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Returning 35 results for 'being being dragon constrict running'.
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Monsters
Fizban's Treasury of Dragons
double damage to objects and structures.Multiattack. The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to
(1d12);{"diceNotation":"1d12", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"cold"} cold damage.
Constrict. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
Monsters
Fizban's Treasury of Dragons
Constrict or Tail attack.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4
.
Constrict. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Constrict"} to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType
Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
of an adult deep dragon.
7
An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragon’s mischief.
8
An adult deep dragon takes
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
Monsters
Mythic Odysseys of Theros
artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.
The Akroans tell a tale of the first chimera’s origin, wherein
the god Keranos sought to test Nylea’s favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
Magic Items
Tasha’s Cauldron of Everything
feet and your high jump is up to 15 feet, with or without a running start.
10
Legendry of Phantoms and Ghosts (obsidian human molar)
1 giant octopus, 1 mage, 1 specter
As an action, you can use
use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur.
17
Why the Sky Screams (blue dragon fang)
1 ancient blue dragon
You gain immunity to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Young Sea Serpent Young Sea Serpent
Huge Dragon, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 123 (13d12 + 39)
Speed 10 ft., swim 40 ft.
STR
19 (+4)
DEX
12 (+1
deals double damage to objects and structures.
Actions
Multiattack. The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Sea Serpent Ancient Sea Serpent
Gargantuan Dragon, Typically Neutral
Armor Class 17 (natural armor)
Hit Points 170 (11d20 + 55)
Speed 20 ft., swim 60 ft.
STR
24 (+7)
DEX
serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage plus 6 (1d12) cold damage
Species
Spelljammer: Adventures in Space
constrict to produce sound.
When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.
Creating Your Character
When
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running the adventure for a single adventurer, read the “Running for One Character” section. Step 2. Read “Adventure
Beak, Giant Commoner Copper Dragon, Adult Djinni Druid Galeb Duhr Green Dragon Wyrmling Hill Giant Kobold, Winged Performer Performer Maestro Priest Acolyte Purple Worm Warrior Veteran Key NPCs Name
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running it for a single character, read the “Running for One Character” section. Step 2. Read “Adventure Background
Manual or on D&D Beyond: Animated Rug of Smothering Bandit Bugbear Warrior Cockatrice Commoner Dryad Goblin Warrior Gold Dragon Wyrmling Green Hag Mephit, Ice Mummy Ogre Tough
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Review the chardalyn dragon’s stat block and description in appendix C before running this chapter of the adventure. Stopping the dragon will be a daunting task for the
characters. Fortunately, they won’t have to fight it alone. From the moment it leaves the fortress, the chardalyn dragon begins to carry out Xardorok’s plan to level Ten-Towns one settlement after another. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running it for a single character, read the “Running for One Character” section. Step 2. Read “Adventure Background
the Monster Manual or on D&D Beyond: Assassin Bronze Dragon, Young Commoner Doppelganger Goat Noble Oni Priest Scout Key NPCs Name
Role
Stat Block
Location
Anish Aasimar monastery leader
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the Key NPCs table, which describes important
individuals the characters will interact with during the adventure. Step 3. Bookmark following stat blocks in the Monster Manual or on D&D Beyond: Blue Dragon, Adult Blue Dragon, Ancient Bandit Basilisk Dao
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Concluding the Night After running the encounters in this section, the Dragon Army’s attacks cease for a time. Have Darrett or another NPC urge the characters to rest before the coming day’s battles. Give characters enough time to finish a long rest before starting the next section.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins with an overview of the city of Kalaman. After familiarizing yourself with the “Kalaman Gazetteer” section, continue the adventure with the characters and
. The military provides the support and direction necessary to face the Red Dragon Army and its supernatural allies for the rest of the adventure.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter opens in the aftermath of the destruction of the City of Lost Names. The characters must make haste to prepare the people of Kalaman for the flying citadel’s threat
the threat and help prepare for the coming siege. The characters have their hands full keeping Kalaman’s people safe while taking the fight to the Dragon Army. With their allies’ aid, the characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
missions in any order you please, with as much time between missions as you wish. After you’ve established the Red Dragon Army’s threat, continue with the “Wheelwatch Outpost” section. WARRIORS OF
KRYNN INTERLUDES
If you are using the Dragonlance: Warriors of Krynn board game alongside this adventure, consider running scenarios 2 and 3 during the “Missions” section of the adventure. These
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonflesh Grafters The best way to identify one of these grafters is if you see someone running around chanting, “Look at me! I’m a dragon! I’m a draaaaaagon!”
