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Returning 21 results for 'being being diffusing cannith role'.
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Tasha’s Cauldron of Everything
before being saved by a Battle Smith and a steel defender.
In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after
races
Eberron: Rising from the Last War
Orien’s problems don’t end with the Mournland, though. The expanding role of Lyrandar airships threatens the house’s business. Baron Kwanti would like to be able to offer more
instantaneous transportation, but long-distance teleportation is a service only the strongest Orien dragonmarks can provide. So the house is working with House Cannith in an effort to unlock and enhance
Warforged
Legacy
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races
Eberron: Rising from the Last War
mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
.
Warforged Personality
The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warfare Magic plays an important role on the battlefield. House Cannith produces a wide range of siege equipment and mystical weapons and made a number of breakthroughs during the Last War. Massive
siege staffs fill the role of artillery. Semi-sentient warforged titans scatter squads of infantry. Kundarak sappers spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
fortresses and other engines of war. The nation of Karrnath embraced the practice of necromancy and animated hordes of undead soldiers. In the final decades of the war, House Cannith created the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warfare Magic plays an important role on the battlefield. House Cannith produces a wide range of siege equipment and mystical weapons and made a number of breakthroughs during the Last War. Massive
siege staffs fill the role of artillery. Semi-sentient warforged titans scatter squads of infantry. Kundarak sappers spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
fortresses and other engines of war. The nation of Karrnath embraced the practice of necromancy and animated hordes of undead soldiers. In the final decades of the war, House Cannith created the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warfare Magic plays an important role on the battlefield. House Cannith produces a wide range of siege equipment and mystical weapons and made a number of breakthroughs during the Last War. Massive
siege staffs fill the role of artillery. Semi-sentient warforged titans scatter squads of infantry. Kundarak sappers spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
fortresses and other engines of war. The nation of Karrnath embraced the practice of necromancy and animated hordes of undead soldiers. In the final decades of the war, House Cannith created the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
for ground transportation, and the expanding role of Lyrandar airships threatens Orien’s business. Long distance teleportation is a service only the strongest Orien heirs can provide. Now Orien
, seeking to expand its use of teleportation, is working with Cannith to find ways to unlock and enhance this ultimate gift of the Mark of Making. Orien heirs may be caught up in these experiments or in the rivalry with House Lyrandar, or they may stay close to the ground and just keep moving.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
for ground transportation, and the expanding role of Lyrandar airships threatens Orien’s business. Long distance teleportation is a service only the strongest Orien heirs can provide. Now Orien
, seeking to expand its use of teleportation, is working with Cannith to find ways to unlock and enhance this ultimate gift of the Mark of Making. Orien heirs may be caught up in these experiments or in the rivalry with House Lyrandar, or they may stay close to the ground and just keep moving.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
for ground transportation, and the expanding role of Lyrandar airships threatens Orien’s business. Long distance teleportation is a service only the strongest Orien heirs can provide. Now Orien
, seeking to expand its use of teleportation, is working with Cannith to find ways to unlock and enhance this ultimate gift of the Mark of Making. Orien heirs may be caught up in these experiments or in the rivalry with House Lyrandar, or they may stay close to the ground and just keep moving.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expanding role of Lyrandar airships threatens the house’s business. Baron Kwanti would like to be able to offer more instantaneous transportation, but long-distance teleportation is a service only the
strongest Orien dragonmarks can provide. So the house is working with House Cannith in an effort to unlock and enhance this gift of the Mark of Passage. Orien heirs might be caught up in these experiments or in the rivalry with House Lyrandar.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expanding role of Lyrandar airships threatens the house’s business. Baron Kwanti would like to be able to offer more instantaneous transportation, but long-distance teleportation is a service only the
strongest Orien dragonmarks can provide. So the house is working with House Cannith in an effort to unlock and enhance this gift of the Mark of Passage. Orien heirs might be caught up in these experiments or in the rivalry with House Lyrandar.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expanding role of Lyrandar airships threatens the house’s business. Baron Kwanti would like to be able to offer more instantaneous transportation, but long-distance teleportation is a service only the
strongest Orien dragonmarks can provide. So the house is working with House Cannith in an effort to unlock and enhance this gift of the Mark of Passage. Orien heirs might be caught up in these experiments or in the rivalry with House Lyrandar.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Persuasion Tool Proficiency: Two tools by house: Cannith: alchemist’s supplies and tinker’s tools Deneith: one gaming set and vehicles (land) Ghallanda: brewer’s supplies and cook’s utensils Jorasco
Vadalis: vehicles (land) and herbalism kit Equipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp. Role You are always gathering information for your house. But
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Persuasion Tool Proficiency: Two tools by house: Cannith: alchemist’s supplies and tinker’s tools Deneith: one gaming set and vehicles (land) Ghallanda: brewer’s supplies and cook’s utensils Jorasco
Vadalis: vehicles (land) and herbalism kit Equipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp. Role You are always gathering information for your house. But
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Persuasion Tool Proficiency: Two tools by house: Cannith: alchemist’s supplies and tinker’s tools Deneith: one gaming set and vehicles (land) Ghallanda: brewer’s supplies and cook’s utensils Jorasco
Vadalis: vehicles (land) and herbalism kit Equipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp. Role You are always gathering information for your house. But
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
worldly things, choosing not to pursue a connection with the houses. Whatever you decide, this is an opportunity to talk with your DM about the role you’d like the house to play in a campaign. Do you
, Prospecting
Handling Vadalis Human Animal Training and Breeding
Healing Jorasco Halfling Healing
Hospitality Ghallanda Halfling Food, Lodging, Urban Information
Making Cannith
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
worldly things, choosing not to pursue a connection with the houses. Whatever you decide, this is an opportunity to talk with your DM about the role you’d like the house to play in a campaign. Do you
, Prospecting
Handling Vadalis Human Animal Training and Breeding
Healing Jorasco Halfling Healing
Hospitality Ghallanda Halfling Food, Lodging, Urban Information
Making Cannith
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
worldly things, choosing not to pursue a connection with the houses. Whatever you decide, this is an opportunity to talk with your DM about the role you’d like the house to play in a campaign. Do you
, Prospecting
Handling Vadalis Human Animal Training and Breeding
Healing Jorasco Halfling Healing
Hospitality Ghallanda Halfling Food, Lodging, Urban Information
Making Cannith






