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Returning 35 results for 'being before directed cast respond'.
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Feats
Player’s Handbook
language. Your communication doesn’t give the creature the ability to respond to you telepathically.
Detect Thoughts. You always have the Detect Thoughts spell prepared. You can cast it without a
spell slot or spell components, and you must finish a Long Rest before you can cast it in this way again. You can also cast it using spell slots you have of the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat.
Monsters
Infernal Machine Rebuild
receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells
Detect Thoughts
Legacy
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Spells
Basic Rules (2014)
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you
creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
Questions verbally directed at
Telepathic
Legacy
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Feats
Tasha’s Cauldron of Everything
doesn’t give the creature the ability to respond to you telepathically.
You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you
can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.
Magic Items
Waterdeep: Dragon Heist
damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone
1 minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group’s patron might occasionally come to you and give you an assignment. This can be an easy way to get into an adventure. Of course, it’s up to you how you respond to your patron’s demands, and
, and universities are typically highly autonomous. In a player-directed organization, you don’t have a patron because your adventuring party is in charge. You’re the boss; you tell others what to do
Ranger
Legacy
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Classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that language. Your communication doesn’t give the creature the ability to respond to you telepathically. Detect Thoughts. You always have the Detect Thoughts spell prepared. You can cast it without a
spell slot or spell components, and you must finish a Long Rest before you can cast it in this way again. You can also cast it using spell slots you have of the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Gods and Divine Magic Divine magic—which includes the spells cast by Clerics, Druids, Paladins, and Rangers—is mediated through beings and forces that are categorized as divine. These can include
their magic, much like Warlocks’ relationships with their patrons, are ripe for exploration. A Cleric might accompany every casting of a spell with a litany of complaints directed at the gods. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you
Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you
Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. This form of telepathy doesn’t allow the receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh’s innate spellcasting ability is Intelligence (spell save DC 12
). It can innately cast the following spells, requiring no components:
At will: detect thoughts
1/day each: command. hold person
Actions
Multiattack. The neo-otyugh makes three attacks: one
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen. These phantom flames respond to the memories of the dead and re-create illusory scenes from the moments that haunt their souls. Visions in Fire As Soth moves through the catacombs, the
knight from the previous vision is cast out from a group of other knights. The scene fades into a wedding between the knight and the elf woman from the previous vision. Quest. The knight receives a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
high unless otherwise noted. Darkness. All areas are cast in complete darkness unless otherwise noted. Echoes. Sound travels quickly here. All Wisdom (Perception) checks to hear sounds in these caves
appears real, the man is no more substantial than a phantom and does not respond to any interaction.
2 One party member (determined randomly) hears a stream of whispers. The character can’t make
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
.
Chaotic Magic. The tomb was crafted during an age of high magic, and it has become suffused with faerzress. The ancient and chaotic energy now permeating the structure causes any spell cast within the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Warding Maneuver At 7th level, you learn to fend off strikes directed at you, your mount, or other
turns. Vigilant Defender Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Hulda is Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area
some other liquid, the cauldron substitutes for the normal material components needed to cast the augury spell. The cauldron is worth 25 gp. Developments The stone giants are reluctant to share any information, but if defeated and either threatened or bribed, they might cooperate.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area 19
other liquid, the cauldron substitutes for the normal material components needed to cast the augury spell. The cauldron is worth 25 gp. Developments The stone giants are reluctant to share any information, but if defeated and either threatened or bribed, they might cooperate.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as it is directed toward them by their worshipful servants. Their miraculous powers, the grandeur of their abodes, and the numbers of their servants allow some genies to deceive themselves into
to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
choice gives you resistance to a damage type and the ability to cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is
and tongues spells. You can cast each spell once using this feat without a spell slot, and you must finish a long rest before you can cast that spell in this way again. When you cast tongues using this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
appendix A) who speaks Celestial, Common, Draconic, and Elvish, and can cast Speak with Dead at will. She introduces herself and asks to speak with the characters in private. The characters can slip into an
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
At will: druidcraft
1/day each: confusion, dancing lights, detect evil
visitors respond with hostility, the pixies give them a wide berth. If the visitors are good natured, the pixies are likely to be emboldened and more friendly. The fey might even emerge and offer to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
result, some warlike triton communities respond with periodic strikes against sailors and fishing vessels. Others believe that turnabout is fair play and so venture onto land to hunt for meat, steal
can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it (see the spell below). Once you cast a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
without reaching for milk or leaving the table until the three rounds are over is declared a winner. Violence and magic are not permitted during the event, but no one checks for magic effects cast
, pepper-themed costume. “I’m your host, Vi Aroon! Is everybody ready to Greet. The. Heat?!”
Kasem and Vi Aroon
The characters are directed to sit at the table. As soon as they’re seated, Vi
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
as ever while on board a ship. Spelljammer Academy has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed
crew:
Using a spelljamming helm requires a keen mind, focus, and magical talent. A character with the ability to cast spells is essential for the Spelljammer role.
A crew relies on their captain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bizarre of punishments. In that time long past, Baalzebul believed that he could cast Asmodeus as incompetent and amass a force to replace him before Asmodeus’s allies could act, but his calculations
failed to take into account the unpredictability of the Blood War. A sudden offensive from the Abyss struck Avernus just as Baalzebul was about to put his plan in motion. Baalzebul directed most of his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
cramps until the condition ends. Purple Pear Charms d20 Supernatural Charm
1–2 Charm of Druidcraft. This charm allows you to cast the druidcraft cantrip as an action, no components required
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. These spirits might be malevolent or benign. 2 Any necromancy spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was
. 4 In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
common example of this type of villain, your villain could be a serial arsonist favoring a certain type of building, a magical sickness that affects spellcasters who cast a specific spell, a thief that
-detailed cast of NPCs. Some of these NPCs fall neatly into the categories of allies and patrons, but most are likely to be characters or creatures whose attitudes toward the adventurers remain undecided
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, learning their ways. Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
Nature reigns on wild islands. The creatures on the island respond to the ebb and flow of the natural world rather than trying to tame the environment. Wild Island Features d6 Feature 1 A waterfall
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fungus farm looking for more violet fungi, cast as much doubt as you can: many of the fungi look sickly and purple but pose no danger. Myconids. The myconid sprouts avoid the characters and the violet
a meld, experiencing a shared transcendent state. The two conscious myconids move quickly to confront any intruders who aren’t escorted by other myconids, and they respond with violence to any threat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secretary then hesitates, and the image wavers. “Zhong Yin, I will not be retrieving you as planned,” she says. “I am sorry.”
The image flickers, then vanishes.
Any attempt to respond to
surrounding rock. Lanterns embedded in the walls cast light into a number of irregularly shaped alcoves.
Secretary Wei uses this area as a storage place for valuables that might be useful in the future. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Siege Monster
innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: eldritch blast (see






