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Magic Items
Dungeon Master’s Guide
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
with a range of 30 feet.
Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the creature and devours its soul unless it is a Construct or an Undead. A
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter
While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t
Equipment
Combat
Utility
Whimsy
5
3
9
Ribbon rot is a strain of purple mold that devours wood. Obojiman villagers are always on the lookout for any signs of this as ribbon rot can
Equipment
Combat
Utility
Whimsy
17
13
16
This carnivorous flower is characterized by a maw at the center of its array of honey-colored petals. Beekeepers consider the flower an
invasive weed that devours bee populations. Lions blume grows in patches known as prides on the high moors of the Coastal Highlands. Each pride has its own lineage which tries to choke out other prides
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tissue, and poison leaks from the pores to coat the troll’s fangs and claws. These creatures are especially dangerous in close combat because poison drips off their flesh and sprays out from every
and uncontrollably fears the plots and ambitions of other deities.
Vaprak’s troll worshipers believe this god devours the souls of those who have been cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
Monsters
The Book of Many Things
that’s both its fiefdom and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood.
Aurnozci relies on demonic proxies and mortal
in consumption. Periodically, the Eye of Aurnozci communes with their horrifying master or leads a ceremony of propitiation in the Firehive. In combat, Aurnozci screeches horribly and attacks any
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
their combat training to let them wade into melee with the power of the gods on their side.
Divine Agents
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by
Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gate to Waterdeep, the adventurers spend four uneventful days before a goblin ambush interrupts their journey. In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time described in chapter 9, “Combat.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below). While you hold this weapon, you have
creature and devours its soul unless it is a Construct or an Undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell. When Blackrazor devours a soul
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gate to Waterdeep, the adventurers spend four uneventful days before a goblin ambush interrupts their journey. In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tracking Time If tracking the passage of time is important during exploration, use a time scale appropriate for the situation at hand: Rounds. In combat and other fast-paced situations, the game
relies on 6-second rounds. Minutes. In a dungeon or settlement, movement happens on a scale of minutes. In the Free City of Greyhawk, getting from the Silver Dragon Inn to the wharf takes about 10 minutes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
5. Fenthaza’s Quarters Two type 2 yuan-ti malisons stand guard in the corridor outside this room. Combat in the hallway alerts the yuan-ti broodguards in area 6, which arrive in 1 round. The room can
nightmare speaker (see appendix D), lairs here. If an alarm is raised, Fenthaza relies on her guards to protect her while she releases the creature trapped in the stone urn (see below). Fenthaza tries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Extra Attack feature? No. As explained in the Player’s Handbook, you can take one action on your turn in combat, in addition to moving. You choose your action from the options available to everyone
by several classes, including the Fighter and Paladin) doesn’t let you cast extra attack spells. That feature specifically relies on the Attack action, not the Magic action or any other action. In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts
evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. Iron Mind By 7th level, you have honed your ability
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Frost Giant Everlasting One To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek out magic that will aid them, but enchanted objects
can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Vaprak is a ferocious god of strength
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Survivors’ Response The survivors in the abbey provide many potential social interactions and combat encounters. Use the following guidelines to decide how the survivors react to the characters
’ actions. Hostile If the characters enter the abbey with swords drawn and spells blazing, the survivors believe the pirates have returned and mount a solid defense. Once combat begins, the survivors
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. When an illithid meets strong resistance, it avoids initial combat as it orders its thralls to attack
a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. An illithid experiences euphoria as it devours the brain of a humanoid, along with its memories, personality, and innermost
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
marks in combat. Tarkanan Marauder. This powerful assassin relies on teleportation to catch targets unaware and deal out rapid death. Tarkanan Marauder Medium or Small Humanoid, Chaotic Evil
AC 16
dragonmarks. Any Humanoid in the Monster Manual or another source could be a House Tarkanan agent with a mark that doesn’t affect the creature’s use in combat or that is reflected in the creature’s existing
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of the Extra Attack feature? The short answer is no. As explained in the Player’s Handbook, you can take one action on your turn in combat, in addition to moving. You choose your action from the
used. By extension, the Extra Attack feature (given by several classes, including the fighter and paladin) doesn’t let you cast extra attack spells. That feature specifically relies on the Attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
challenge rating will help you figure out the monster’s proficiency bonus and other important combat statistics. Don’t worry about getting the challenge rating exactly right; you can make adjustments in
by its damage output up or down by 1 for every 2 points of difference. If the monster relies more on effects with saving throws than on attacks, use the monster’s save DC instead of its attack bonus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
secrets Grave,* Knowledge Gemstone in a mountain
Gorm Gulthyn LG Vigilance War Bronze half-mask
Haela Brightaxe CG Combat prowess, luck in battle War Upright sword with blade sheathed
no skill in crafting. Instead, he relies on his ability as a thief to take ownership of what he wants. Why work so hard to manufacture something when a much easier path to riches lies open? Abbathor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
supernatural origin.
The beast is Friendly to you and your allies and obeys your commands. It vanishes if you die.
The Beast in Combat. In combat, the beast acts during your turn. It can move and use
Stalker Draw on Shadow Magic to Fight Your Foes Gloom Stalkers are at home in the darkest places, wielding magic drawn from the Shadowfell to combat enemies that lurk in darkness. POLAR ENGINE
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, which brings the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
mighty dragon. In certain situations, particularly combat, the action is more structured and the players (and DM) do take turns choosing and resolving actions. But most of the time, play is fluid and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Vaprak’s troll worshipers believe this god devours the souls of those who have been cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body
into a venom troll. Lingering poison infuses the troll’s blood and tissue, and poison leaks from the pores to coat the troll’s fangs and claws. These creatures are especially dangerous in close combat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
intruders the moment they notice them. Development. The sahuagin wave shaper (see appendix C) in area 28 joins the battle in this area on the third round of combat. Treasure. The unlocked coffers
fighting in a small net arena. Development. The sahuagin champion (see appendix C) in area 30 joins the battle, arriving on the third round of combat. Treasure. The unlocked coffers contain a total of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human. Developments If combat erupts here, the
Grol. At the start of combat, one hobgoblin runs to warn the king in area 14, then returns 2 rounds later to rejoin the fray. This area was once a parlor for the castle’s human occupants, though its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
this chapter, consider adding the following additional challenges after a round or two of combat: Additional Foes. If an encounter features several of the same creature, have one more of that creature or
body becomes a pile of fine violet dust.
The eyestalks can bite with fang-like lashes and swallow creatures in its massive pupil. The stalk devours the ancient beholder and then attacks the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
recruiter for the Black Network. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Urlam is rarely
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”
Ideal. “I prefer to keep
and her enemies fed their comeuppance. He helps anyone whose goals align with his own, but he abhors violence and shuns combat.
Alignment. Neutral.
Personality Trait. “I crave secrets.”
Ideal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”
Ideal. “I prefer to keep
stasis and her enemies fed their comeuppance. He helps anyone whose goals align with his own, but he abhors violence and shuns combat.
Alignment. Neutral.
Personality Trait. “I crave secrets.”
Ideal






