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Returning 35 results for 'being believe diffusing courage reality'.
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classes
Player’s Handbook
Strive for the Heights of Heroism
Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage
their companions, so they’re all ready when destiny calls.
These paladins share the following tenets:
Endeavor to be known by your deeds.
Face hardships with courage.
Inspire others to strive for glory.
Monsters
Planescape: Adventures in the Multiverse
action)Members of the Mind’s Eye believe the power to transcend the multiverse lies in every individual. Matter smiths harness this innate power to reshape reality in Sigil’s Great Foundry
Monsters
The Wild Beyond the Witchlight
the world can be spared from evil by those who have enough courage to stand against it.
Alignment. Lawful good.
Personality Trait. “I try to see the good in people, but I won’t give
individuals who believe that good must triumph over evil. Its members are also my friends.”
Flaw. “I am prepared—my friends might say too prepared—to sacrifice myself for the greatest
Oath of the Ancients
Legacy
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Classes
Player’s Handbook (2014)
the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage
. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
classes
Tasha’s Cauldron of Everything
Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they’re all
glorious deeds, not words.
Challenges Are but Tests. Face hardships with courage, and encourage your allies to face them with you.
Hone the Body. Like raw stone, your body must be worked so its potential
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Path of Light
The Path of Light
We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your
body and your mind. You are the tool you will use to change reality. The Path of Light is the faith of the kalashtar and has few followers in Khorvaire. A Lightspeaker seeks to change reality—in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Path of Light
The Path of Light
We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your
body and your mind. You are the tool you will use to change reality. The Path of Light is the faith of the kalashtar and has few followers in Khorvaire. A Lightspeaker seeks to change reality—in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Path of Light
The Path of Light
We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your
body and your mind. You are the tool you will use to change reality. The Path of Light is the faith of the kalashtar and has few followers in Khorvaire. A Lightspeaker seeks to change reality—in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Path of Light We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your body and your mind. You
are the tool you will use to change reality. Practiced by many kalashtar, the Path of Light seeks to change reality by first bringing change within, using meditation to focus the mind and athletic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Path of Light We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your body and your mind. You
are the tool you will use to change reality. Practiced by many kalashtar, the Path of Light seeks to change reality by first bringing change within, using meditation to focus the mind and athletic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Path of Light We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your body and your mind. You
are the tool you will use to change reality. Practiced by many kalashtar, the Path of Light seeks to change reality by first bringing change within, using meditation to focus the mind and athletic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash
lurks in a vast, empty pocket of psychic quasi-reality called the Endless Void. The characters must navigate the Briny Maze—overcoming its dangers and negotiating with potential allies—before reaching the Endless Void and confronting the fanatics as well as a psychic refraction of Ilvaash.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash
lurks in a vast, empty pocket of psychic quasi-reality called the Endless Void. The characters must navigate the Briny Maze—overcoming its dangers and negotiating with potential allies—before reaching the Endless Void and confronting the fanatics as well as a psychic refraction of Ilvaash.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash
lurks in a vast, empty pocket of psychic quasi-reality called the Endless Void. The characters must navigate the Briny Maze—overcoming its dangers and negotiating with potential allies—before reaching the Endless Void and confronting the fanatics as well as a psychic refraction of Ilvaash.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
any other thing, and the gods have been real for a very long time. The people of Theros believe them to be divine, ageless, and all-powerful, and therefore they are. A single individual can’t do
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
any other thing, and the gods have been real for a very long time. The people of Theros believe them to be divine, ageless, and all-powerful, and therefore they are. A single individual can’t do
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
any other thing, and the gods have been real for a very long time. The people of Theros believe them to be divine, ageless, and all-powerful, and therefore they are. A single individual can’t do
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spellcasters to interact with the world’s underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls. At these places, spells
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spellcasters to interact with the world’s underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls. At these places, spells
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spellcasters to interact with the world’s underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls. At these places, spells
