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Returning 35 results for 'being before duplicates class relative'.
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being before duplicate class relative
being before duplicates class relation
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Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
actions in a miasma of phantasmic duplicates. It uses the corpse melded to its underside to absorb damage and to strike at prey. Cloaker Mutate Large Aberration, Typically Chaotic Neutral
Armor Class
hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Bonus Actions
Phantasmal Duplicates. The mutate magically projects up to four illusory copies of itself. These duplicates make it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Quetzalcoatlus This giant relative of the pteranodon has a wingspan exceeding 30 feet. Although it can move on the ground like a quadruped, it is more comfortable in the air. Quetzalcoatlus
Huge
beast, unaligned
Armor Class 13 (natural armor)
Hit Points 30 (4d12 + 4)
Speed 10 ft., fly 80 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (–4)
WIS
10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
defense, cloakers can create illusory duplicates of themselves. Haunting Moan. Cloakers’ thoughts are alien to other life-forms, and they communicate with one another through subsonic moans inaudible to
complete, the cloakers separate again. Cloaker
Large aberration, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 78 (12d10 + 12)
Speed 10 ft., fly 40 ft.
STR
17 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
invasive organisms subvert whole societies by consuming individuals and replacing them with duplicates called podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the
poisoning the soil where it grew destroys these filaments and prevents the plant from reappearing. Bodytaker Plant
Huge Plant
Armor Class 16 (natural armor)
Hit Points 92 (8d12 + 40)
Speed 10
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fervent devotion to Piyarz and, ironically, refer to him in private as “Piyarz’s shadow.” Sion’s sorcery allows him to step in and out of shadows and create shadowy duplicates of himself. He can even
), Neutral Evil
Armor Class 12
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +3, Cha +5
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Gazer Gazer
Tiny Aberration (Beholder), Typically Neutral Evil
Armor Class 13
Hit Points 13 (3d4 + 6)
Speed 0 ft., fly 30 ft. (hover)
STR
3 (−4)
DEX
17 (+3)
CON
14
the following magical eye rays at random (roll two d4s, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:
Dazing Ray. The targeted creature must succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Drinker Vampire Plenty of blood drinkers haunt Ravnica’s alleys and sewers, preying on those who are foolish enough to leave the relative safety of the crowds. Orzhov Vampires. Vampires thrive
Class 16 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 40 ft., fly 40 ft. (hover)
STR
16(+3)
DEX
18(+4)
CON
17(+3)
INT
16(+3)
WIS
13(+1)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
infernal legions as flying artillery, making up for their relative weakness by mobbing together to overwhelm their foes. Though they crave promotion and power, spined devils are craven by nature, and
they will quickly scatter if a fight goes against them. Spined Devil
Small fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 20 ft., fly 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
relative of the pteranodon has a wingspan exceeding 30 feet. Although it can move on the ground like a quadruped, it is more comfortable in the air. Quetzalcoatlus
Huge beast, unaligned
Armor Class 13
leave it alone. Its deadly tail can drive away or kill smaller threats. Brontosaurus
Gargantuan beast, unaligned
Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft.
STR
21
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leave it alone. Its deadly tail can drive away or kill smaller threats. Brontosaurus
Gargantuan Beast (Dinosaur), Unaligned
Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft
by gripping its target with its claws and feeding. Deinonychus
Medium Beast (Dinosaur), Unaligned
Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.
STR
15 (+2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it can’t kill. Gazer
Tiny aberration, neutral evil
Armor Class 13
Hit Points
rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1. Dazing Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, lashing out at anyone she thinks is trying to deprive her of the treasures she has tucked away in her cottage. She trusts no one, so she creates tiny duplicates of herself, called lornlings, to serve as
lapse into a fit of sneezing. See the stat block for more details. Bavlorna Blightstraw
Medium Fey (Hag), Neutral Evil
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft., swim
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches
, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
to deceive or persuade it.
Narrate the Results. The Difficulty Class (DC) for each listed ability check is 10. If the total of the d20 and its modifiers equals or exceeds 10, the check succeeds. On
one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Treasure. Treasure entries like this describe loot in an area. Usually, treasure
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 0 ft., fly 30 ft. (hover)
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
14 (+2
Rays. The eyedrake shoots three of the following magical eye rays at random (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:
1: Freezing Ray. The target must make a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These
duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Adult Oblex
Medium ooze, lawful evil
Armor Class 14
Hit Points 75 (10d8 + 30)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, does it require concentration? A potion’s effect requires concentration only if its description says so or if it duplicates a spell that requires concentration. For the hat of disguise, how do I set
scroll’s requirement, the spell on the scroll needs to be on whatever spell list is used by your class. Here are two examples. If you’re a cleric, the spell must be on the cleric spell list, and if
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Class 13
Hit Points 18 (4d4 + 8)
Speed 20 ft.
STR
8 (−1)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Int +4, Cha
damage plus 2 (1d4) psychic damage.
Adult and Elder Oblexes Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of their new masters. Mindwitness
Large aberration, lawful evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 0 ft., fly 20 ft. (hover)
STR
10(+0)
DEX
14(+2
following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
1. Aversion Ray. The targeted creature must make a DC 13 Charisma saving throw. On
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Evil
Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2
) piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (roll three d6s, and reroll duplicates), targeting one to three creatures it can see within 120 feet of it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
. If you choose to award blessings to the characters in your campaign, use the guidelines in the Dungeon Master’s Guide. If a blessing duplicates the effect of a magic item, it requires a minimum piety
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.
Gazer
Tiny Aberration (Beholder), Typically Neutral Evil
Armor Class 13
Hit Points 13 (3d4
hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye rays at random (roll two d4s, and reroll duplicates), choosing one or two targets it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored Won-Ha, the magistrate died in relative obscurity. The Forgotten Magistrate. If Young-Gi is asked why Won-Ha was forgotten, he’s reticent to answer. Through roleplaying or by succeeding on a DC 14
, Queen Young-Soo. He did this not out of malice, but out of devotion to his family and the crown, believing any individual who the people place above the ruling class must be treated as a threat. He
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with its food, slowly squeezing and draining the life out of a creature. Death Kiss
Large aberration, neutral evil
Armor Class 16 (natural armor)
Hit Points 161 (17d10 + 68)
Speed 0 ft., fly 30
together, though they’re just as likely to ignore each other entirely. Gauth
Medium aberration, lawful evil
Armor Class 15 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 0 ft., fly 20 ft
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The Difficulty Class (DC) for each listed ability check is 13. This number represents the difficulty of the task. If the total of the d20 and its modifiers equals or exceeds 13, the check succeeds. On a
by Pral’s band. If the characters defeat Pral and his band, they find a sack that contains 20 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Beholder Beholder
Large aberration, lawful evil
Armor Class 18 (natural armor)
Hit Points 180 (19d10 + 76)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
14 (+2)
CON
Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.
Eye Rays. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Unaligned
Armor Class 12 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
4 (–3)
WIS
10 (+0)
CHA
6
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, lawful evil
Armor Class 19 (natural armor)
Hit Points 187 (25d10 + 50)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving






