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Returning 35 results for 'being belial diffusing cause rain'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
tempest is always at the center of a storm 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Living Storm"} miles in diameter. Heavy precipitation in the form of either rain or snow
falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing. In addition, strong winds swirl
Elder Tempest
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
storm 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Living Storm"} miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly
obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
In addition, strong winds swirl in the area covered by the storm. The
Storm Giant Quintessent
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
can take a lair action to cause one of the following effects; the giant can't use the same effect two rounds in a row:
The giant creates a thunderclap centered on a point anywhere in its lair. Each
protected from the wind.
Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes rivers and streams to fill or overflow their banks; snow
Monsters
Bigby Presents: Glory of the Giants
cloud up to 30 feet and cause one of the following effects in a 30-foot-radius, 120-foot-high cylinder directly below it; the scion can’t choose the same effect two rounds in a row:
Acid Rain
’s not particularly interested in Humanoids or other little creatures—either in conversing with them or in protecting them from harm it might cause.
If the scion is threatened, it unleashes
Magic Items
Mythic Odysseys of Theros
within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s Guide) or calming a storm. In either
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
loopholes and exceptions that can cause any legal dealings to drag out for years before a resolution is reached. Belial and his underlings also administer the procedure that determines the fate of
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
loopholes and exceptions that can cause any legal dealings to drag out for years before a resolution is reached. Belial and his underlings also administer the procedure that determines the fate of
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
loopholes and exceptions that can cause any legal dealings to drag out for years before a resolution is reached. Belial and his underlings also administer the procedure that determines the fate of
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Mischief table to see what trouble the wynlings cause. Market Mischief d4 Event 1 A fire at Xungoon Family Seafood causes the stall’s right leg to collapse. The stall is now crooked. 2 Two dozen vanilla
buns are missing from Vada’s Otherworldly Goods. A trail of powdered sugar leads to Tyenmo Noodle Bowl. 3 A rain of persimmons pelts either the Tyenmo or the Xungoon shop. The owners are battered but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Mischief table to see what trouble the wynlings cause. Market Mischief d4 Event 1 A fire at Xungoon Family Seafood causes the stall’s right leg to collapse. The stall is now crooked. 2 Two dozen vanilla
buns are missing from Vada’s Otherworldly Goods. A trail of powdered sugar leads to Tyenmo Noodle Bowl. 3 A rain of persimmons pelts either the Tyenmo or the Xungoon shop. The owners are battered but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Mischief table to see what trouble the wynlings cause. Market Mischief d4 Event 1 A fire at Xungoon Family Seafood causes the stall’s right leg to collapse. The stall is now crooked. 2 Two dozen vanilla
buns are missing from Vada’s Otherworldly Goods. A trail of powdered sugar leads to Tyenmo Noodle Bowl. 3 A rain of persimmons pelts either the Tyenmo or the Xungoon shop. The owners are battered but
Monsters
Fizban's Treasury of Dragons
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
antics sometimes cause avalanches that threaten nearby villages.
5
An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Elder Tempest Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder tempests assume the shape of serpents that slither through the
sky. They drown the land beneath them with rain and stab the earth with lances of lightning. Punishing winds scream around them as they fly, feeding the chaos they create. Elder Tempest
Gargantuan
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Tempest Terrifying storms manifest in the body of the elder tempest. A being carved from clouds, wind, rain, and lightning, the elder tempest assumes the shape of a serpent that slithers
through the sky. The tempest drowns the land beneath it with rain and stabs the earth with lances of lightning. Punishing winds scream around it as it flies, feeding the chaos it creates. Elder Tempest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Tempest Terrifying storms manifest in the body of the elder tempest. A being carved from clouds, wind, rain, and lightning, the elder tempest assumes the shape of a serpent that slithers
through the sky. The tempest drowns the land beneath it with rain and stabs the earth with lances of lightning. Punishing winds scream around it as it flies, feeding the chaos it creates. Elder Tempest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Elder Tempest Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder tempests assume the shape of serpents that slither through the
sky. They drown the land beneath them with rain and stab the earth with lances of lightning. Punishing winds scream around them as they fly, feeding the chaos they create. Elder Tempest
Gargantuan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Elder Tempest Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder tempests assume the shape of serpents that slither through the
sky. They drown the land beneath them with rain and stab the earth with lances of lightning. Punishing winds scream around them as they fly, feeding the chaos they create. Elder Tempest
Gargantuan
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Tempest Terrifying storms manifest in the body of the elder tempest. A being carved from clouds, wind, rain, and lightning, the elder tempest assumes the shape of a serpent that slithers
through the sky. The tempest drowns the land beneath it with rain and stabs the earth with lances of lightning. Punishing winds scream around it as it flies, feeding the chaos it creates. Elder Tempest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
danger. During the storm, any checks made to resolve hazards or manage the ship are made with disadvantage. Evocation These ferocious storms are wracked with thunderbolts, driving sheets of acid rain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ability activates) equal to half your sorcerer level. Storm Guide At 6th level, you gain the ability to subtly control the weather around you. If it is raining, you can use an action to cause the rain to
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ability activates) equal to half your sorcerer level. Storm Guide At 6th level, you gain the ability to subtly control the weather around you. If it is raining, you can use an action to cause the rain to
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
danger. During the storm, any checks made to resolve hazards or manage the ship are made with disadvantage. Evocation These ferocious storms are wracked with thunderbolts, driving sheets of acid rain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
danger. During the storm, any checks made to resolve hazards or manage the ship are made with disadvantage. Evocation These ferocious storms are wracked with thunderbolts, driving sheets of acid rain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ability activates) equal to half your sorcerer level. Storm Guide At 6th level, you gain the ability to subtly control the weather around you. If it is raining, you can use an action to cause the rain to
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
been ruined by fire. Her eyes burn with a furious white light that can cause creatures looking upon her to burst into flame. Dis. Dis, the second layer of the Nine Hells, is a labyrinth of canyons wedged
his emissaries work tirelessly to foster evil schemes in the Material Plane. Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
altitude of 500 feet at 8 miles per hour (80 feet per round). During its turn, a creature in the control chamber who is attuned to the Labyrinth Funnel can cause the tower to ascend or descend 100 feet
surrounding the tower creates light wind and occasional rain in a 5-mile radius. Every day, there is a 10 percent chance the storm spikes in intensity to become a full thunderstorm with strong winds and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
altitude of 500 feet at 8 miles per hour (80 feet per round). During its turn, a creature in the control chamber who is attuned to the Labyrinth Funnel can cause the tower to ascend or descend 100 feet
surrounding the tower creates light wind and occasional rain in a 5-mile radius. Every day, there is a 10 percent chance the storm spikes in intensity to become a full thunderstorm with strong winds and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
altitude of 500 feet at 8 miles per hour (80 feet per round). During its turn, a creature in the control chamber who is attuned to the Labyrinth Funnel can cause the tower to ascend or descend 100 feet
surrounding the tower creates light wind and occasional rain in a 5-mile radius. Every day, there is a 10 percent chance the storm spikes in intensity to become a full thunderstorm with strong winds and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
caused the explosion. I saw those halflings burned alive! I saw them!” Jezrynne doesn’t know what the “puppet” hurled to cause the fireball. She took her eyes off the thing during the chaos and doesn’t
: “Right after the explosion, I ducked behind a rain barrel. Then I heard a ‘plop’ and found this in the barrel.” Martem produces a necklace of fireballs with two beads remaining and a broken clasp. As






