Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being before devours centered ring'.
Other Suggestions:
being before devours centered range
being before devours centered rating
being before devours centered rain
Monsters
Tomb of Annihilation
Special Equipment. Artus wears the Ring of Winter. He and the ring can't be targeted by divination magic or percieved through magical scrying sensors. While attuned to and wearing the ring, Artus
":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn
Magic Items
Tomb of Annihilation
and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point you can see within 300 feet of you. The temperature in that area drops 20 degrees per minute, to a minimum of
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
Monsters
Mythic Odysseys of Theros
":"Storm of Crows"}. The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within 120 feet of it. The sphere remains for 1
, drawn by its evil and the promise of warm meat. An abhorrent overlord has no sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same
Monsters
Spelljammer: Adventures in Space
inhabited the system’s three ring-shaped worlds placed their faith in a god of revelry. Their worship ceremonies were centered on festivals and frivolity. Over time, the people’s happiness
Monsters
Bigby Presents: Glory of the Giants
entangle and entomb foes.
If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can
wave through the ground in a 60-foot-radius circle centered on itself. Each creature on the ground in that area that is concentrating must succeed on a DC 23 Constitution saving throw or lose concentration.
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Properties of the Hand. Your alignment changes to
Monsters
Quests from the Infinite Staircase
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
"} lightning damage.
Stardust. Nafas creates a 20-foot-radius sphere of multiversal dust centered on a point anywhere in his lair. The sphere spreads around corners, and its area is heavily obscured. The
Monsters
Storm King's Thunder
ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
necessary number of charges to activate one of the following properties: You can expend 1 charge as an action and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point you
Ring of Winter Ring, artifact (requires attunement) Artus Cimber (see appendix D) has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point he can see within 300 feet of
Artus Cimber A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of Chult, where he also met his wife, Alisanda. The ring halts its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same continue to flock around the demon, offering fealty and squabbling for scraps
the target is a creature.
Storm of Crows (Recharge 6). The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
when they become evident. Potion Miscibility 1d100 Result 01 Both potions lose their effects, and the mixture creates a magical explosion in a 5-foot-radius Sphere centered on itself. Each creature
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Amble Amble
Medium humanoid (tortle), neutral good
Armor Class 18 (natural armor, ring of protection)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Clown Space clowns are the inhabitants of a Wildspace system known as Clownspace. The humans who once inhabited the system’s three ring-shaped worlds placed their faith in a god of revelry
. Their worship ceremonies were centered on festivals and frivolity. Over time, the people’s happiness hinged on the ever-increasing consumption of an elixir called Thrill Joy. Only after they became
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
changes to neutral evil, and you gain the following benefits: You have truesight. You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action
Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control. Eye and Hand of Vecna Properties of the Hand
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
formation—and then, suddenly, a fang-filled maw gapes open in the stalagmite and devours the fish in one bite.
The roper attacks when any character gets at least 20 feet into the cave, gaining surprise if
, after it devours one Small or larger creature. It can’t speak or understand languages, but it has a bestial intelligence and might be persuaded to accept a substitute meal. As long as the food is alive
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the following melee weapon attack against a target of the DM’s choice: +10 to hit, reach 60 ft., one creature. Hit: 24 (6d6 + 3) acid damage. 3–4 Spores fill a 20-foot-radius sphere centered on a point
as much damage and is not poisoned on a successful save. 5–6 Psychic energy fills a 20-foot-radius sphere centered on a point in the cavern chosen by the DM. Each creature in the area must succeed on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magical energy in a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 31 (7d8) thunder damage on a failed save, or half as much damage on a
, preferring to work alone. Zox carries a key that unlocks the palace doors, and he wears a scaladar control ring on the middle finger of his left hand. This ring allows him to command the scaladar on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a 10-foot-radius sphere of incinerating golden radiance centered on the device. Each creature in the sphere must make a DC 17 Constitution saving throw, taking 90 (10d10 + 35) radiant damage on a
energy that the core puts out. A third ring must be attached to the device, and this new ring must have runes like those that appear on the other two rings. A character who succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
net falls on intruders. An iron bell is also rigged to the trip wire. It rings when the trap activates, alerting nearby guards. Effect. A net covering a 10-foot-by-10-foot area centered on the trip wire
(Perception) check reveals the trip wire and the net. A successful DC 15 Dexterity check using thieves’ tools disables the trip wire without causing the net to drop or the bell to ring; failing the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far
shock wave through the ground in a 60-foot-radius circle centered on itself. Each creature on the ground in that area that is concentrating must succeed on a DC 23 Constitution saving throw or lose
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in one hand and, in a pocket, the key to the locked chest in area D7. The corpse also wears a gold ring worth 50 gp. The boots, though stylish, are worth no more than ordinary boots. D9: Hungry Lamia
characters give her a generous portion of fresh meat—such as a recently slain derro—she devours it, then lies down for a nap, paying them no further attention. Rations, zombies, and similarly unappetizing fare
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
the Feywild, they petitioned spellcasters to transport them to the palace, arriving in the ring of standing stones (area P4). They had hoped to receive audiences with Zybilna upon their arrival but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fireball fungus has AC 10, HP 6, and Immunity to Psychic damage. When it drops to 0 Hit Points, the fungus explodes as if a Fireball spell (save DC 15) had been centered on it. At Higher Levels. The
additional fungi at levels 17–20. Green Slime Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mug made of a cut-off section of horn, with an antler handle added, upright and centered.
