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Returning 35 results for 'being before devoid creatures retreat'.
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Monsters
Monster Manual
Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as death tyrants change their servants into Undead horrors.
The
a spell, it subtracts 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Negative energy suffusion"} from the number of Hit Points regained.
Scopophobia. Creatures within 1 mile of the
Monsters
Phandelver and Below: The Shattered Obelisk
creature, it has disadvantage on the next attack roll it makes before the end of its next turn.Feral ashenwights retain a fragment of the spark they had in life. However, they are devoid of memories
or thoughts beyond a compulsive desire to destroy all living creatures they encounter.
Ashenwights
When a Humanoid consumed by cruelty and rage dies in an area corrupted by the Far Realm, the
Monsters
Van Richten’s Guide to Ravenloft
DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most
them to death in their full-body grip.
Boneless arise in a variety of forms. While the animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the
Monsters
Bigby Presents: Glory of the Giants
", "rollType":"recharge", "rollAction":"Psychic Wave"}. The herald unleashes a blast of psionic energy into the minds of up to three creatures it can see within 90 feet of itself. Each target must make a DC
: control water, control weather (as an action), sendingAncient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat
Monsters
Van Richten’s Guide to Ravenloft
stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for life is long dead.Necrotic
Monsters
Guildmasters’ Guide to Ravnica
: expeditious retreat, fog cloud, misty step
Magic Resistance. The medusa has advantage on saving throws against spells and other magical effects.
Surprise Attack. During the first round of combat, the
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
16 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.
Life Drain. The demilich targets up to three creatures that it
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kills transformed into gnolls, others underwent more bizarre changes; leucrottas were the most numerous of these.
As clever as it is cruel, a leucrotta loves to deceive, torture, and kill. Creatures who
are confused or unaware of the actual threat.Kicking Retreat. Immediately after the leucrotta makes a Hooves attack, it takes the Disengage action.
Monsters
Mordenkainen's Fiendish Folio Volume 1
). It can innately cast the following spells, requiring no material components:At will: expeditious retreat, false life, minor illusion, prestidigitation3/day each: aid, misty step, Tasha's hideous
);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"cold"} cold damage.The descendants of satyrs corrupted by infernal power, forlarren are miserable creatures—an unhappy union between the rigid
Backgrounds
Guildmasters’ Guide to Ravnica
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
Monsters
Fizban's Treasury of Dragons
to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6
;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
Monsters
Fizban's Treasury of Dragons
bronze dragons; while I wait to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz
lesser creatures. (Any)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
toxic marsh is poisoned by alchemical pollution from Ramulai and populated by sapient fungi and enraged plant creatures. The Fleshless Forest. Every plant and creature within this forest was turned to
stone. The condition is infectious. Moonstone Valley. Meteors and otherworldly creatures crash in this wasteland during every new moon. Mound of the Worm. Land rose from deep underground to form this
Monsters
Curse of Strahd
’t up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).
Strahd observes the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—the Mazes swallow their prisoners in an instant. The Mazes resemble a dense labyrinth of empty streets and alleys in Sigil but are devoid of life and repeat endlessly. No magic allows a creature
banished to the Mazes to escape or communicate with the planes beyond. Creatures in the Mazes don’t require food, drink, or sleep and are cursed to an indefinite, isolated existence. An urban legend states
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters into making a voyage to scout possible locations for such a fort, if only so she can reassure her impatient superiors in Baldur’s Gate that progress is being made. Although devoid of human life, the
city is far from dead. Mephits, firenewts, salamanders, and other heat-loving creatures prowl its ashen alleys and bore tunnels into cellars long sealed by volcanic stone.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
on any guise, are considered harbingers of good luck. Meanwhile, unfathomable beings called incarnations of nature combine the forms of many creatures to embody abstract concepts. (See chapter 3 for
more about the creatures that inhabit Lorwyn.) Lorwyn Denizen Characteristics Spending significant time in Lorwyn magically imbues people with certain physical, mental, and personality traits. Lorwyn
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Hasty Retreat While the Red Dragon Army recovers from the destruction of the City of Lost Names, Darrett Highwater and the troops from Kalaman retreat and make camp a safe distance away. Begin this
Army forces. The island holds aloft a sinister temple with otherworldly violet light gleaming from its cracked walls. Its exposed foundations crawl with creatures of blackened bone and violet flame
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Feral Ashenwight Feral ashenwights retain a fragment of the spark they had in life. However, they are devoid of memories or thoughts beyond a compulsive desire to destroy all living creatures they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
understand emotional connections in a detached, intellectual way, and recognize that these feelings in others can be exploited through bribes, favors, or threats. As creatures devoid of emotion, yuan-ti
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
confronted by obviously more numerous or powerful opponents usually try to avoid battle. But brave, desperate, or devoted creatures might never retreat from a battle. If you can’t decide whether a
Fight or Flight Few creatures fight to the death. Nearly all creatures have survival instincts that cause them to reevaluate their tactics in the face of their own destruction. Sapient creatures
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
its victims. Useful Slaves. Drow hunting parties and other denizens of the Underdark sometimes venture into the Shadowfell to capture balhannoths. They install the creatures as guardians, protecting passages from enemy intruders and cutting off avenues of retreat or watching over slaves.
