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Returning 35 results for 'being before distinct creature relies'.
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Magic Items
Dungeon Master’s Guide
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color
;Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect
Monsters
Eberron: Forge of the Artificer
1/Day: DisintegrateThis powerful assassin relies on teleportation to catch targets unaware and deal out rapid death.Tear Through Space. The marauder teleports to a space it can see within 30 feet
, appearing in a dazzling flash. Constitution Saving Throw: DC 17, each creature in a 5-foot Emanation originating from the marauder when it appears. Failure: The target has the Blinded condition until the end of the marauder’s next turn.
Monsters
Forgotten Realms: Adventures in Faerûn
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 13 (3d8);{"diceNotation":"3d8", "rollType":"damage
", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 12, each creature that isn’t currently affected
Monsters
Forgotten Realms: Adventures in Faerûn
Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success
: Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 15, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target’s Speed is halved, it can
Monsters
Forgotten Realms: Adventures in Faerûn
22, each creature in a 90-foot Cone. Failure: 72 (16d8);{"diceNotation":"16d8", "rollType":"damage", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage
: Legend Lore (as an action), Sequester
Time-Warping Breath. Wisdom Saving Throw: DC 22, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target’s Speed
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 18, each creature in
. Wisdom Saving Throw: DC 18, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target’s Speed is halved, it can’t take Reactions, and it can
Cloaker
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.
A duplicate has the cloaker's AC and
Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance. While the cloaker remains
Monsters
The Tortle Package
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
geonid can’t see and relies on its tremorsense to detect other creatures nearby.
Dark Lairs. Geonids live in natural tunnels and caves. They feed primarily on lizards, rats, slugs, and other
Monsters
Quests from the Infinite Staircase
cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage’s next turn.
Spellcasting. The tower sage casts
elder sage.
Tower sages are the only folk capable of reading the Books of Prophecy, an ancient set of tomes that hint at future events of grand significance.
Tower Stewards
For centuries, the Tower of the Heavens has been stewarded by dutiful folk who practice two distinct traditions.
Monsters
Van Richten’s Guide to Ravenloft
Compression. The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in.
Unusual Nature. The boneless
doesn’t require sleep.Multiattack. The boneless makes two Slam attacks. If both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the boneless can use
Monsters
The Wild Beyond the Witchlight
knows it can be off-putting to strangers, and it relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m
"}. Clapperclaw targets one creature it can see within 15 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Clapperclaw’s next turn.
Monsters
Thieves’ Gallery
60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Disorienting Words", "rollDamageType":"psychic
spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
Monsters
Icewind Dale: Rime of the Frostmaiden
, reach 5 ft., one creature. Hit: 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction":"Tentacles","rollDamageType":"psychic"} psychic damage. If the target is Medium or smaller, it is
","rollAction":"Extract Brain"} to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10);{"diceNotation":"5d10","rollType":"damage","rollAction":"Extract Brain
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Planar Exhalation"}. The incarnate exhales concentrated energy native to its plane in a 60-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a
failed save, a creature takes 52 (8d12);{"diceNotation":"8d12", "rollType":"damage", "rollAction":"Planar Exhalation (Radiant)", "rollDamageType":"radiant"} necrotic damage if the incarnate is a Fiend or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Magic Items
Lost Laboratory of Kwalish
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Mirror Image
Legacy
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Spells
Basic Rules (2014)
hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
real. You can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets
Magic Items
Lost Laboratory of Kwalish
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Monsters
Planescape: Adventures in the Multiverse
":"recharge", "rollAction":"Planar Exhalation"}. The incarnate exhales concentrated energy native to its plane in a 60-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a
failed save, a creature takes 52 (8d12);{"diceNotation":"8d12", "rollType":"damage", "rollAction":"Planar Exhalation (Necrotic)", "rollDamageType":"necrotic"} necrotic damage if the incarnate is a
Magic Items
Lost Laboratory of Kwalish
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Magic Items
Lost Laboratory of Kwalish
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Alignment
Legacy
This doesn't reflect the latest rules and lore.
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Rules
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or
neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations.
Magic Items
Lost Laboratory of Kwalish
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Magic Items
Lost Laboratory of Kwalish
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Magic Items
Infernal Machine Rebuild
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When
you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or
Equipment
This poison bears a distinct scent and chemical message from Ivana Boritsi. A creature subjected to this poison must succeed on a DC 18 Constitution saving throw or experience the effects of a dream
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
Monsters
The Book of Many Things
. Each creature in that cone must make a DC 20 Dexterity saving throw, taking 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction":"Mucus Spray", "rollDamageType":"acid"} acid damage on a
legendary action option can be used at a time and only at the end of another creature’s turn. Aurnozci regains spent legendary actions at the start of its turn.
Move. Aurnozci moves up to its speed
Monsters
Quests from the Infinite Staircase
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the
creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature’s game statistics are replaced by those of Nafas (including this trait), though it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability check that relies on hearing. Most of the plane’s inhabitants are creatures that were banished to the plane with no hope of escape, and the incessant winds have driven many to delirium and
spent among the howling winds. On a failed save, the creature gains one level of exhaustion. A creature that reaches six levels of exhaustion while on this plane doesn’t die. Instead, the creature gains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.
The choker (from Dead in Thay) is a malevolent, otherworldly creature that relies on stealth and
Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the choker can’t use this tentacle on another target (the choker has two tentacles). If
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they came from. Transport Disks. Inlaid near one edge of each platform is a distinct 20-foot-diameter magical disk of intricately woven copper, iron, and silver. A creature standing on one of these disks
form patches of solid ground upon which giant-sized structures are built. Rune Ring. A great ring of glowing Giant runes slowly rotates around the equator of the spherical demiplane. A creature who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
challenging, unless the creature being tracked leaves a distinct trail. Additionally, the passage of time often makes tracks harder to follow. In a situation where there is no trail to follow, you can
DC Soft surface such as snow 10 Dirt or grass 15 Bare stone 20 Each day since the creature passed +5 Creature left a trail such as blood -5






