Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being before devout conjure red'.
Other Suggestions:
bring before devote consume red
behind before devote consume red
bring before devoid consume red
behind before devoid consume red
bring before devote conjure red
Species
Lorwyn: First Light
, but the flames they conjure burn icy blue rather than red hot. Further, these “flames” emanate a chilling cold rather than blazing heat. This effect extends, superficially, to the items
Elemental Gem
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type
Diamond
Earth Elemental
Elemental Gem (Red Corundum);Red Corundum
Fire Elemental
Elemental Gem (Emerald);Emerald
Water Elemental
Fire Damage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
Ancient red dragons breathe fire, and many spells conjure flames to deal fire damage.
Monsters
Bigby Presents: Glory of the Giants
target. Metal objects in that area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution
the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community, these forgecallers oversee both forges and the community’s defense, often in
Monsters
Vecna: Eve of Ruin
mind-bending phantoms the deathwolf can conjure.
Deathwolves in Dragonlance
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of neutral magic. The
Monsters
The Wild Beyond the Witchlight
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1
them.
Bavlorna has the ability to conjure minions that look like tiny versions of herself.
Bavlorna has two sisters whom she loathes. Together, the three hags form the Hourglass Coven.
Using an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Elemental Gem Wondrous item, uncommon This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell
, and the gem’s magic is lost. The type of gem determines the elemental summoned by the spell. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Minotaurs Twenty-three minotaurs inhabit the southern half of the Maze Level. They spend most of their time fighting the drow. Their leader is a priest of Baphomet named Maku, a devout follower of
Level seek to emulate him through their blood lust and savagery. He appears as a great, black-furred minotaur with iron horns, burning red fire in his eyes, and a massive bloodstained glaive. Fervent
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
groups of adventurers who dared to explore Harrowhall were killed by Gremorly and are now trapped in the keep. Fate’s Devout are in the dining hall (area 6), the Spellseekers are in the eastern
bedrooms (area 10), and the Gloved Hand are in the crypt (area 14). Each group can be customized to fit your campaign; for example, Fate’s Devout might serve a prominent deity of fate in your setting, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. The type of gem determines the elemental summoned by the spell.
Gem Summoned
Elemental
Blue sapphire Air elemental
Yellow diamond Earth elemental
Red corundum Fire elemental
Emerald Water elemental
Elemental Gems
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
staggering advantage not seen on battlefields for over a thousand years. The Dragon Queen has elevated her five most cunning and devout followers to the rank of dragon highlord, each commanding one of
, trusting them to bring the most ruthless and capable leaders to prominence. The Red Dragon Army—the first, largest, and most powerful of Takhisis’s forces—is commanded by the fanatical Dragon Highlord
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and the frigid blast of a young white dragon's breath deal cold damage. Fire. Ancient red dragons breathe fire, and many spells conjure flames to deal fire damage. Force. Force is pure magical energy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spear and the frigid blast of a young white dragon’s breath deal cold damage. Fire. Ancient red dragons breathe fire, and many spells conjure flames to deal fire damage. Force. Force is pure magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
red leather pouch containing 75 gp, and a spellbook stolen from Yarek’s room (area 8d). The book contains these spells: cloud of daggers, conjure elemental, darkvision, fog cloud, grease, gust of wind
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
devils, his palace warded by the spells of a thousand archmagi, his treasures guarded by red dragons and fire elementals. No one has plundered the efreeti’s fabled vaults and lived to tell the tale. By
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
conjure waves of magma and can fly by jetting magical fire from their legs and body. Fire Giant Forgecaller Huge Giant (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 312 (25d12 + 150
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
conjure waves of magma and can fly by jetting magical fire from their legs and body. Fire Giant Forgecaller Huge Giant (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 312 (25d12 + 150
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
paladins doesn’t come from deities, but from the caster’s inner power or belief. 2 You come from an agnostic community and give little thought to spiritual matters. 3 You were once deeply devout, but a
dragon Boldrei Community, home Life Fire in a stone hearth or copper dragon Dol Arrah Honor, sunlight Light, War Rising sun or red dragon Dol Dorn Strength at arms War Longsword crossed over a shield or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ash.
