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Returning 35 results for 'being before detected curse round'.
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Rakshasa
Legacy
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Monsters
Basic Rules (2014)
Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical
"} slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams
Magic Items
Strixhaven: A Curriculum of Chaos
terrible curse among Strixhaven’s students.
Sentience. Murgaxor’s orb is a sentient, chaotic evil magic item with the following properties:
The orb has an Intelligence of 20, a Wisdom of 16
orb that you control.
Curse. Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet
Monsters
Tyranny of Dragons
decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target
dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Diderius targets one creature he can see within 60 feet of him. If the target
Magic Items
Eberron: Rising from the Last War
armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement
to the armor ends, and it detaches from you.
The armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of exhaustion.
Demilich
Legacy
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Monsters
Monster Manual (2014)
can be restored with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC
15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its
Monsters
Candlekeep Mysteries
","rollType":"roll","rollAction":"Hit Point Reduction"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse
lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Valin targets one creature she can see within 60 feet of her. If the target can see Valin, it must succeed on a DC 16
Monsters
Waterdeep: Dungeon of the Mad Mage
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60
Monsters
Vecna: Eve of Ruin
Legendary Resistance (2/Day). If the deathwolf fails a saving throw, it can choose to succeed instead.
Moon’s Grace. When the deathwolf falls, it descends at a rate of 60 feet per round and
saving throw or have disadvantage on saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.
Claw. Melee Weapon Attack: +10;{"diceNotation
Monsters
Baldur’s Gate: Descent into Avernus
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical
curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
Magic Items
Tasha’s Cauldron of Everything
wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the potential for future victory. In the aftermath, the
Curse (see the Iggwilv’s Curse property).
Iggwilv’s Curse. When the Crook was last used against Iggwilv, the Witch Queen lashed out at the artifact, infecting its magical matrix. Over
Monsters
Quests from the Infinite Staircase
(as an action), TeleportThe Gardener can take up to three reactions per round but only one per turn.
Pacification. When a creature within 120 feet of the Gardener damages the Gardener, that creature
the next round (losing initiative ties) to investigate.
Lighting. The sky above the garden is a perpetual twilight range of orange, red, pink, and yellow hues with no visible sun, moon, or stars
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
per round and take no falling damage.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Monsters
Curse of Strahd
incapacitated.
On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:
Until initiative count 20 of the next round
curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
disguised as a human merchant prince.
5
An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6
An adult emerald dragon keeps a
succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with
hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with
hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a terrible curse among Strixhaven’s students.
Sentience. Murgaxor’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that ends a curse, your attunement to the armor ends, and it detaches from you. The armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knowledge of the casting. This curse can be detected by casting an identify spell on the item and succeeding on a DC 25 Intelligence (Arcana) check. The check can be attempted once per casting
Buying and Selling Magic Items Captain Xendros of the Faithful Quartermasters of Iuz has magic items for sale and can also broker the sale of magic items. Any such item comes with a mild curse
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
activity, they attempt to sound an alarm horn 1 round later on their turn. Once an alarm horn is sounded, the fort goes on alert. Alert If a threat is detected, the eight Dragon Army soldiers (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Infernal
Challenge 13 (10,000 XP)
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against
+ 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the monsters swoop down and attack. In the second round of combat, an insane earth elemental rises from the stone floor and joins the fight. The stream that flows through the cave originates from a
curse spell from a priest of the Stoneheart Enclave. Otherwise, the elemental summoned by the gem is always hostile toward its summoner. The characters can also harvest samples from the bodies of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
round and takes no falling damage.
Actions
Multiattack. The deathwolf makes one Bite attack and two Claw attacks. It can replace one of these attacks with Phantom Deathwolf if available.
Bite. Melee
saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
opponents but one have collapsed. Although there’s no way for the characters to know this yet, the collapsed opponents have been rendered unconscious by the curse from Murgaxor’s orb (detailed at the start
of the adventure). Dean Tullus spread the curse to several students during the recent reception, and Murgaxor is now testing his magic’s power. The one remaining opponent reacts as follows: “What… what
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
halfway point of the circular corridor, directly “opposite” the intersection, is an invisible planar gate that cannot be detected with magic. Any creature passing through this gate emerges into a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dolls are made of porcelain, others of cloth. All have round, beady eyes and perfectly painted smiles. Granny Goosefinger also has three magnifying glasses, one spyglass, and ten mirrors for sale. If any
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
round (losing initiative ties) to investigate. Lighting. The sky above the garden is a perpetual twilight range of orange, red, pink, and yellow hues with no visible sun, moon, or stars. During
Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature’s memories. Time. Time
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has
remove curse spell is not powerful enough to end this effect on a character, but a wish spell can. This might not seem like much of a drawback, as characters can cope just fine without ever gaining
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
power of the Witch Queen Iggwilv (one of the names of the wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the
lord instead, then closes after 5 minutes. 91–00 Iggwilv’s Curse (see the Iggwilv’s Curse property). Iggwilv’s Curse. When the Crook was last used against Iggwilv, the Witch Queen lashed out at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of a baleful Vistani curse. More tragically, the nature of this hex is such that I have not borne the brunt of it; instead, far worse, those who surround me have fallen victim to it!
I have related
beset by undead that would have slain me, had not their master—a lich—intervened and spared my life, for reasons that I do not completely understand. He somehow detected me and, with his powerful magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
aura of transmutation magic when such is detected for. Upwardly Mobile. Any character who touches a pillar with or without intent will uncontrollably float upward (as if affected by a levitate spell
), then bounce gently around on the ceiling, 30 feet above, just as a helium balloon. To stop this effect, a dispel magic or remove curse spell must be placed upon each such individual. There seems to be a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
character and animates as another hostile air elemental myrmidon! Curse of Talos. If a character is hit with a lightning strike attack from any of the myrmidons, and then fails their saving throw and
becomes stunned, a mark resembling three parallel lightning bolts appears on their head. It can only be removed by a remove curse spell, and its effects are noted later in this quest. Note that three






