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Returning 35 results for 'being beings diffusing care rarest'.
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Monsters
Lorwyn: First Light
mountains. They sometimes lend their brawn to smaller species who have something interesting to offer in return.
Giants
The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering
their homeland in search of wondrous things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and
Monsters
Lorwyn: First Light
wield this wild magic to devastating effect.
Giants
The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous things or simply a place to
rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of boggarts, kithkin, elves, and
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is beautiful and I
Monsters
Fizban's Treasury of Dragons
the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and
else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is beautiful and I love gazing upon it, but I
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
; Instead, aggressive, stronger creatures register to the lizardfolk as fearsome beings to be avoided if possible. If such creatures attack, lizardfolk flee, fighting only if cornered. Lizardfolk aren
, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Villains From Nylea’s perspective, her desires are benign, but her unwillingness to favor sapient beings over wild animals and plants sometimes makes her a figure of menace. Those who dwell
uses magic on fields near the border of the forest, creating animated plants to drive off farmers.
5 A scout has taken to hunting and eating sapient beings. What could have caused this gruesome
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Villains From Nylea’s perspective, her desires are benign, but her unwillingness to favor sapient beings over wild animals and plants sometimes makes her a figure of menace. Those who dwell
uses magic on fields near the border of the forest, creating animated plants to drive off farmers.
5 A scout has taken to hunting and eating sapient beings. What could have caused this gruesome
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Villains From Nylea’s perspective, her desires are benign, but her unwillingness to favor sapient beings over wild animals and plants sometimes makes her a figure of menace. Those who dwell
uses magic on fields near the border of the forest, creating animated plants to drive off farmers.
5 A scout has taken to hunting and eating sapient beings. What could have caused this gruesome
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
"}
Trait
1
I seek no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
afterlife they seek. The faithful of Kelemvor provide people with peaceful transitions into the care of the Lord of the Dead. They help the dying put their affairs in order, and they officiate at funeral
there also exist undead that aren’t evil, such as the baelnorn, which the elves consider holy. Kelemvor’s devotees seek the end of such beings regardless of that fact.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
afterlife they seek. The faithful of Kelemvor provide people with peaceful transitions into the care of the Lord of the Dead. They help the dying put their affairs in order, and they officiate at funeral
there also exist undead that aren’t evil, such as the baelnorn, which the elves consider holy. Kelemvor’s devotees seek the end of such beings regardless of that fact.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Trait
1 I seek no company other than my own, for no one else can compete with me.
2 If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3 The
I wait to meet one, I hone them on other creatures.
8 I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals d6 Ideal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Trait
1 I seek no company other than my own, for no one else can compete with me.
2 If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3 The
I wait to meet one, I hone them on other creatures.
8 I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals d6 Ideal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
beings who witness it, then reanimates them as zombies. Larissa avoids rival riverboat captain Nathan Timothy and his ship, Virago, as well as the swampy domain of Souragne, where she learned her
those in my care are my home, and I’ll risk my life to protect them.” Flaw. “I’ve seen terrors but have risen above them. I can triumph over any evil—except my past.” Adventures with Larissa Snowmane
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
beings who witness it, then reanimates them as zombies. Larissa avoids rival riverboat captain Nathan Timothy and his ship, Virago, as well as the swampy domain of Souragne, where she learned her
those in my care are my home, and I’ll risk my life to protect them.” Flaw. “I’ve seen terrors but have risen above them. I can triumph over any evil—except my past.” Adventures with Larissa Snowmane
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
beings who witness it, then reanimates them as zombies. Larissa avoids rival riverboat captain Nathan Timothy and his ship, Virago, as well as the swampy domain of Souragne, where she learned her
those in my care are my home, and I’ll risk my life to protect them.” Flaw. “I’ve seen terrors but have risen above them. I can triumph over any evil—except my past.” Adventures with Larissa Snowmane
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
afterlife they seek. The faithful of Kelemvor provide people with peaceful transitions into the care of the Lord of the Dead. They help the dying put their affairs in order, and they officiate at funeral
there also exist undead that aren’t evil, such as the baelnorn, which the elves consider holy. Kelemvor’s devotees seek the end of such beings regardless of that fact.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Trait
1 I seek no company other than my own, for no one else can compete with me.
2 If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3 The
I wait to meet one, I hone them on other creatures.
8 I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals d6 Ideal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blood of Vol Everyone has a spark of divinity. Find that power within. Death is the end, Dolurrh is oblivion, and if the gods exist, they are cruel. Stand with those you care for; all we have is this
and suffering? The Blood of Vol teaches that we all have the potential to become divine beings—and that death is a curse, designed to kill you before you can unlock the divinity within you. The Blood
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blood of Vol Everyone has a spark of divinity. Find that power within. Death is the end, Dolurrh is oblivion, and if the gods exist, they are cruel. Stand with those you care for; all we have is this
and suffering? The Blood of Vol teaches that we all have the potential to become divine beings—and that death is a curse, designed to kill you before you can unlock the divinity within you. The Blood
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Giants Wandering Beings of Majesty Habitat: Planar (Feywild); Treasure: Arcana The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous
things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blood of Vol Everyone has a spark of divinity. Find that power within. Death is the end, Dolurrh is oblivion, and if the gods exist, they are cruel. Stand with those you care for; all we have is this
and suffering? The Blood of Vol teaches that we all have the potential to become divine beings—and that death is a curse, designed to kill you before you can unlock the divinity within you. The Blood
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Giants Wandering Beings of Majesty Habitat: Planar (Feywild); Treasure: Arcana The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous
things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Giants Wandering Beings of Majesty Habitat: Planar (Feywild); Treasure: Arcana The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous
things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
. Tsien Seu-Mei. Voiceless Tsien Seu-Mei is made entirely of teeth and has the statistics of a ghoul. She wishes to eat a delicious dessert or care for one of the fish of the Gemstone Gardens. She often
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
. Tsien Seu-Mei. Voiceless Tsien Seu-Mei is made entirely of teeth and has the statistics of a ghoul. She wishes to eat a delicious dessert or care for one of the fish of the Gemstone Gardens. She often
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
. Tsien Seu-Mei. Voiceless Tsien Seu-Mei is made entirely of teeth and has the statistics of a ghoul. She wishes to eat a delicious dessert or care for one of the fish of the Gemstone Gardens. She often
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gender, as well as one or two key personality traits. Although they resemble humanoid beings, genies are elemental spirits given physical form. They don’t mate with other genies or produce genie
genies into service. Decadent Nobility. Noble genies are the rarest of their kind. They are used to getting what they want, and have learned to trade their ability to grant wishes to attain the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gender, as well as one or two key personality traits. Although they resemble humanoid beings, genies are elemental spirits given physical form. They don’t mate with other genies or produce genie
genies into service. Decadent Nobility. Noble genies are the rarest of their kind. They are used to getting what they want, and have learned to trade their ability to grant wishes to attain the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
posit the ancient giants failed in their responsibility to care for the lesser peoples of the worlds. Instead of tending the worlds Annam made and guiding their inhabitants toward greater wisdom and
every chapter: Stewardship. We are custodians of the worlds, not rulers, and we work to preserve what has been entrusted to our care. Protection. Smaller and weaker peoples deserve our protection, not
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gender, as well as one or two key personality traits. Although they resemble humanoid beings, genies are elemental spirits given physical form. They don’t mate with other genies or produce genie
genies into service. Decadent Nobility. Noble genies are the rarest of their kind. They are used to getting what they want, and have learned to trade their ability to grant wishes to attain the