trap. False Hope. Thanks to a limited form of telepathy, a balhannoth can sense the desires of other creatures and identify images of places where they expect those desires to be met. The balhannoth then
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Retreat from Steel Springs When the characters complete the thirty-mile trip to Steel Springs, read the following text: As the brook called the Inkwater comes into view, smoke rises over the tree
javelins at the retreating Kalaman soldiers. The Dragon Army soldiers shift their attention to the characters if attacked. The Kalaman soldiers continue their retreat south instead of engaging. They move
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the webbing, the falling tower smashes the creatures near the entrance to the Ruinous Citadel and obliterates most of the citadel’s rooms (see the “Ruinous Citadel” section). Areas Y3–area Y6 are
destroyed, along with the creatures and objects in them, and the creatures in area Y1 are slain. Naxa in area Y4 manages to scamper along the ceiling into area Y2, though she hides there and won’t reveal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Zombie A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place and rots unless something comes along that it
. Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
easily traversable but devoid of significant features or creatures): Building Ceilings. The ceiling of Wiltroot Hall (area W1) is 40 feet high. The ceilings of the observation huts (areas W2, W7, W9, W10
drawn lurking dangers from more remote parts of the bayou. As he grows more proficient in his ability to siphon creatures’ energy to power his magic, Murgaxor is practicing lesser forms of the magic that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encounters are meant to test the characters, not kill them. After a few rounds of toying with them, Strahd and his creatures withdraw. If the characters retreat, Strahd is likely to allow them to flee, savoring their fear and believing he has broken them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the remaining ones retreat to area 3b or dive into the pit. Creatures that fall into the pit are immediately transported to the Astral Plane (see chapter 2 of the Dungeon Master’s Guide for more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
colorful wildlife make this a restful retreat from the horrors of Chult. The shore is not without its dangers, but even they are inviting and wondrous to behold. Tri-flower fronds, mantraps, and jaculis
are common, as are the fierce and aggressive giant snapping turtles that give the bay its name. See appendix D for more information on these creatures. Cyclopes roam the shore and lair in mountain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
was an earthly paradise, serving both as a symbol of their enduring love and an idyllic retreat. Caerwyn and Porphura stocked their garden with the loveliest of plants and encouraged gentle forest
creatures to make it their home. Porphura used magic to extend her life so she could remain with Caerwyn throughout the elf’s longer life span. To protect their paradise, the lovers struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their respect for Urlon. They are hostile toward intruders and fight until three or more of them fall, whereupon the remaining warriors retreat to area 7 or dive into the pit. Creatures that fall into
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
-focused spells, some creatures can cast spells that are primarily used outside of combat. To streamline the stat blocks, these spells aren’t written out in the creature’s combat-oriented “Actions” section
table. Casting Times Superscript Casting Time A 1 action B 1 bonus action R 1 reaction + Longer than 1 action (see spell description) For example, a spellcaster’s utility spells might appear as follows: 1/day each: expeditious retreat ᴮ, mage armor ᴬ, phantom steed ⁺
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
been able to get too close, but they say we’ll face dozens or even hundreds of skeletons and zombies all around this part of the fortress. They have a few wagons, or perhaps large creatures, with them
Will You Be? “The soldiers will need my support more than you will. I’ll be coordinating defenses on the other wall sections. You won’t see me again until the danger has passed.” Should We Retreat






