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Returning 8 results for 'being before devised contiguous reach'.
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being before desired contiguous reach
being before divided contiguous reach
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bring before derived contiguous race
behind before derived contiguous race
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5", "rollType":"damage", "rollAction":"Bite
’t use its Bite attack or Tongue attack on another target.
Tongue. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tongue"} to hit, reach 15 ft., one creature
Monsters
Keys from the Golden Vault
", "rollType":"to hit", "rollAction":"Tattooed Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Tattooed Strike
her role as an agent, so she devised a plan to take power for herself. Over five years she took careful stock of Clan Axebreaker’s wealth and, in one fell swoop, used her network of lieutenants to
Kenku
Legacy
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Species
Volo's Guide to Monsters
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Dead in Thay Near the village of Daggerford on the Sword Coast, the Red Wizards of Thay plotted to extend the evil reach of their land and its master, the lich lord Szass Tam. At a site called
Bloodgate Nexus (an interconnected series of teleportation circles) survived, and a Thayan Resurrection cell leader named Syranna devised a way to use it against Szass Tam. Syranna had been part of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temporarily serves its creator as a thug, a thief, and a kidnapper that swallows the unwary. Hags have devised a ritual for creating banderhobbs—a hag who knows the ritual might be willing to teach it for
Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Multiattack. The guard drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail. Melee
Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
banderhobb.
Shadow Stealth. While in dim light or darkness, the banderhobb can take the Hide action as a bonus action.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation. An inferno consists of at least four contiguous 10-foot Cubes of fire. Each of the inferno’s 10-foot Cubes
submerged in quicksand has Total Cover and the Blinded condition and risks suffocation. A creature can pull another creature within its reach out of a quicksand pit by taking an action and succeeding






