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Returning 35 results for 'being being dust construct relative'.
Monsters
Monster Manual
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
":"Disintegration Ray", "rollDamageType":"Force"} Force damage. If the target is a nonmagical object or a creation of magical force, a 10- foot Cube of it disintegrates into dust. Success: Half damage. Failure
Monsters
Monster Manual
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
", "rollAction":"Disintegration Ray", "rollDamageType":"Force"} Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Baldur’s Gate: Descent into Avernus
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Screamer A duergar screamer is a construct that uses sonic energy to grind rock into dust. Duergar accused of spreading gossip or plotting against their superiors are trapped within one of
these devices, their beards shorn and their ongoing agony channeled into psionic energy that powers the screamer. Duergar Screamer
Medium construct, lawful evil
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Duodrone Duodrones can perform two tasks at once and often oversee monodrone work groups. They are slightly more skeptical of strangers than monodrones are. Modron Duodrone Medium Construct
Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes two Clockwork Blade attacks.
Clockwork Blade. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Monodrone A monodrone can perform one simple task at a time and can relay a single message of up to forty-eight words. Monodrone
Medium construct, lawful neutral
Armor Class 15 (natural armor
the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tridrone Tridrones are shaped like inverted pyramids. They lead lesser modrons in battle. Tridrone
Medium construct, lawful neutral
Armor Class 15 (natural armor)
Hit Points 16 (3d8 + 3
disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack. The tridrone makes three fist attacks or three javelin attacks.
Fist. Melee Weapon Attack: +3 to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Quadrone Astute combatants, quadrones serve as artillery and field officers in the regiments of modron armies. Quadrone
Medium construct, lawful neutral
Armor Class 16 (natural armor)
Hit
.
Disintegration. If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack. The quadrone makes two fist attacks or four
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unexpected situations, they’re quick to seek duodrones for help.
Julie Dillon
Modron Monodrone Medium Construct, Lawful Neutral
AC 15 Initiative +2 (12)
HP 5 (1d8 + 1)
Speed 30 ft., Fly 30 ft
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 10
Languages Modron
CR 1/8 (XP 25; PB +2)
Traits
Disintegration. If the modron dies, it disintegrates into dust, leaving behind
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Tridrone Tridrones oversee lesser modrons and lead them in battle. They’re suspicious of any data provided by non-modrons. Modron Tridrone Medium Construct, Lawful Neutral
AC 15 Initiative
disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes three Clockwork Spear attacks.
Clockwork Spear. Melee or Ranged Attack Roll: +3, reach
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Quadrone Quadrones are among the most relatable modrons—and those most likely to go rogue. Modron Quadrone Medium Construct, Lawful Neutral
AC 16 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed
disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes four Slam attacks or four Gears Launcher attacks.
Slam. Melee Attack Roll: +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Duodrone The blocky duodrones supervise units of monodrones and can perform up to two tasks at a time. Duodrone
Medium construct, lawful neutral
Armor Class 15 (natural armor)
Hit Points 11
disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack. The duodrone makes two fist attacks or two javelin attacks.
Fist. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the construct’s inner supports and mechanisms can be glimpsed.
Emberosa. This female
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Heralds of Dust remnant* Humanoid 4 Hound archon Celestial 4 Mind’s Eye matter smith* Humanoid 5 Athar null* Humanoid 5 Cranium rat squeaker swarm Aberration 5 Fated shaker* Humanoid 5 Time dragon
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Caldron Magen Caldron magen are powerful bodyguards that stretch their limbs and spit acid in defense of those they protect. JOHN TEDRICK Caldron Magen Caldron Magen Medium Construct, Unaligned
AC
Perception 14
Languages Understands Common plus two other languages but can’t speak
CR 4 (XP 1,100; PB +2)
Traits
Disintegration. If the magen dies, it disintegrates into dust, leaving behind
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Magen Virvos Magen Medium Construct, Unaligned
AC 21Initiative +3 (13)
HP 110 (17d8 + 34)
Speed 30 ft., Fly 20 ft. (hover)
Ability Score MOD SAVE
Str 12 +1 +1
Dex 10 +0 +0
Disintegration. If the magen dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has Advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pentadrone Pentadrones oversee Mechanus’s worker populace and can improvise in response to new situations. Pentadrone
Large construct, lawful neutral
Armor Class 16 (natural armor)
Hit Points
. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack. The pentadrone makes five arm attacks.