The three alcoves contain altars to beast spirits with early depictions of the Red Tiger totem (west alcove), the Elk totem (north alcove), and the Blue Bear totem (east alcove) . Red Tiger and
outside the tomb. Meanwhile, Wiggan uses a scroll of conjure elemental. It takes him 1 minute to cast the spell, and he doesn’t start until all the characters are deep inside the barrow mound. An earth
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to well-known organizations like the Harpers or Red Wizards of Thay, the symbols of those groups can be found among the corpses. Treasure. Gremorly left treasure on the bodies of his victims to lure
party known as Fate’s Devout. Wielding divine magic, they traveled across the realm to carry out Istus’s will. They came to this keep because they heard it was holy to Istus, but Gremorly killed them. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Hask is a devout servant of the Dragon Queen and fights to the death. Command Intelligence. The desk is covered in reports to Hask’s superior, referred to as “Glorious Belephaion.” A character who
. If a clerk is captured alive, a character can convince them to share the following information by succeeding on a DC 14 Charisma (Intimidation or Persuasion) check: The commander of the Red Dragon Army
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
heavens. His other arm is bent as if holding something, but it is empty. An etching at the base of the statue reads, “Leuchis, who traveled on the wind.” Lilva. In the middle of the room, this red stone
a seed.” A character who succeeds on a DC 12 Intelligence (History or Religion) check recognizes these statues as devout figures from local legends who earned the favor of the gods. If Ollin is with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
underneath it. One character can accomplish either task in 10 hours; reduce the amount of time proportionately if other party members help. The buried relic is a 14-foot-long, 250-pound red dragon’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Haven Locations The following locations are keyed to the map of the Haven of the Red Quill. Map 16.1: haven of the red quill View Player Version H1. Deep Stairwell The wall near the top of the
of them. Zyrian the Scrivener. The ghostly figure is Zyrian the scrivener, the archmage who created the Haven of the Red Quill to preserve the lore of Phalorm. Zyrian (use the ghost stat block) doesn’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
recruiter for the Black Network. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Urlam is rarely
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
benefit of an Elixir of Health. Red Square. A creature that drinks a pint or more of the liquor in this cask gains the benefit of a Potion of Gaseous Form. A character in gaseous form can easily pass
for 1 hour. Red Star. The liquor in this cask acts as a magical paralytic. Upon drinking any amount from this cask, a creature must succeed on a DC 20 Constitution saving throw or have the paralyzed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
investigate 5 minutes later. Each room’s occupants are frozen in time. Individual rooms have their own color schemes and notable features, as indicated below: P40a. Red Room. A high elf noble (neutral
P48d. An enameled red coffer rests on a pedestal of rotting wood in the middle of the room. The coffer contains a plum-sized jewel made of red crystal that hums faintly (see “Treasure” below). Any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Beorunna’s Well The spirit mound of the Black Lion and Red Tiger tribes of Uthgardt rests in the heart of the Druarwood. It’s not a mound per se, but an ice-cold cavern whose ceiling is partially open to
the sky. Characters are likely to come upon at least one Black Lion or Red Tiger hunting party as they make their way toward the site. According to legend, Beorunna, an Uthgardt hero, died fighting a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and cycles beneath the shaft like a red cyclone. Everywhere it moves, it spatters the walls with blood, bone, and viscera. The corpses are sacrifices to Yan-C-Bin, hurled down the shaft by air cultists
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
water, two empty wine barrels, and one full wine barrel. The wine barrels are emblazoned with the winery name, the Wizard of Wines, and the wine’s name, Red Dragon Crush. N4e. Back Vestibule The back
club,” eagerly waiting for Lady Wachter to join them, read passages from her manifesto (see area N4q), and maybe conjure up a few coins. Resting on the fifth chair, quietly eavesdropping on the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
three-story tower is home to the town’s resident sage and wizard, Keledek the Unspoken (LE male human mage). Keledek’s dusky skin, bald head, and bright red silk turban — not to mention his height of
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters must enter all four pools, whether the outcome is good or bad. When a character is submerged in the last pool, a silver key studded with polished red garnets appears in midair in the center of
successful DC 15 Intelligence (Investigation) check. When a creature steps into the area, the runes conjure up a swirling cloud of green dye that covers each creature in the area that fails a DC 15






