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Returning 35 results for 'being being diffusing champion remain'.
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Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the
home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin remain here until encountered. 28 1 sahuagin wave shaper* The wave shaper goes to 27 if alerted by sounds of combat there, arriving on the third round. 29 1 sahuagin champion,* 10 sahuagin, 6
sahuagin coral smashers,* 4 sahuagin deep divers,* 4 shell sharks* These sahuagin remain here until encountered. 30 1 sahuagin champion* The champion goes to 29 if alerted by sounds of combat there. 34
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin remain here until encountered. 28 1 sahuagin wave shaper* The wave shaper goes to 27 if alerted by sounds of combat there, arriving on the third round. 29 1 sahuagin champion,* 10 sahuagin, 6
sahuagin coral smashers,* 4 sahuagin deep divers,* 4 shell sharks* These sahuagin remain here until encountered. 30 1 sahuagin champion* The champion goes to 29 if alerted by sounds of combat there. 34
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin remain here until encountered. 28 1 sahuagin wave shaper* The wave shaper goes to 27 if alerted by sounds of combat there, arriving on the third round. 29 1 sahuagin champion,* 10 sahuagin, 6
sahuagin coral smashers,* 4 sahuagin deep divers,* 4 shell sharks* These sahuagin remain here until encountered. 30 1 sahuagin champion* The champion goes to 29 if alerted by sounds of combat there. 34
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
narratives remain widely retold and studied: The Akroan War, The Callapheia, and The Theriad. The epic tale of the Akroan War is only nominally a history of the long siege of Akros, precipitated by the queen
champion of Heliod who is never named but simply called “the Champion.” A closer read, though, reveals that the tales take place over the span of centuries and the identity of the Champion changes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
narratives remain widely retold and studied: The Akroan War, The Callapheia, and The Theriad. The epic tale of the Akroan War is only nominally a history of the long siege of Akros, precipitated by the queen
champion of Heliod who is never named but simply called “the Champion.” A closer read, though, reveals that the tales take place over the span of centuries and the identity of the Champion changes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
narratives remain widely retold and studied: The Akroan War, The Callapheia, and The Theriad. The epic tale of the Akroan War is only nominally a history of the long siege of Akros, precipitated by the queen
champion of Heliod who is never named but simply called “the Champion.” A closer read, though, reveals that the tales take place over the span of centuries and the identity of the Champion changes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor d6 Circumstance
1 You were born at noon on
Favor Heliod seeks out champions in the mortal world because he believes that a great champion reflects well on him. The ruler of the gods, as he imagines himself, should have champions who represent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor d6 Circumstance
1 You were born at noon on
Favor Heliod seeks out champions in the mortal world because he believes that a great champion reflects well on him. The ruler of the gods, as he imagines himself, should have champions who represent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor d6 Circumstance
1 You were born at noon on
Favor Heliod seeks out champions in the mortal world because he believes that a great champion reflects well on him. The ruler of the gods, as he imagines himself, should have champions who represent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
champion statistics (see appendix A), except that they wield greataxes instead of greatswords. They understand Dwarvish but can’t speak, and they can’t leave the hall. They disappear after 1 hour or
when they drop to 0 hit points. Once the horn has sounded, it can’t sound again until 7 days have passed. If no gemstones remain in the pillars when this time elapses, the horn becomes nonmagical and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
champion statistics (see appendix A), except that they wield greataxes instead of greatswords. They understand Dwarvish but can’t speak, and they can’t leave the hall. They disappear after 1 hour or
when they drop to 0 hit points. Once the horn has sounded, it can’t sound again until 7 days have passed. If no gemstones remain in the pillars when this time elapses, the horn becomes nonmagical and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
champion statistics (see appendix A), except that they wield greataxes instead of greatswords. They understand Dwarvish but can’t speak, and they can’t leave the hall. They disappear after 1 hour or
when they drop to 0 hit points. Once the horn has sounded, it can’t sound again until 7 days have passed. If no gemstones remain in the pillars when this time elapses, the horn becomes nonmagical and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
everyone else. (Evil)
6 Mystery. The cosmos is more beautiful if its greatest truths remain unknown. (Any)
Earning and Losing Piety You increase your piety score to Kruphix when you expand
petty through acts such as these: Revealing a secret that should remain unknown Selfishly refusing to share information Showing favoritism toward any other god or group Furthering the aims of another god
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
everyone else. (Evil)
6 Mystery. The cosmos is more beautiful if its greatest truths remain unknown. (Any)
