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Returning 35 results for 'being before draws class response'.
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Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
meteors down from the sky, or open portals to other worlds.
Scholars of the Arcane
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any
. Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from his perch, silently landing on the ground as he draws a nine-sectioned chain whip from around his waist.
“You’ve got courage. I’ll give you that. But before you get a chance to fight Bak Mei
Crane carries a red wooden key that unlocks the door to area L3. Steel Crane Medium humanoid (human)
Armor Class 17 (Unarmored Defense)
Hit Points 76 (9d8 + 36)
Speed 40 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the
ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the
ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, flowers, and small animals such as insects, mice, and frogs — things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of
slowly turns to stone from the injury.
Cockatrice
Small monstrosity, unaligned
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Reactions
Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 11 (2d10) piercing damage to the attacker.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but as a bodyguard for gnomes and other clockworks. Stone Defender
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
19(+4)
DEX
, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pentadrone Pentadrones oversee Mechanus’s worker populace and can improvise in response to new situations. Pentadrone
Large construct, lawful neutral
Armor Class 16 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
possessions. Julie Dillon
Tower Hand Medium Humanoid, Any Alignment
Armor Class 14 (Unarmored Defense)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mantrap A mantrap is a giant carnivorous plant that resembles an oversized flytrap. To attract prey, the mantrap releases a pollen that magically draws creatures to it. Though it will snap its leafy
jaws shut around any warm-blooded creature that strays within its reach, it prefers humanoid prey. Mantrap
Large plant, unaligned
Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 5 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Casting a Spell When a character casts any spell, the same basic rules are followed, regardless of the character’s class or the spell’s effects. Each spell description in Chapter 11 begins with a
time of 1 action.
Reactions Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to
Hogishi’s elegant parties and for an annual poetry competition that draws nobles to Umizu—along with their bitter rivalries and personal guards. Shrine of Storms The Shrine of Storms is an ancient place
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit
Small Elemental, Typically Neutral
Armor Class 11
Hit Points 18 (4d6 + 4)
Speed 30 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
8 (−1)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bone Naga In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga
into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life. Bone Naga
Large undead, lawful evil
Armor Class 15 (natural armor)
Hit Points 58 (9d10 + 9)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Ready Prepare to take an action in response to a trigger you define. Search Make a Wisdom (Insight, Medicine, Perception, or Survival) check. Study Make an Intelligence (Arcana, History
, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Ready Prepare to take an action in response to a trigger you define. Search Make a Wisdom (Insight, Medicine, Perception, or Survival) check. Study Make an Intelligence (Arcana, History
, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
neutral
Armor Class 5
Hit Points 217 (14d20 + 70)
Speed 10 ft.
STR
18 (+4)
DEX
1 (–5)
CON
20 (+5)
INT
12 (+1)
WIS
10 (+0)
CHA
3 (–4)
Damage Resistances acid, cold, fire
indistinguishable from white stone.
Killer Response. Any creature that starts its turn in White Maw’s space is targeted by a pseudopod attack if White Maw isn’t incapacitated.
Actions
Pseudopod. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging. Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit
. Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
animation and reveal themselves to be monks of considerable capability. Martial Arts Adept Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature. Dohwar
Small Fey, Any Alignment
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
border on precognition, allowing them to unconsciously act before their foes. Transcendent Order Conduit Small or Medium Humanoid, Any Alignment
Armor Class 18 (Unarmored Defense)
Hit Points 97
.
Deflect Attack. In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.
Don’t Be There. When the conduit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
against dangerous and wild forces, particularly unnatural creatures. Of the options in the Sacred Oath class feature, the Oath of the Crown (described below) and the Oath of Devotion (described in the
planes of existence, especially on the Lower Planes. Many paladins and non-paladins have joined the order in response to its call to cast fiendish incursions out of the world. In recent years, many have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a vital passage or an entire valley. Clouds of stinging insects, stirges, and other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. Hunger Unending
status. Nupperibo
Medium fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 20 ft.
STR
16(+3)
DEX
11(+0)
CON
13(+1)
INT
3(−4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. A nupperibo knows nothing but the desire to destroy non-Fiends. Once a nupperibo’s vermin cloud
cannot climb the hierarchical ladder of the Hells.
They instead step down, becoming nupperibos.
—Mordenkainen
Nupperibo
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The card—which destroys all magic items possessed by anyone who draws it—might have been named after the beast, or vice versa. I wish talon beasts would use some of their absorbed magic to conjure fur
, or clothes, or something! But no. They have to be upsettingly naked-looking.
Talon Beast Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Classes Summary Class
Description
Hit Die
Primary Ability
Saving Throw
Proficiencies
Armor and Weapon
Proficiencies
Barbarian
A fierce warrior of primitive background
spellcaster who draws on inherent magic from a gift or bloodline
d6
Charisma
Constitution & Charisma
Daggers, darts, slings, quarterstaffs, light crossbows
Warlock
A wielder of magic that is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of prosperity, Won-Ha ensured that the city was expanded with care for the wilderness, and the lower-class laborers and artisans of Yeonido reaped the benefits of the city-state’s success. The common
story during her lifetime, her gwishin believes she has been forgotten by the city’s people. In response, Won-Ha’s gwishin has cursed the city’s people, causing them to forget the source of the ruin she brings down upon them.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
battlefield power and versatility, they can’t be beat.”
—Camlash,
balor general of Lolth
Citadel Spider Gargantuan Monstrosity, Typically Neutral Evil
Armor Class 18 (natural armor)
Hit Points
spider’s next turn.
Reactions
Absorb Blow. In response to being hit with an attack roll, the spider’s carapace absorbs some of the blow, reducing the damage it takes by 11 (2d10).
Helge C. balzer
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Boneclaw Boneclaw
Large undead, chaotic evil
Armor Class 16 (natural armor)
Hit Points 127 (17d10 + 34)
Speed 40 ft.
STR
19(+4)
DEX
16(+3)
CON
15(+2)
INT
13(+1
light or darkness.
Reactions
Deadly Reach. In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target.






