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Returning 35 results for 'being before dining completely roll'.
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being before during completely roll
being before during completes roll
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Monsters
Quests from the Infinite Staircase
False Appearance. If the wolf-in-sheep’s-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
puppy
2
Cute little bunnyoid
3
Dapper, smiling frog with a little top hat
4
Fluffy kitten
5
Fox with adorably large ears
6
Spunky, dancing crawfish
Completely
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
. The death tyrant shoots three of the following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see
Monsters
Fizban's Treasury of Dragons
portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change
Monsters
Fizban's Treasury of Dragons
topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other than my own, for no one
creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
5. Feast Hall A rusty iron chandelier hangs by a chain above a once-grand dining table situated in the middle of a large room. Light dapples the table through holes in the roof, and a few harmless
completely blocked by rubble.
This ruined feast hall contains nothing of value. Characters who search the walls, however, find a small iron key hidden behind one of the framed pictures. The key
Magic Items
Keys from the Golden Vault
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this property again until the next dawn
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
feels unnaturally tight. Unless you go naked, roll a d4 each time you are attacked and subtract the number rolled from your AC.
04
You can cast the legend lore spell three times.
Whenever you
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the order presented. Castle Dining Hall You stand at one end of an impossibly long wooden dining table in the hall of a stone keep. Gilded plates, cutlery, and goblets of blood-red wine are set for
fast or far a character moves, that character winds up a step or two away from the end of the table where they started. Correct Exit. To escape the dining hall, each character trapped in it must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, roll on the Building Type table. Then roll on the table corresponding to that building to add further detail. If a roll makes no sense considering where the characters are (such as a lavish mansion
in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue
Topaz Dragon Ideals tables to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait
Monsters
Fizban's Treasury of Dragons
","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a
to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
characters. It’s up to the characters to either take action or let the event transpire. When the characters complete an encounter, roll on the table again. If the characters ignore one of these events
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and its outbuildings, they discover that the tracks have been completely obscured. If the characters wait until morning to set out, they find a set of fresh footprints left behind by a lone duergar
searching the foothills, have them make a DC 15 Wisdom (Survival) group check. Jarthra contributes to this group check, if she’s present, and has advantage on her roll. If the group check succeeds, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
wall and begins to slide into the corridor. Have the players roll initiative. On each initiative count, the block slides 6 inches to the west, until at initiative count 1, it completely blocks the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
books. The books aren’t magical, but the characters can use them to research any esoteric topic. If a character researches a specific topic, roll a d4. On a roll of 1 or 2, the character finds information
lounge. Alustriel is known for her sumptuous dinner parties. Discreet drawers in the bottoms of the couches store fine china and cutlery for when Alustriel transforms the center table into a dining
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
toxin is completely out of their system. You can impose even more lingering results if you like, such as a lifelong aversion to eating mushrooms of any kind. People can clear a path through the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the wolf-in-sheep’s-clothing move or act (except for the lure
required). The wolf-in-sheep’s-clothing has four root tentacles, each of which can grapple one target.
Bonus Actions
Completely Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
toxin is completely out of their system. You can impose even more lingering results if you like, such as a lifelong aversion to eating mushrooms of any kind. People can clear a path through the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, read the following aloud: The Gemstone Wing’s oak doors open into a luxuriously appointed ballroom. Crimson tablecloths and fine china adorn dining tables, and chandeliers sparkle overhead. Cabinets with
event. All are dressed in elaborate finery, and most are long-time donors to the museum. When a character interacts with an attendee, roll on the Gala Attendees table to determine whom they meet. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
waking from a dream. Roll on the Emergence from a Haunted Zone table below to determine where the characters appear when they leave a haunted zone, or choose one of the locations listed. Emergence from a
Haunted Zone d6 Location Emerged 1 The characters sit in the dining room (area D5), sated and covered with sticky crumbs, though there’s no food in sight. 2 The characters stand in the storage room
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
swamp gas. Whenever a fire-based spell or effect is used, roll a d6. On a 1-2, the gas ignites. If the fire effect has an area, the area of the effect doubles. Also, treat all creatures in the area as
, it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the start of each of the creature’s turns, it sinks another 1d4 feet. If the creature isn’t completely submerged in quicksand, it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
everything around it until it is destroyed or completely repaired. “The more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy
dealt.
Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, or defenses. Like an ordinary tree, it’s immobile. Unless it’s completely uprooted, however, it regrows from its roots even if it’s reduced to 0 hit points, regaining 1 hit point every 24 hours. On
Grannoc’s bidding. Sounding the Alarm. Any loud noise in the courtyard alerts the creatures in areas W10 and W18. Roll initiative for these creatures and the vine blights in the well, and have them react
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
incoherently to vent its outrage. If the spirit breaks free of its creator’s will, the golem goes berserk until calmed, or until its shell of flesh is destroyed or completely healed. Flesh Golem
Medium
40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. K11. Dining Room A low banquet table dominates this room, and there are no chairs as goblins are expected to sit on the floor. The table and floor are strewn with fish bones, bits of rotting meat, and
force open this door from the other side, breaking the crossbar with a successful DC 22 Strength (Athletics) check. When the dining room is in use, the guard retires to the barracks (area K10). K12
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
furniture. Faint footprints lead to the cloakroom (area D2b). Encounter. Roll on the Death House Encounters table the first time a character enters this room. D3: Den of Wolves This oak-paneled room
. D5: Dining Room The centerpiece of this wood-paneled dining room is a carved mahogany table, covered with resplendent silverware and crystalware and surrounded by eight high-backed chairs.
This area
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
lever, the pallet falls down to the water and floats there. As an action, a character can operate the winch to pull the pallet back up 10 feet. A3: Kitchen A doorway in the rock opens into a dining room
, most often Varnoth and the kobold Rix. The feeling of serenity that pervades the temple is the result of protective magic. A non-evil creature who makes a saving throw within the temple can roll a d4 and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
scrolls.
A number of students equal to the number of characters are serving detention; you can roll on the Students in Detention table (rerolling any repeated results) to identify them, or you can
in the dining hall 6 Aurora Luna Wynterstarr (Witherbloom) Insulted a classmate, refused to apologize, and then insulted the classmate again 7 Zanther Bowen (Prismari) Reprogrammed a janitorial golem
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following tables offer glimpses of specific spirits haunting the house. To generate a random ambient haunt, roll on the Spirits of the House table to determine what spirit manifests, then the Spectral
time they’re resting, the character who experiences the nightmare vanishes. Plausibly they could have wandered off in their sleep, but in truth they’re teleported elsewhere by the house. Roll on the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entrance.
The stairs climb to a balcony (area D10). The ceiling here rises 30 feet from the floor. The owlbear rug weighs 50 pounds. D2: Dining Hallway This L-shaped hall is lined with large
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or other powerful forces that dwell on the plane, which can remake the realm completely, erasing and rebuilding existence to better fulfill those forces’ needs. Distance is a virtually meaningless
roll. The effect is cumulative with each failed save and ends when the creature finishes a Long Rest on a plane that isn’t opposed to its nature.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with tempting or treacherous illusions.
5 Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction.
6 Idyllic. The island has
. Whenever a spell is cast on the island, the caster must roll on the Wild Magic Surge table from chapter 3 of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-dressed aristocrats and guild members come aboard (treat these guests as unarmed and unarmored nobles). Guests are expected to while away the hours dining, socializing, and gambling, all under the
docked, the oars are pulled completely inside the boat. 5. Aft Stairs A curtain hangs over an open doorway leading forward. Wooden staircases lead up to the main deck. 6. Main Deck Forward Decorative
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
strewn about, and all are in poor condition. When the characters explore an unnumbered room, roll on the Unnumbered Rooms table to determine the room’s contents. Unnumbered Rooms d12 Description 1–2
with a lightning bolt rests on the floor of this room. Inside are 1d4 energy cells. 9 One spaceship trinket lies in a corner. Roll on the Spaceship Trinkets table to determine the trinket. 10 Schematics






