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Returning 35 results for 'being behind diffusing channel respectively'.
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being being diffusing channel respectively
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
be stunned until the end of the mummy lord's next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
Monsters
Tyranny of Dragons
-undead creature within 10 feet of him that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of his next turn.
Channel Negative Energy
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
Monsters
Candlekeep Mysteries
fungal servant that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the fungal servant’s next turn.
Channel Negative Energy (Costs
2 Actions). The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can’t regain hit points
Monsters
Candlekeep Mysteries
magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of Valin’s next turn.
Channel Negative Energy (Costs 2 Actions). Valin magically unleashes negative
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
Monsters
Waterdeep: Dungeon of the Mad Mage
-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.
Channel
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
one behind the character who triggered the trap). That character takes 4d4 bludgeoning damage from falling rocks; the damage is halved if the character makes a successful DC 15 Dexterity saving throw
, 70, and 100 gp respectively if sold to a collector of artistic oddities. To any other merchant, they are worth 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
behind the character who triggered the trap). That character takes 4d4 bludgeoning damage from falling rocks; the damage is halved if the character makes a successful DC 15 Dexterity saving throw
and amulets are carved from bone, soapstone, wood, and ivory. The workmanship on most of them is terrible, but four have a unique, if vicious, artistic flair. These are worth 50, 60, 70, and 100 gp respectively if sold to a collector of artistic oddities. To any other merchant, they are worth 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
behind the character who triggered the trap). That character takes 4d4 bludgeoning damage from falling rocks; the damage is halved if the character makes a successful DC 15 Dexterity saving throw
and amulets are carved from bone, soapstone, wood, and ivory. The workmanship on most of them is terrible, but four have a unique, if vicious, artistic flair. These are worth 50, 60, 70, and 100 gp respectively if sold to a collector of artistic oddities. To any other merchant, they are worth 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
one behind the character who triggered the trap). That character takes 4d4 bludgeoning damage from falling rocks; the damage is halved if the character makes a successful DC 15 Dexterity saving throw
, 70, and 100 gp respectively if sold to a collector of artistic oddities. To any other merchant, they are worth 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
one behind the character who triggered the trap). That character takes 4d4 bludgeoning damage from falling rocks; the damage is halved if the character makes a successful DC 15 Dexterity saving throw
, 70, and 100 gp respectively if sold to a collector of artistic oddities. To any other merchant, they are worth 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
behind the character who triggered the trap). That character takes 4d4 bludgeoning damage from falling rocks; the damage is halved if the character makes a successful DC 15 Dexterity saving throw
and amulets are carved from bone, soapstone, wood, and ivory. The workmanship on most of them is terrible, but four have a unique, if vicious, artistic flair. These are worth 50, 60, 70, and 100 gp respectively if sold to a collector of artistic oddities. To any other merchant, they are worth 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Way of the Sun Soul Monks of the Way of the Sun Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light
, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Sun Soul Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable
the attacks you make as part of the Attack action. Searing Arc Strike At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Way of the Sun Soul Monks of the Way of the Sun Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light
, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Way of the Sun Soul Monks of the Way of the Sun Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light
, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Sun Soul Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable
the attacks you make as part of the Attack action. Searing Arc Strike At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Sun Soul Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable
the attacks you make as part of the Attack action. Searing Arc Strike At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Death’s Door 8th Potent Spellcasting 17th
an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Death’s Door 8th Potent Spellcasting 17th
an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Death’s Door 8th Potent Spellcasting 17th
an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that
Monsters
Fizban's Treasury of Dragons
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can channel cosmic forces of order to gain these benefits: Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20. Stasis Strike. Once per turn, when you damage a
regain all expended uses when you finish a long rest. Baleful Scion Prerequisites: 4th Level, Scion of the Outer Planes (Evil Outer Plane) Feat You can channel cosmic forces of evil to gain these
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can channel cosmic forces of order to gain these benefits: Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20. Stasis Strike. Once per turn, when you damage a
regain all expended uses when you finish a long rest. Baleful Scion Prerequisites: 4th Level, Scion of the Outer Planes (Evil Outer Plane) Feat You can channel cosmic forces of evil to gain these
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can channel cosmic forces of order to gain these benefits: Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20. Stasis Strike. Once per turn, when you damage a
regain all expended uses when you finish a long rest. Baleful Scion Prerequisites: 4th Level, Scion of the Outer Planes (Evil Outer Plane) Feat You can channel cosmic forces of evil to gain these
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
that destroyed this area.
Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the
harnessed to permanently enchant magic items. However, any nonmagical weapon or armor bathed in the green flame for at least 1 minute becomes a +1 weapon or +1 armor, respectively, for 1d12 hours (see
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
, pigs, and goats kept behind wicker barricades, raised as food for the ettin. They are tended by the boggle who is steward to both the ettin’s heads (see areas 36 and 37). Manipulating Time Having a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
that destroyed this area.
Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the
harnessed to permanently enchant magic items. However, any nonmagical weapon or armor bathed in the green flame for at least 1 minute becomes a +1 weapon or +1 armor, respectively, for 1d12 hours (see
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
, pigs, and goats kept behind wicker barricades, raised as food for the ettin. They are tended by the boggle who is steward to both the ettin’s heads (see areas 36 and 37). Manipulating Time Having a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
that destroyed this area.
Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the
harnessed to permanently enchant magic items. However, any nonmagical weapon or armor bathed in the green flame for at least 1 minute becomes a +1 weapon or +1 armor, respectively, for 1d12 hours (see
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
, pigs, and goats kept behind wicker barricades, raised as food for the ettin. They are tended by the boggle who is steward to both the ettin’s heads (see areas 36 and 37). Manipulating Time Having a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by a pillar of rock. In the western part of the cave, behind the pillar, are three bedrolls and a heap of ordinary supplies: sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of
behind. Treasure. Tharden wears a cloak of protection, which the Spider overlooked in his haste to explore the rest of Wave Echo Cave. W2: Mine Tunnels Hex Sharpe Ochre jellies are always vicious, but
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by a pillar of rock. In the western part of the cave, behind the pillar, are three bedrolls and a heap of ordinary supplies: sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of
behind. Treasure. Tharden wears a cloak of protection, which the Spider overlooked in his haste to explore the rest of Wave Echo Cave. W2: Mine Tunnels Hex Sharpe Ochre jellies are always vicious, but
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by a pillar of rock. In the western part of the cave, behind the pillar, are three bedrolls and a heap of ordinary supplies: sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of
behind. Treasure. Tharden wears a cloak of protection, which the Spider overlooked in his haste to explore the rest of Wave Echo Cave. W2: Mine Tunnels Hex Sharpe Ochre jellies are always vicious, but