The ogre can never remember its name, so the verbeeg calls it “Friend.” It has fully recovered from its
bones, leaving nothing but a couple of skulls and carved stone knives behind. V9. Duhg Is Here A natural tunnel bisects a ring-shaped excavation in this area, which was once an additional burial
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A detect magic spell reveals an aura of abjuration magic emanating from these runes. Damaging the case triggers a magical trap that forces each creature in a 15-foot-radius sphere centered on the
larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
A locked double door in the middle of the east
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the Player’s Handbook. Additionally, a creature wearing a teleporter ring (see “Teleporter Rings”) can use this circle to access the teleportation circle in Kolat Towers (area K22). A teleporter
ring that is brought within 5 feet of the circle begins to hum softly. E2. Foyer The door to area E1 is locked. All other doors leading from this room are unlocked. This foyer has the following
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, ravens, and spiders. Treasure. Amrik’s chest contains neatly folded and tailored apparel to fit a slender noble, and a jewelry box carved from bone (10 gp). This tiny box contains a gold signet ring
false bottom rises and pulls the cork out of a thin glass vial hidden underneath it. The uncorked vial releases a cloud of poisonous gas that fills a 10-foot-radius sphere centered on the chest. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
either direction, one must first say the password (“apogee”), which is known only to the tower’s stewards. If the door is opened without the password, flame erupts in a 10-foot-radius sphere centered on
of a raven. Piyarz is a lawful evil tower sage (see appendix B) who wears a Ring of Fire Resistance, granting him resistance to fire damage. If Cipolla or Porro successfully fled area T12, they’re
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
support a ring-shaped iron gantry 50 feet overhead (area 11). Wide tunnels lead north and west to areas 25 and area 28. A flurry of goblin voices can be heard to the north. 25. Feasting Hall Thirty
combination, the act releases a cloud of incendiary gas that ignites on contact with the air and fills a 20-foot-radius sphere centered on the chest. Any creature in the area must succeed on a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
gold rings, one of which is a ring of protection. The others are ordinary rings worth 50 gp each. If the treasure is touched before the trap is disabled, a poison needle shoots from the inner side of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rats arrive and attack 1 round later. All the rats are dyed a bright green from trap C in area 3. Treasure. When the final rat dies, it coughs up a humanoid finger bearing a platinum ring worth 20 gp
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
centered on the book. The sphere spreads around corners. Each creature in the area must make a DC 12 Dexterity saving throw. A creature takes 22 (5d8) cold damage on a failed saving throw, or half as
area 53), three potions of healing, two doses of antitoxin, and his wand of entangle. Sharwyn wears her gold Hucrele signet ring (worth 20 gp).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
statuette of an imp with onyx eyes worth 180 gp, and a ring of swimming. G4. Bewildering Crystals This cave is a forest of glowing crystals, which grow like foliage on slender stone columns that make it
flee. After the portal is destroyed, Ironfang turns to rust and disintegrates. When the portal implodes, an earthquake spell is triggered, centered at the point where the monolith once stood. Five
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
poisonous gas that fills a 10-foot-radius sphere centered on the door. Each creature in the area must succeed on a DC 16 Constitution saving throw or be poisoned for 2d4 hours. A poisoned creature falls
hinges and a pull ring.
This room serves as a guest hall for prominent members of the Onyx Scar and others who come to do business with Aminta. The adjoining guest rooms, which are unlocked, are






