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Returning 34 results for 'being before duplicates common reappear'.
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being before duplicates command reappears
being before duplicates command reaper
being before duplicate common reappears
Spells
Player’s Handbook
moved and disappears when the spell ends, along with the bubbling liquid inside it.
The liquid in the cauldron duplicates the properties of a Common or an Uncommon potion of your choice (such as a
Monsters
Phandelver and Below: The Shattered Obelisk
causes a cloaker to merge with the rotted corpse of its last meal, resulting in a hideous puppeteering Aberration. The cloaker mutate shrouds its actions in a miasma of phantasmic duplicates. It uses the
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
Monsters
Mythic Odysseys of Theros
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher. Kenku thieves, con artists, and burglars adopt animal noises, typically those common in
urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for common animals. Non-kenku use names that refer to the sound made or the animal a kenku
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell ends, along with the bubbling liquid inside it. The liquid in the cauldron duplicates the properties of a Common or an Uncommon potion of your choice (such as a Potion of Healing). As a Bonus
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is 30 feet. Expert Forgery. You can duplicate other creatures’ handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects. Kenku Training
hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. Languages. You can read and write Common and Auran, but you can speak only by using your Mimicry trait.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
common animals. Non-kenku use names that refer to the sound made or the animal a kenku mimics, such as Rat Scratch, Whistler, Mouser, and Growler.
Some kenku turn their back on crime to pursue
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
boxy shape and wears a pair of oversized glasses. The illusory modron adjusts its glasses and joyfully greets you in Common:
“Hello, and welcome to the Planartarium. You can learn more about the
donation slot or otherwise tries to fool it with counterfeits and the like, the tube disgorges poisonous gas that quickly fills the compartment. This gas duplicates the effect of a stinking cloud spell that lasts for 1 minute or until it is dispersed.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fervent devotion to Piyarz and, ironically, refer to him in private as “Piyarz’s shadow.” Sion’s sorcery allows him to step in and out of shadows and create shadowy duplicates of himself. He can even
Skills Arcana +3, Perception +4, Stealth +6
Senses darkvision 120 ft., passive Perception 14
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Magic Resistance. Sion has advantage on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, lashing out at anyone she thinks is trying to deprive her of the treasures she has tucked away in her cottage. She trusts no one, so she creates tiny duplicates of herself, called lornlings, to serve as
, Deception +5, Perception +4, Stealth +3
Senses truesight 60 ft., passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 7 (2,900 XP) Proficiency Bonus +3
Amphibious. Bavlorna can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
14 (+2)
Skills Deception +4, Survival +4
Senses passive Perception 12
Languages Common, Yikaria
Challenge 3 (700 XP
yakfolk, the yakfolk dies as well, and its body doesn’t reappear.
Actions
Multiattack. The yakfolk makes two Greatsword or Longbow attacks.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the centipedes act on their turns. Use the “Combat” section in the D&D Beyond Basic Rules to run this encounter.
A4: Common Area This common area contains straw beds and a pile of junk. Five
one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Treasure. Treasure entries like this describe loot in an area. Usually, treasure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches
, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Magic Items table in appendix A (rerolling duplicates) to determine the item. If freed, Vinx discreetly fishes the item out of the barrel and keeps it on her person until the characters find her family’s
tapestry (see area D4). D3: Common Room Heaps of soiled bedding, tables, and stools are scattered around the room. Clumsily wrapped presents with tattered ribbons are piled on one table, along with a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These
14
Languages Common plus two more languages
Challenge 5 (1,800 XP)
Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mystery Mine Propelled by magic, mine carts laden with fairgoers trundle into an opening carved like a dragon’s mouth. The carts reappear moments later on the far side of the attraction, with the
same individual standing outside it. He uses the mage stat block, with the following changes: Zephixo (chaotic good) speaks Common, Dwarvish, Gnomish, and Sylvan. He has darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Survival +6
Senses passive Perception 14
Languages Common, Yikaria
Challenge 4 (1,100 XP)
Possession (Recharges after a Short or Long Rest). The yakfolk attempts to magically possess a
body and is stunned until the end of its next turn. If the host body dies while it is possessed by the yakfolk, the yakfolk dies as well, and its body doesn’t reappear.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
., passive Perception 14
Languages Common, Solamnic
Challenge 8 (3,900 XP) Proficiency Bonus +3
Bound Haunting. Caradoc’s spirit is bound to Dargaard Keep. At the start of his turn, if he’s outside the
keep’s walls and not possessing a creature using his Possession action, he must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage plus 2 (1d4) psychic damage.
Adult and Elder Oblexes Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured
indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims. Mind flayers unleash
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
by Pral’s band. If the characters defeat Pral and his band, they find a sack that contains 20 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Languages Common, Deep Speech, telepathy 120 ft.
Challenge 15 (13,000 XP) Proficiency Bonus +5
Far Realm Parasite. Inside the lich’s torso dwells a wormlike parasite that contains the lich’s soul
. When the lich dies, it implodes into the parasite, which then vanishes into the Far Realm. In 2d4 days, the parasite causes the lich to reappear within 1d4 miles of where it died. If the lich died
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
)
WIS
8 (–1)
CHA
15 (+2)
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, unconscious
Senses passive Perception 9
Languages Common, Dwarvish
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gp each and weighing 50 pounds each) and a one-of-a-kind book of original plays written in Dethek, the Dwarvish script, with Common translations, by a legendary and long-deceased cloud giant poet
7th level: Mordenkainen’s sword, reverse gravity, Sansuri’s simulacrum (see below)
Sansuri’s version of the simulacrum spell allows her to create multiple duplicates of the same creature — but it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of 10, speaks Common, and allows a character to take the potion vial from around its neck. It then waves goodbye and swims away.
7 The ship’s hold contains 1d6 giant oysters, each of which has a
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
common element — that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creatures’ shining beauty. These occasional tales drove more explorers — including
Kwalish’s own expedition — to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trait described below. She speaks Auran and Common. She has a challenge rating of 2 (450 XP). Spellcasting. Asharra is a 5th-level spellcaster who uses Wisdom as her spellcasting ability (spell save DC
magical flying speed of 30 feet (allowing them to fly 4 miles per hour). This benefit lasts for 3 days, after which Asharra’s wings reappear and she regains the ability to fly.
Seventeen-year-old
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The Day of Mourning caused her to remain asleep in this chamber. She is a neutral good ghost who can speak Common; she can also communicate telepathically within a range of 30 feet. If Alamar-Vatashi
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spends in the Maze of Mists, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters encounter, roll on the Random Maze of Mists Encounters table, rerolling duplicates. Random
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Arriving cultists ring specific bells in a predetermined pattern, based on their rank, so cultists in the common room (area C14) can prepare an appropriate welcome. If the characters ring the bells
without knowing their significance and patterns, the cultists in area C14 are alert to trouble. C14: Common Room Tables and chairs in this crypt are arranged to create a meeting room or mess hall
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
rest. Treasure. The object above the pedestal is a Chime of Opening. It is inscribed with a small key and the following phrase in Common: “At the beginning, I open the end.” When a character carrying
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
appears, and the creature disappears after 1 hour. See the conjure fey spell description for the creature’s behavior. These conjured Fey are magically created duplicates of creatures whose life essence
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
toward the garden’s denizens and peaceful visitors. Gorguth is a chimera with the following changes: His alignment is chaotic neutral. He speaks Common and Draconic. Gorguth enjoys flying over the garden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors






