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Returning 35 results for 'being before devil choice rerolling'.
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Magic Items
Dungeon Master’s Guide
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
. This enmity lasts until either you or the devil dies.
A Question of Enmity
Two of the cards in the Deck of Many Things can earn a character the enmity of another being. With the Flames card, the
Spells
Player’s Handbook
Wisdom saving throw at the start of your next turn. On a successful save, the condition ends. On a failed save, the condition ends, and the creature teleports to another plane of existence (DM’s choice).
8
Special. The target is struck by two rays. Roll twice, rerolling any 8.
Monsters
Baldur’s Gate: Descent into Avernus
the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.
Summon Ice Devil (Costs 3 Actions). Bel magically summons an Ice Devil (Spear Variant
);ice devil with an ice spear (as described in the ice devil’s entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet of Bel, acts as Bel’s ally, and can
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
target. Hit: 18 (2d8 + 9);{"diceNotation":"2d8+9","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice
dragon’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"fire"} fire damage.
Frightful Presence. Each creature of the abishai’s choice that is within 120 feet and aware of the abishai
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
target. Hit: 16 (2d8 + 7);{"diceNotation":"2d8+7","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice
’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Monsters
Storm King's Thunder
. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In storm giant form, Iymrith retains her alignment
","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
of his choice within 600 feet of him. The minotaur;minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3
ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils and minotaur slaves he
Geryon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
of his choice within 600 feet of him. The minotaur;minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.
Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Spelljammer: Adventures in Space
(dragon’s choice) the closer one gets to the lair. The moan is audible 6 miles from the lair if the dragon is ancient, or 3 miles if the dragon is an adult.
Moon Devils. Swirling funnels of
dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals cold damage instead
Monsters
Spelljammer: Adventures in Space
louder or fainter (dragon’s choice) the closer one gets to the lair. The moan is audible 6 miles from the lair if the dragon is ancient, or 3 miles if the dragon is an adult.
Moon Devils.
;Swirling funnels of dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals
Monsters
Curse of Strahd
than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
giving the devil his heart's desire, I bring salvation to him and his land.”
Bond. “I love the creatures I create, including my beautiful golems and mongrelfolk.”
Flaw. “I can't be corrupted. My
Monsters
Mordenkainen Presents: Monsters of the Multiverse
choice; the orthon can’t use the same effect two rounds in a row:
Acid. The target must make a DC 17 Constitution saving throw, taking 17 (5d6);{"diceNotation":"5d6", "rollType":"damage
often unaware of being hunted until the orthon strikes. This invisibility can be disrupted when the devil is attacked, however, so a strong counterattack is often the best defense against it.
Orthons
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
each to receive three pints of either heady ale or non-alcoholic cider (their choice). The goal is to drink the pints as quickly as possible over 3 rounds.
Each round, each participating character must
, rerolling any ties. The character with the highest result places first, the character with the second-highest result places second, and any other characters place third.
Coupleofkooks A Tavern
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, rerolling or ignoring results that have already occurred. FAILURE IS AN OPTION
If the characters failed to recover a significant number of components from either site in the past—and assuming you don’t
agent or the other. If aided, he agrees to work with the characters in whatever fashion they desire.
46–55 The Infernal Machine comes to life, summoning a CR 5 monster (your choice) that attacks
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Alignment in the Multiverse (p. 122) The first three paragraphs have been replaced with the following: For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other
, most devils hail from the Nine Hells, a plane of lawful evil. A devil does not choose to be lawful evil or tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceases to be lawful evil, it changes into something new—a transformation worthy of legend.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
condition ends, and the creature teleports to another plane of existence (DM’s choice). 8 Special. The target is struck by two rays. Roll twice, rerolling any 8. RANDALL MACKEY A dwarf had an unfortunate encounter with
the indigo ray of Prismatic Spray
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
condition ends, and the creature teleports to another plane of existence (DM’s choice). 8 Special. The target is struck by two rays. Roll twice, rerolling any 8.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Moan. A haunting sound gets louder or fainter (dragon’s choice) the closer one gets to the lair. The moan is audible 6 miles from the lair if the dragon is ancient, or 3 miles if the dragon is an
adult. Moon Devils. Swirling funnels of dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
searching for “a prize hidden in the mouth of a laughing fiend.” On a failed check, the gnoll flees without divulging any information. Olivier Bernard J4: Shrine of the Laughing Devil A stone dais spans
much of the south wall of this eerie shrine. Above the dais, a mosaic of black and red tiles depicts the face of a laughing devil whose forked tongue curls down to the dais.
Unless drawn elsewhere
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters ask what the rods are for, Bel says, “That’s not really any of your business. This is the best deal you’ll get in Avernus. I suggest you take it.” Bel
Large fiend (devil), lawful
.
Tactical Edge (Costs 2 Actions). Roll a d6 for Bel. The number rolled on the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.
Summon Ice
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
one skill of your choice for the duration of the adventure. Otherwise, this card has no effect. Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Flames A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. A
confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you draw the card or at any other time before you die. Flames. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay
you. This enmity lasts until either you or the devil dies. Fool. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Treasure. Treasure entries like this describe loot in an area. Usually, treasure
magic items, roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Share the Wealth. Encourage players to split treasure among the characters as evenly as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Flames A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. A
confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
allies and followers a few times before being able to confront the devil itself.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As
, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die. Flames. A powerful devil becomes your
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the bone devil that is the site’s Grand Master. The characters must negotiate their entrance into the monastery, and from there to its treasury. Hidden within the treasury are notes from Kwalish’s
peaks surrounding Halruaa, a land known for its magical technology, are a good choice. Alternatively, campaigns making use of the Waterdeep: Dragon Heist adventure might look for a location closer to the city, including the Greypeaks or the Nether Mountains.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a thin, golden mask shaped like a devil’s face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearer’s whole face except for the eyes, nostrils
upon them eventually and warns the barbed devil in area V26. Assuming it hasn’t been defeated already, the devil scours the dungeon for trespassers once notified of their presence. V23. Cold Storage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abishais Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each
Abishai
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft., fly 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are typically chaotic evil. Alignment in the Multiverse For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other people can choose whether to follow the paths of good
lawful evil. A devil does not choose to be lawful evil or tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceases to be lawful evil, it changes into something new—a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
delegation of 5 cultists and 2 cult fanatics (devil worshipers) and a bone devil named Lord Volmer to treat with the party. The cultists lead the characters to a large tent, inside which Lord Volmer awaits
Rath Modar and his “splinter sect” for their impudence. The bone devil assures the characters that they can earn the Red Wizards’ favor by providing him with information leading to Rath Modar’s capture