-Fizban
Dragonflesh grafters
practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They collect dragon parts—scales, teeth, skin, flesh, wings, and bones
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running for One Character You can run this adventure for a single character of level 3. Ideally, that character should have proficiency in at least two of the following skills: Athletics Deception
Name
Role
Stat Block
Location
Asger Applegarth Lost halfling wanderer Commoner (Small) C15 Briochebane Dragon charmed by Uncle Nibblecheek Gold Dragon Wyrmling C10 Bubba Wugga Animated doll
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter The events of this chapter unfold in two parts. First, the characters are introduced to the quaint village of Vogler during its annual Kingfisher Festival, where they meet many
comes to Vogler. The characters must survive a mercenary company’s betrayal and ultimately help the townsfolk flee an invasion by the Red Dragon Army.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
aboard ships that can traverse vast distances by using a magical form of travel known as spelljamming. Before running this adventure, read the Astral Adventurer’s Guide, which contains information about
only. If you’re planning to play the adventure with someone else as your DM, stop reading now. Prince Xeleth Astride a Solar Dragon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Characters who learn of Xardorok’s plot to forge a dragon of chardalyn and unleash it upon Ten-Towns might decide to launch a preemptive strike on Xardorok’s fortress. This
construct and set it loose, leaving the characters with an agonizing decision: press the attack against the duergar fortress, or intercept the dragon in Ten-Towns. If they choose the latter course
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the individuals described in the Key NPCs table. The
Sentry Druid Fire Elemental Flameskull Githyanki Knight Green Hag Grick Ancient Guard Hill Giant Hydra Manticore Marid Mephit, Smoke Mind Flayer Noble Noble Prodigy Owlbear Red Dragon, Young Roc
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag Wyrmdoom Crag is one of two goliath settlements described in this chapter, the other being Skytower Shelter (see "Skytower Shelter"). Read both entries before running encounters in
is home to the friendly Thuunlakalaga goliath clan. Shortly after establishing this lair for themselves, the goliaths were challenged by an adult white dragon. The dragon underestimated the goliaths
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Running the Adventure Tyranny of Dragons covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the adventure and presents many chapters and
events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with stage directions that must be
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Running the Adventure Tyranny of Dragons is a big, sprawling adventure that covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the
adventure and presents many chapters and events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Running the Adventure Tyranny of Dragons is a big, sprawling adventure that covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the
adventure and presents many chapters and events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the Key NPCs table below. The characters will interact
following stat blocks in the Monster Manual or on D&D Beyond: Black Pudding Commoner Crawling Claws, Swarm of Cultist Fanatic Flameskull Ghast Gravecaller Ghost Ghoul Mummy Silver Dragon Wyrmling
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
against the dragons, and behirs retain a natural hatred for dragonkind. A behir never makes its lair in an area it knows to be inhabited by a dragon. If a dragon attempts to establish a lair within a few
dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Review area S18 in “Upper Level Locations.” If you find it too complicated, feel
Beyond: Brass Dragon, Young Earth Elemental Githyanki Knight Invisible Stalker Kobold, Winged Mimic Modron Duodrone Modron Quadrone Modron Tridrone Shambling Mound Slaad, Blue Spectator Water Elemental
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
The Enemy of My Enemy An adventure for Level 4 characters THESHARN INQUISITIVE
Gold Dragon Burns!
THE PEACEFUL GOLD DRAGON INN NESTLED IN THE LOWER TOWERS OF TERMINUS IS ABLAZE, AND VICIOUS
continue to ignore the crime running rampant in our lower wards? Or, as too often seems to happen these days, will some disreputable inquisitives, working for a private agency, accomplish more than the