Earning and Losing Piety You increase your piety score to Kruphix when you expand
petty through acts such as these: Revealing a secret that should remain unknown Selfishly refusing to share information Showing favoritism toward any other god or group Furthering the aims of another god
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
everyone else. (Evil)
6 Mystery. The cosmos is more beautiful if its greatest truths remain unknown. (Any)
Earning and Losing Piety You increase your piety score to Kruphix when you expand
petty through acts such as these: Revealing a secret that should remain unknown Selfishly refusing to share information Showing favoritism toward any other god or group Furthering the aims of another god
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
and basilisks leave to investigate. The triceratops stampedes toward area 1 if attacked or threatened with fire. 4 1 bone naga, 2 minotaur skeletons The undead remain here. 5 Fenthaza (yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
and basilisks leave to investigate. The triceratops stampedes toward area 1 if attacked or threatened with fire. 4 1 bone naga, 2 minotaur skeletons The undead remain here. 5 Fenthaza (yuan-ti
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
clothes to the east, and a weapon and armor rack.
Derrion enjoys killing unwelcome visitors. He is a human champion (see appendix A), with these changes: Derrion is chaotic evil. He speaks Common and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
clothes to the east, and a weapon and armor rack.
Derrion enjoys killing unwelcome visitors. He is a human champion (see appendix A), with these changes: Derrion is chaotic evil. He speaks Common and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
and basilisks leave to investigate. The triceratops stampedes toward area 1 if attacked or threatened with fire. 4 1 bone naga, 2 minotaur skeletons The undead remain here. 5 Fenthaza (yuan-ti
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
remain violently opposed to any servants of the opposing agent. You control this character. Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
remain violently opposed to any servants of the opposing agent. You control this character. Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
remain violently opposed to any servants of the opposing agent. You control this character. Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
clothes to the east, and a weapon and armor rack.
Derrion enjoys killing unwelcome visitors. He is a human champion (see appendix A), with these changes: Derrion is chaotic evil. He speaks Common and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Folk Hero You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against
humble origins as a virtue, not a shortcoming, and their home communities remain very important to them. d8 Personality Trait 1 I judge people by their actions, not their words. 2 If someone is in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Folk Hero You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against
humble origins as a virtue, not a shortcoming, and their home communities remain very important to them. d8 Personality Trait 1 I judge people by their actions, not their words. 2 If someone is in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Folk Hero You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against
humble origins as a virtue, not a shortcoming, and their home communities remain very important to them. d8 Personality Trait 1 I judge people by their actions, not their words. 2 If someone is in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Folk Hero You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against
humble origins as a virtue, not a shortcoming, and their home communities remain very important to them. d8 Personality Trait 1 I judge people by their actions, not their words. 2 If someone is in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grew obsessed with the Blood War, and a thirst for battle grew within her that she couldn’t ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
to recover in the depths of Nessus, Asmodeus installed her on Avernus as his champion and new lord of that layer. A Fighting General When Zariel supplanted the pit fiend Bel as the ruler of Avernus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grew obsessed with the Blood War, and a thirst for battle grew within her that she couldn’t ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
to recover in the depths of Nessus, Asmodeus installed her on Avernus as his champion and new lord of that layer. A Fighting General When Zariel supplanted the pit fiend Bel as the ruler of Avernus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grew obsessed with the Blood War, and a thirst for battle grew within her that she couldn’t ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
to recover in the depths of Nessus, Asmodeus installed her on Avernus as his champion and new lord of that layer. A Fighting General When Zariel supplanted the pit fiend Bel as the ruler of Avernus
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Folk Hero You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against
humble origins as a virtue, not a shortcoming, and their home communities remain very important to them. d8 Personality Trait 1 I judge people by their actions, not their words. 2 If someone is in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Folk Hero You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against
humble origins as a virtue, not a shortcoming, and their home communities remain very important to them. d8 Personality Trait 1 I judge people by their actions, not their words. 2 If someone is in