Arm. Melee
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Terran Magen Medium Construct, Unaligned
AC 21Initiative +3 (13)
HP 121 (22d8 + 22)
Speed 30 ft., Fly 20 ft. (hover)
Ability Score MOD SAVE
Str 16 +3 +3
Dex 10 +0 +0
Disintegration. If the magen dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has Advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Pentadrone Pentadrones oversee and protect contingents of lesser modrons. They’re quick to call lengthy meetings with other modrons when making decisions. Modron Pentadrone Large Construct
)
Traits
Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes five Slam attacks or five
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
diagnostic data to decatons. Octons have eight mechanical tentacles which they use to manipulate objects and defend themselves, spinning them in a bludgeoning whirlwind. Octon Modron Large Construct
on initiative checks.
Disintegration. If the octon dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack. The octon makes three Tentacle attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
summarizes the coffers’ contents: Coffer Contents 1 Three vials of human blood, three strips of flesh, and a pouch of bone dust (animate dead) 2 Iron filings (antimagic field) 3 Three patches of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
attack against that creature.
Duergar Screamer A duergar screamer uses sonic energy to grind rock into dust and to hurl invaders to the ground. Duergar Screamer
Medium Construct (Dwarf), Any
Construct (Dwarf), Any Alignment
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (-2)
CON
12 (+1)
INT
5 (-3)
WIS
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
.
Disintegration. If the septon dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack. The septon makes four Tentacle attacks and uses Lightning
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
can’t they take a joke, they’ll blame you for disrupting the lawful working of the multiverse then try to measure how much your powdered bones weigh. ”
–Morte
Nonaton Modron Large Construct
.
Disintegration. If the nonaton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack. The nonaton makes three Arm attacks and uses Pillar of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of its ten eyes, synchronizing them to deadly effect. Decaton Modron Large Construct, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 30 ft
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
62. Stone Juggernaut This area is a dead end — in more ways than one. 62A. “Awaken Napaka!” This hall is choked with dust and cobwebs. Up ahead, flickering lights dimly illuminate a larger hall
rollers. The construct fills the height and width of the hall and barrels toward you at alarming speed.
All creatures present must roll initiative. On its turn, the juggernaut rolls down the hallway
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
animated coffin* lurches along, carrying a reverently laid corpse to its crypt. The Construct approaches the characters and silently petitions them to escort it to its destination. 7 1d4 zombies
, bloated and riddled with holes, shuffle up to the characters and each expel a swarm of rot grubs† at their feet. All the creatures are hostile toward the characters. 8 A Heralds of Dust exorcist* works
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Maxime Minard
Colossus Gargantuan Construct (Titan), Unaligned
AC 23 Initiative +16 (26)
HP 553 (27d20 + 270)
Speed 60 ft.
Ability Score Mod Save
Str 30 +10 +10
Dex 11
Hit Points by this beam disintegrates into dust, leaving behind any magic items it was wearing or carrying.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
innocent snickering
Hexton Modron Huge Construct, Typically Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 209 (22d12 + 66)
Speed 40 ft., fly 40 ft. (hover)
STR
19 (+4)
DEX
16
in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the hexton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Disintegration trait results in the replica falling into a pile of parts — gears, plates, screws, and wires — rather than turning to dust. Each collapsed modron also spits out a six-inch-diameter magically
in the areas where they appear. 1. Out of Service Opening the secret door reveals a hallway leading to this area. The dust in the hallway is thick, disturbed only by tiny vermin that have settled into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
usable as an arcane focus. Maddgoth took the spellbooks from scores of dead wizards and used them to construct the desk and chair for himself. Any character who examines the furniture can quickly
with an arcane focus activates it. The mirror’s reflective surface turns to liquid for 1 minute when touched by either a construct or an object serving as an arcane focus. A creature can reach into the