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but
altered reality. As such, venturing beneath the surface of Eberron can lead you to a network of caverns and passages, and if you find the right passage, it can take you to fantastic and deadly places inhabited by fiends, aberrations, and other children of Khyber. Planes of Existence View Larger Version
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Eight. He later became trapped in the dread realm of Barovia, where he lost his spellbook and staff as well as his grip on reality and wandered adrift for some time. Alustriel trusts Mordenkainen
and respects his gumption, even though he occasionally embarks on tasks that outstrip his capabilities. The real Mordenkainen doesn’t appear in this adventure, though the characters likely believe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but
altered reality. As such, venturing beneath the surface of Eberron can lead you to a network of caverns and passages, and if you find the right passage, it can take you to fantastic and deadly places inhabited by fiends, aberrations, and other children of Khyber. Planes of Existence View Larger Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
from Eberron has ever explored the moons. None can say whether they are lifeless rocks or thriving worlds in their own right. Some sages believe that the moons are actually connected to the planes, or
Khyber contains a host of demiplanes: tiny pockets of reality that exist within the underworld. As such, venturing below the surface of Eberron can lead you to a network of caverns and passages… but if you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but
altered reality. As such, venturing beneath the surface of Eberron can lead you to a network of caverns and passages, and if you find the right passage, it can take you to fantastic and deadly places inhabited by fiends, aberrations, and other children of Khyber. Planes of Existence View Larger Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
from Eberron has ever explored the moons. None can say whether they are lifeless rocks or thriving worlds in their own right. Some sages believe that the moons are actually connected to the planes, or
Khyber contains a host of demiplanes: tiny pockets of reality that exist within the underworld. As such, venturing below the surface of Eberron can lead you to a network of caverns and passages… but if you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
from Eberron has ever explored the moons. None can say whether they are lifeless rocks or thriving worlds in their own right. Some sages believe that the moons are actually connected to the planes, or
Khyber contains a host of demiplanes: tiny pockets of reality that exist within the underworld. As such, venturing below the surface of Eberron can lead you to a network of caverns and passages… but if you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
followers of Gorm, a god of justice, storms, and war. Members of this tight-knit fellowship value bravery, honesty, and justice tempered by mercy. They view storms as holy and believe thunder to be Gorm’s
seasons. Courage, adaptability, and wit are paramount to the Warriors of Madarua, and these traits have served them well—within the underground city, this faction is outnumbered only by the Cult of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
followers of Gorm, a god of justice, storms, and war. Members of this tight-knit fellowship value bravery, honesty, and justice tempered by mercy. They view storms as holy and believe thunder to be Gorm’s
seasons. Courage, adaptability, and wit are paramount to the Warriors of Madarua, and these traits have served them well—within the underground city, this faction is outnumbered only by the Cult of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Eight. He later became trapped in the dread realm of Barovia, where he lost his spellbook and staff as well as his grip on reality and wandered adrift for some time. Alustriel trusts Mordenkainen
and respects his gumption, even though he occasionally embarks on tasks that outstrip his capabilities. The real Mordenkainen doesn’t appear in this adventure, though the characters likely believe
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
followers of Gorm, a god of justice, storms, and war. Members of this tight-knit fellowship value bravery, honesty, and justice tempered by mercy. They view storms as holy and believe thunder to be Gorm’s
seasons. Courage, adaptability, and wit are paramount to the Warriors of Madarua, and these traits have served them well—within the underground city, this faction is outnumbered only by the Cult of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Eight. He later became trapped in the dread realm of Barovia, where he lost his spellbook and staff as well as his grip on reality and wandered adrift for some time. Alustriel trusts Mordenkainen
and respects his gumption, even though he occasionally embarks on tasks that outstrip his capabilities. The real Mordenkainen doesn’t appear in this adventure, though the characters likely believe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, not from faith. Cults driven by madness have a warped view of reality. A cultist might believe aberrations are a higher form of life and that the daelkyr will elevate mortals. Other cultists may not
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, not from faith. Cults driven by madness have a warped view of reality. A cultist might believe aberrations are a higher form of life and that the daelkyr will elevate mortals. Other cultists may not
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, not from faith. Cults driven by madness have a warped view of reality. A cultist might believe aberrations are a higher form of life and that the daelkyr will elevate mortals. Other cultists may not
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of






