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Returning 35 results for 'being behalf diffusing care record'.
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races
schools, where trained explorers record the land, stars and seas with care. Some tarandus dedicate their lives to perfecting the art of map making, while others roam the world as scouts, guides or
Backgrounds
Sword Coast Adventurer's Guide
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
Orc
Legacy
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Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Draw In the Players If an adventure situation directly affects the characters or the people and places they care about, that is often enough motivation for the characters to get involved. (However
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Draw In the Players If an adventure situation directly affects the characters or the people and places they care about, that is often enough motivation for the characters to get involved. (However
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Draw In the Players If an adventure situation directly affects the characters or the people and places they care about, that is often enough motivation for the characters to get involved. (However
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
order to fetch water, or the flick of the tongue an approval. In truth, Khoti makes up most of what he sees. Issar couldn’t care less either way, as long as the correct amount of deference is shown
. If strangers appear before Issar, Khoti questions them on his master’s behalf. Captives Under Issar’s supervision, the enslaved captives are supposed to be widening these caverns to create new
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
order to fetch water, or the flick of the tongue an approval. In truth, Khoti makes up most of what he sees. Issar couldn’t care less either way, as long as the correct amount of deference is shown
. If strangers appear before Issar, Khoti questions them on his master’s behalf. Captives Under Issar’s supervision, the enslaved captives are supposed to be widening these caverns to create new
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
traits to reach into the temple’s treasure vault (area 38). As punishment, they were assigned to provide care and grooming to the ettin’s left and right heads, as well as relaying messages on the
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
traits to reach into the temple’s treasure vault (area 38). As punishment, they were assigned to provide care and grooming to the ettin’s left and right heads, as well as relaying messages on the
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
order to fetch water, or the flick of the tongue an approval. In truth, Khoti makes up most of what he sees. Issar couldn’t care less either way, as long as the correct amount of deference is shown
. If strangers appear before Issar, Khoti questions them on his master’s behalf. Captives Under Issar’s supervision, the enslaved captives are supposed to be widening these caverns to create new
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
traits to reach into the temple’s treasure vault (area 38). As punishment, they were assigned to provide care and grooming to the ettin’s left and right heads, as well as relaying messages on the
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
this day are servants of Karametra and destined for great things. Others claim that on this day domestic animals can speak—that is, if they have anything they care to say to their supposed owners
blasphemies.
The Years of Rage. The tales about Karametra don’t specify what ignited the god’s rage in ancient times, but they do record that for a year, she tore down her own temples and refused to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
this day are servants of Karametra and destined for great things. Others claim that on this day domestic animals can speak—that is, if they have anything they care to say to their supposed owners
blasphemies.
The Years of Rage. The tales about Karametra don’t specify what ignited the god’s rage in ancient times, but they do record that for a year, she tore down her own temples and refused to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
this day are servants of Karametra and destined for great things. Others claim that on this day domestic animals can speak—that is, if they have anything they care to say to their supposed owners
blasphemies.
The Years of Rage. The tales about Karametra don’t specify what ignited the god’s rage in ancient times, but they do record that for a year, she tore down her own temples and refused to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
influence on your behalf in subtle ways. Moon Your life is an idyllic story, except for something that makes you wonder if any of it is true. Puzzle You have part of a riddle that leads to a great
not. Talons A precious object was stolen from you. Throne You are secretly the heir to great power, but those who usurped that power want you dead. Void Someone you care for is lost; although others have written them off, you believe they’re still alive somewhere.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
committed a crime during the Last War, and now you’re being blackmailed by someone who has proof. Your actions may have been justified, but the law won’t care.
2 You’ve got a gambling problem. If you
month, they’ll sell it off.
4 You were making a delivery on behalf of the Boromar Clan (see chapter 6) and you lost the merchandise.
5 Someone knows the whereabouts of a sibling or loved one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
influence on your behalf in subtle ways. Moon Your life is an idyllic story, except for something that makes you wonder if any of it is true. Puzzle You have part of a riddle that leads to a great
not. Talons A precious object was stolen from you. Throne You are secretly the heir to great power, but those who usurped that power want you dead. Void Someone you care for is lost; although others have written them off, you believe they’re still alive somewhere.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
committed a crime during the Last War, and now you’re being blackmailed by someone who has proof. Your actions may have been justified, but the law won’t care.
2 You’ve got a gambling problem. If you
month, they’ll sell it off.
4 You were making a delivery on behalf of the Boromar Clan (see chapter 6) and you lost the merchandise.
5 Someone knows the whereabouts of a sibling or loved one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
influence on your behalf in subtle ways. Moon Your life is an idyllic story, except for something that makes you wonder if any of it is true. Puzzle You have part of a riddle that leads to a great
not. Talons A precious object was stolen from you. Throne You are secretly the heir to great power, but those who usurped that power want you dead. Void Someone you care for is lost; although others have written them off, you believe they’re still alive somewhere.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
committed a crime during the Last War, and now you’re being blackmailed by someone who has proof. Your actions may have been justified, but the law won’t care.
2 You’ve got a gambling problem. If you
month, they’ll sell it off.
4 You were making a delivery on behalf of the Boromar Clan (see chapter 6) and you lost the merchandise.
5 Someone knows the whereabouts of a sibling or loved one
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametra’s
Favor Karametra grants her favor to champions in the mortal world who advance the cause of civilization and community. She nurtures the power and influence of those who provide food and care to others
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametra’s
Favor Karametra grants her favor to champions in the mortal world who advance the cause of civilization and community. She nurtures the power and influence of those who provide food and care to others
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doesn’t care what becomes of the cultists once the airship is delivered to the party, nor does he care exactly what the characters do with the airship once it comes into their possession. He does, however
, expect the cultists to relay the following message to the characters when the two groups first meet. “We come to you on behalf of Klauth, the Great Dragon of the North! Klauth offers you this vessel
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doesn’t care what becomes of the cultists once the airship is delivered to the party, nor does he care exactly what the characters do with the airship once it comes into their possession. He does, however
, expect the cultists to relay the following message to the characters when the two groups first meet. “We come to you on behalf of Klauth, the Great Dragon of the North! Klauth offers you this vessel
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametra’s
Favor Karametra grants her favor to champions in the mortal world who advance the cause of civilization and community. She nurtures the power and influence of those who provide food and care to others






