zress (see “Zress Orlezziir”) and a yochlol advisor that has assumed the form of a female drow wearing a spider silk robe with a cowl. Kneeling before
every location in Muiral’s Gauntlet. The orb loses its magic if it is torn free of the throne, or if the throne is destroyed. Mirror Gate to Level 8. The mirror’s frame is composed of an assemblage of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(see appendix B) and the slaad tadpole hasn’t been born or destroyed yet, it bursts from the character’s chest when the character enters this cavern. H33. Watcher in the Walls This fifteen-foot-high
tattered black robe and wearing a golden face mask is trapped in the western wall and has no way to free itself from the ice. The mummy was created by Netherese priests to serve as a lore-keeper in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch. He wrote his notes on the east wall, though time and moisture have mostly destroyed them. However, Thorgran placed his large traveling pack against the wall, covering (and protecting
: “Illithinoch stronghold 7 miles downward.” “Beware of the elder brain’s attention.” “Significant mind flayer general is Oshundo, wears high-collared scarlet robe.” “Mind flayers preparing to move against Gibbet
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
change and store their weapons and equipment here. One robe of each pair is sized for Medium characters, while the other fits Small characters. Saeth gives a character a numbered key that corresponds
complete this activity, a character must perform three sets of continuous squats and succeed on three incrementally harder Constitution checks—DC 10, DC 13, and DC 16, respectively. A character who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
later came into the possession of Netherese wizards, who built similar obelisks of their own. They believed that if some catastrophe destroyed their empire, these obelisks could help restore it
mythallar. Unless Iriolarthas is destroyed, the demilich is already attuned to the mythallar. If Iriolarthas senses that another creature is trying to use the mythallar, it always disallows the attempt and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see chapter 8), it is destroyed by some calamity
avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until
. Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren’t destroyed but do vanish. Throne. You gain proficiency in the Persuasion skill, and you double your
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lemure. Only a Wish spell can reverse this transformation. N3: Virtuous Vices Fluffy clouds of steam billow from this spa, redolent of ginger and citrus. Two erinyes—one in a white robe, one in black
Ruby Dragon. While creating the First World, Bahamut and Tiamat also created Sardior, a dragon with ruby scales. Sardior was destroyed in the sundering of the First World. The Simulacrum Project
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that alters reality the least. If you have a Bastion (see chapter 8), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also
(see the accompanying stat block) appears in an unoccupied space as close to you as possible. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the
randomly) appears in your hands. Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren’t destroyed but do vanish. Throne. You gain proficiency in the Persuasion
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of any previous interaction with the characters. Zyrian can be permanently destroyed by reducing his ghost to 0 hit points after the haven’s guardian creatures have been dispatched and the door
destroyed. Opening the Door. Generations of the haven’s scholars bound themselves to defend the site beyond death. Three stone golems and a number of undead scholars (now mummies) protect the site, held in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the furnishings are beginning to deteriorate similarly. Flakes of ash cloud the air.
All the library’s books have been destroyed. Secret Door and Bridge. A secret door is hidden in the east wall
cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the






