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Returning 35 results for 'being before devourer completely roll'.
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Monsters
Monster Manual
barriers.Multiattack. The intellect devourer makes one Claw attack and uses Devour Intellect.
Claw. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 7
Detect Intelligence. The intellect devourer magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing
Monsters
Eberron: Forge of the Artificer
Multiattack. The scion makes two Thunderbolt attacks and uses Spellcasting.
Thunderbolt. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Thunderbolt
the sea and sky.</p>
<p>Members of the Hurricane Harvest believe that the Mark of Storm is not a gift of the Sovereign Host, as others in their house teach, but the sign of the Devourer
Intellect Devourer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Detect Sentience. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless
the creature is protected by a mind blank spell.Multiattack. The intellect devourer makes one attack with its claws and uses Devour Intellect.
Claws. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Quests from the Infinite Staircase
False Appearance. If the wolf-in-sheep’s-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
puppy
2
Cute little bunnyoid
3
Dapper, smiling frog with a little top hat
4
Fluffy kitten
5
Fox with adorably large ears
6
Spunky, dancing crawfish
Completely
Monsters
Eberron: Rising from the Last War
start of its turn.
Tentacle Whip. Dyrrn makes one attack with its Tentacle Whip.
Spawn Aberration (Costs 2 Actions). Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of
it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the initiative order.
Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic energy in a 60-foot
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
. The death tyrant shoots three of the following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see
Monsters
Fizban's Treasury of Dragons
portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change
Monsters
Fizban's Treasury of Dragons
topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other than my own, for no one
creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
devourer by taking the brain of a thrall and subjecting it to a horrible ritual. As it sprouts legs, the brain becomes an intelligent predator as twisted and evil as its masters. Deadly Puppet Masters. An
Compendium
- Sources->Dungeons & Dragons->Monster Manual
has an Intelligence score of 3 or higher, regardless of interposing barriers.
Actions
Multiattack. The intellect devourer makes one Claw attack and uses Devour Intellect.
Claw. Melee Attack Roll
Intellect Devourer Brain-Eating Body Thief Habitat: Underdark; Treasure: None Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and puppetizing the mindless
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
ambush or otherwise prepare for the fight. Tunnel Encounters d20 Encounter 1–2 1d4 grells hunt for food. 3 1d6 gibbering mouthers lie in wait for prey. 4 An intellect devourer inhabits a quaggoth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Magic Items
Keys from the Golden Vault
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this property again until the next dawn
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
feels unnaturally tight. Unless you go naked, roll a d4 each time you are attacked and subtract the number rolled from your AC.
04
You can cast the legend lore spell three times.
Whenever you
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue
Topaz Dragon Ideals tables to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait
Monsters
Fizban's Treasury of Dragons
","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a
to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fensirs Arash Radkia Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annam’s favor by conquering
narrow understanding is good.
—Diancastra
Fensir Devourer Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tempest Domain Gods whose portfolios include the Tempest domain — including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor — govern storms, sea, and sky. They include gods of lightning
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
characters. It’s up to the characters to either take action or let the event transpire. When the characters complete an encounter, roll on the table again. If the characters ignore one of these events
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
champion of Tymora into a puppet. After finishing off his unsuspecting companions, Meloon returned to Waterdeep as a Xanathar Guild spy. The intellect devourer that inhabits Meloon’s skull was bred by
fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Meloon can regain 20 hit points.
Actions
Multiattack. Meloon makes four attacks with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and its outbuildings, they discover that the tracks have been completely obscured. If the characters wait until morning to set out, they find a set of fresh footprints left behind by a lone duergar
searching the foothills, have them make a DC 15 Wisdom (Survival) group check. Jarthra contributes to this group check, if she’s present, and has advantage on her roll. If the group check succeeds, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
wall and begins to slide into the corridor. Have the players roll initiative. On each initiative count, the block slides 6 inches to the west, until at initiative count 1, it completely blocks the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
toxin is completely out of their system. You can impose even more lingering results if you like, such as a lifelong aversion to eating mushrooms of any kind. People can clear a path through the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the wolf-in-sheep’s-clothing move or act (except for the lure
required). The wolf-in-sheep’s-clothing has four root tentacles, each of which can grapple one target.
Bonus Actions
Completely Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
toxin is completely out of their system. You can impose even more lingering results if you like, such as a lifelong aversion to eating mushrooms of any kind. People can clear a path through the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
swamp gas. Whenever a fire-based spell or effect is used, roll a d6. On a 1-2, the gas ignites. If the fire effect has an area, the area of the effect doubles. Also, treat all creatures in the area as
, it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the start of each of the creature’s turns, it sinks another 1d4 feet. If the creature isn’t completely submerged in quicksand, it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
everything around it until it is destroyed or completely repaired. “The more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy
dealt.
Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
incoherently to vent its outrage. If the spirit breaks free of its creator’s will, the golem goes berserk until calmed, or until its shell of flesh is destroyed or completely healed. Flesh Golem
Medium
40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, or defenses. Like an ordinary tree, it’s immobile. Unless it’s completely uprooted, however, it regrows from its roots even if it’s reduced to 0 hit points, regaining 1 hit point every 24 hours. On
Grannoc’s bidding. Sounding the Alarm. Any loud noise in the courtyard alerts the creatures in areas W10 and W18. Roll initiative for these creatures and the vine blights in the well, and have them react
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for hill giants). Pick a Giant, Any Giant
If you’d like to randomly determine the kind of giants that are dominant in a location, roll on the Giantkind Encounters table. You could also roll twice and
with 1 mage (attitude: 1d12)
5 1d4 doppelganger spies (attitude: 1d8 + 1) posing as servants while they try to glean secrets
6 2 cloud giants (attitude: 1d10 + 2; roll separately for each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
turn, roll a d6. On a roll of 1, the boiling pot boils over (see below). Creature. The gleaming butcher’s knife is a mimic. The creature waits until it is picked up to trigger its Adhesive trait. If a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or other powerful forces that dwell on the plane, which can remake the realm completely, erasing and rebuilding existence to better fulfill those forces’ needs. Distance is a virtually meaningless
roll. The effect is cumulative with each failed save and ends when the creature finishes a Long Rest on a plane that isn’t opposed to its nature.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with tempting or treacherous illusions.
5 Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction.
6 Idyllic. The island has
. Whenever a spell is cast on the island, the caster must roll on the Wild Magic Surge table from chapter 3 of the Player’s Handbook.






