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Returning 35 results for 'being being dead con ranger'.
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Monsters
Acquisitions Incorporated
":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter's mark
2nd level
":"1d8+4","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge treaties with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Môrgæn If I had wanted to kill, I would have killed. The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser
dead? Still, when the situation calls for it, this protector of the woodlands is equally at home on missions of subterfuge and social interaction in the big city, provided her well-known love of ale
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to madness and corruption, thus becoming the very evils they are sworn to fight. Gatekeeper NPCs d4 NPC 1 The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks
that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that they’ve been corrupted by the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Star Lancer Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the innards of one of these dead gods
realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns to the Great Cavern that forms the hollow heart of the dead god
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Elemental Level 4 Conjuration (Druid, Ranger, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP
only); Fly 40 ft. (hover; Air only); Swim 40 ft. (Water only)
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 17 +3 +3
Mod Save
INT 4 –3 –3
WIS 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ranger All that is gold does not glitter. But frankly, if you’ve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
ranger makes the difference between forlorn failure and fabulous success. Even when a franchise engages in commerce in the cities and towns of the realm, a ranger’s keen senses, sharp blades, and flesh
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
stock too far afield these days. They’re frightened by stories of new monsters that maraud by night. From time to time, cattle and people who have gone out alone at night have been found dead the next
wizard (Sharwyn Hucrele), a paladin of Pelor (Sir Braford), and a ranger (Karakas). Sir Braford was not a local, and he had a magic sword called Shatterspike. Sometimes the goblins offer a different
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Choker Choker Small aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (–3)
WIS
12 (+1
this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.
The choker (from Dead in Thay) is a malevolent, otherworldly creature that relies on stealth and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
humanoid (human), neutral
Armor Class 10
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
14
(+2)
Saving Throws Dex +2, Con +3
Skills Deception +4, Persuasion +4
Senses passive Perception 10
Languages Common, Dwarvish
Challenge 1/2 (100 XP)
Brave. Don-Jon has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, preferring to let the dead stay dead. Mormesk the Wraith
Medium undead, neutral evil
Armor Class 13
Hit Points 45 (6d8 + 18)
Speed 0 ft., fly 60 ft.
STR
6 (−2)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and raise the dead. Curate Medium Humanoid, Lawful Good
AC 12 Initiative +2 (12)
HP 97 (15d8 + 30)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 14 +2 +2
Con 14
Perception 14
Languages Celestial, Common
CR 6 (XP 2,300; PB +3)
Traits
Magic Resistance. The curate has Advantage on saving throws against spells and other magical effects.
Raise the Dead (1/Day
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Spore Servant Octopus Spore servants are dead creatures reanimated by the magical spores of a myconid leader. The final act of the myconid leader in Seagrow Caves before lapsing into its current
comatose state was creating a spore servant from a dead giant octopus to protect the caves while the leader could not. Unlike a living octopus, this guardian has only basic control over its tentacles
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (−3)
WIS
8 (−1)
CHA
3 (−4)
Skills Stealth +3
Challenge 1/8 (25 XP)
False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
angry god, or killed by a hatching slaad egg Class d100 Class 01–07 Barbarian 08–14 Bard 15–29 Cleric 30–36 Druid 37–52 Fighter 53–58 Monk 59–64 Paladin 65–70 Ranger 71–84 Rogue 85–89 Sorcerer 90–94
Friendly 11–12 Indifferent Status 3d6 Status 3 Dead (roll on the Cause of Death table) 4–5 Missing or unknown 6–8 Alive, but doing poorly due to injury, financial trouble, or relationship difficulties 9–12 Alive and well 13–15 Alive and quite successful 16–17 Alive and infamous 18 Alive and famous
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Berbalang Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures
, they call forth the spirits of the dead and force them to divulge what they learned in life. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Berbalang Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures
, they call forth the spirits of the dead and force them to divulge what they learned in life. Speakers of the Dead. Berbalangs prefer to speak only to dead things, and specifically only to the spirits
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being over ages of festering bitterness and rage. Over time, these souls twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The
(natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft.
STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
7 (−2)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws Con +10
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
gain the following benefits: Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you. Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
knew, I was lyin’ face-down in the dirt. My head was full of stars, an’ when I stood up an’ looked around, both the tree an’ the wee village were gone.
—Tale of Haravak the Ranger
Sprites oppose any
)
Speed 10 ft., Fly 40 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 18 +4 +4
Con 10 +0 +0
Ability Score Mod Save
Int 14 +2 +2
Wis 13 +1 +1
Cha 11
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
Range: 90 feet
Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
Duration
Speed 30 ft.; Climb 30 ft. (Land only); Fly 60 ft. (Air only); Swim 30 ft. (Water only)
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 4
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Barbatos Barbatos
Medium humanoid (human), neutral evil
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2
doesn’t regenerate.
Spellcasting. Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5
to hit with spell attacks). He has the following ranger spells
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Fey Level 3 Conjuration (Druid, Ranger, Warlock, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a gilded flower worth 300+ GP)
Duration: Concentration, up to 1 hour
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 11 +0 +0
CHA 16 +3 +3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 10
Languages Sylvan
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
piles of dusty scrolls, Lorehold students—first as apprentices and then as pledgemages—study the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover
)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Con +3, Int +4
Skills History +6, Insight +3, Investigation +6
Senses passive Perception 11
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cult’s ranks through macabre rituals, conscripting the dead to serve the cult’s depraved goals. Narthus Medium Humanoid (Human), Chaotic Evil
AC 13 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft
.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 10 +0 +0
Skills
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Thessalheart Construct A thessalheart construct is created with a connection to the life energy of another creature, allowing that creature to regenerate back from the dead as long as the construct
Armor Class 15 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 40 ft., climb 40 ft.
STR
4 (-3)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (−2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tree Blight Tree blights look like ancient, dead trees with gnarled limbs and splintered hollows. Imbued with bloodlust, these blights feed on the living. Evidence of their past meals is often
Evil
AC 15 Initiative +3 (13)
HP 115 (10d12 + 50)
Speed 30 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 10 +0 +0
Con 20 +5 +5
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frost Giant Skeleton Necromancers can transform the inanimate bones of long-dead frost giants into malevolent juggernauts that love to harm the living. Frost Giant Skeleton
Huge undead, lawful evil
Armor Class 14 (armor scraps)
Hit Points 102 (12d12 + 24)
Speed 40 ft.
STR
23 (+6)
DEX
9 (−1)
CON
15 (+2)
INT
6 (−2)
WIS
8 (−1)
CHA
5 (−3
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Fume Drake Fume drakes are mischievous creatures that arise from the lingering magical energy of a dead dragon. They resemble small, legless dragons formed from clouds of greenish smoke. They delight
14 (+2)
CON
12 (+1)
INT
6 (−2)
WIS
10 (+0)
CHA
11 (+0)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., climb 20 ft.
STR
14(+2)
DEX
14(+2)
CON
16(+3)
INT
7(−2)
WIS
15(+2)
CHA
3(−4)
Condition Immunities
corpses of 1d6 + 3 humanoids. A corpse flower can hold the remains of up to nine dead humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fire. Twig Blight
Small plant, neutral evil
Armor Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (−3
Perception 9
Languages understands Common but can’t speak
Challenge 1/8 (25 XP)
False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.






