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Returning 35 results for 'being bellowing diffusing claimed races'.
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Monsters
Storm King's Thunder
thumb have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to
claimed the scepter and the throne. Even with the throne’s magic at her command, she feels adrift. Serissa wants to reach out to the small folk for help in finding her father, because she knows that
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next.
&mdash
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
often translate them into titles, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races.
Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
notable deeds or actions. For example, Garurt translates as “axe,” a name given to a lizardfolk warrior who defeated an orc and claimed his foe’s weapon. A lizardfolk who likes to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had
been settled by the elves. Each place that Gruumsh wanted had already been claimed. The other gods laughed at Gruumsh, but he responded with a furious bellow. Grasping his mighty spear, he laid waste to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had
been settled by the elves. Each place that Gruumsh wanted had already been claimed. The other gods laughed at Gruumsh, but he responded with a furious bellow. Grasping his mighty spear, he laid waste to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had
been settled by the elves. Each place that Gruumsh wanted had already been claimed. The other gods laughed at Gruumsh, but he responded with a furious bellow. Grasping his mighty spear, he laid waste to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Blood Will Tell Half-orcs ultimately owe their plight to the deity Gruumsh, the creator of the orcs. Legend has it that when Gruumsh discovered all the territories of the world had been claimed by
other races, he swore the orcs would avenge themselves by taking what they wanted by force. The great orc hordes continue to do just that today, appearing periodically from out of the wilderness to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Blood Will Tell Half-orcs ultimately owe their plight to the deity Gruumsh, the creator of the orcs. Legend has it that when Gruumsh discovered all the territories of the world had been claimed by
other races, he swore the orcs would avenge themselves by taking what they wanted by force. The great orc hordes continue to do just that today, appearing periodically from out of the wilderness to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Waterdeep, in particular, is a melting pot of races from all over Faerûn. Outside these communities, however, people have much less tolerance for strangers, as folk tend to feel safer among their own
kind. Small towns and villages dominated by humans tend to have few if any nonhumans, with most dwarves, elves, and halflings preferring to live in their own settlements, far from human-claimed lands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Blood Will Tell Half-orcs ultimately owe their plight to the deity Gruumsh, the creator of the orcs. Legend has it that when Gruumsh discovered all the territories of the world had been claimed by
other races, he swore the orcs would avenge themselves by taking what they wanted by force. The great orc hordes continue to do just that today, appearing periodically from out of the wilderness to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Waterdeep, in particular, is a melting pot of races from all over Faerûn. Outside these communities, however, people have much less tolerance for strangers, as folk tend to feel safer among their own
kind. Small towns and villages dominated by humans tend to have few if any nonhumans, with most dwarves, elves, and halflings preferring to live in their own settlements, far from human-claimed lands
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Waterdeep, in particular, is a melting pot of races from all over Faerûn. Outside these communities, however, people have much less tolerance for strangers, as folk tend to feel safer among their own
kind. Small towns and villages dominated by humans tend to have few if any nonhumans, with most dwarves, elves, and halflings preferring to live in their own settlements, far from human-claimed lands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, with the wider world. Sylvan counterparts of the sun elves and moon elves, wood elves eschew the cities and strongholds of their kin in favor of living close to nature. Wood elves have not claimed a
elves don’t come across members of other races. Adventurers, diplomats, couriers, and those who pursue similar professions are the exceptions, traveling far outside their sylvan domains and meeting a wide
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the world. Their hut villages thrive in forbidding grottoes, half-sunken ruins, and watery caverns.
Territorial Xenophobes. Lizardfolk deal and trade with other races only rarely. Fiercely
creatures, they kill when it is expedient and do whatever it takes to survive.
Lizardfolk rarely stray beyond their claimed hunting grounds. Any creature that enters their territory is fair game to be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the world. Their hut villages thrive in forbidding grottoes, half-sunken ruins, and watery caverns.
Territorial Xenophobes. Lizardfolk deal and trade with other races only rarely. Fiercely
creatures, they kill when it is expedient and do whatever it takes to survive.
Lizardfolk rarely stray beyond their claimed hunting grounds. Any creature that enters their territory is fair game to be
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, with the wider world. Sylvan counterparts of the sun elves and moon elves, wood elves eschew the cities and strongholds of their kin in favor of living close to nature. Wood elves have not claimed a
elves don’t come across members of other races. Adventurers, diplomats, couriers, and those who pursue similar professions are the exceptions, traveling far outside their sylvan domains and meeting a wide
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the world. Their hut villages thrive in forbidding grottoes, half-sunken ruins, and watery caverns.
Territorial Xenophobes. Lizardfolk deal and trade with other races only rarely. Fiercely
creatures, they kill when it is expedient and do whatever it takes to survive.
Lizardfolk rarely stray beyond their claimed hunting grounds. Any creature that enters their territory is fair game to be
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, with the wider world. Sylvan counterparts of the sun elves and moon elves, wood elves eschew the cities and strongholds of their kin in favor of living close to nature. Wood elves have not claimed a
elves don’t come across members of other races. Adventurers, diplomats, couriers, and those who pursue similar professions are the exceptions, traveling far outside their sylvan domains and meeting a wide
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warlords of Droaam Droaam is home to a vast array of creatures. Many of these races maintain isolated enclaves: the medusa city of Cazhaak Draal, the harpy flights of the Byeshk Mountains, the
intelligent creatures — to govern other regions. Within Droaam, any creature that commands the loyalty of a band and has successfully claimed and held territory can call itself a warlord, but only a small
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warlords of Droaam Droaam is home to a vast array of creatures. Many of these races maintain isolated enclaves: the medusa city of Cazhaak Draal, the harpy flights of the Byeshk Mountains, the
intelligent creatures — to govern other regions. Within Droaam, any creature that commands the loyalty of a band and has successfully claimed and held territory can call itself a warlord, but only a small
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warlords of Droaam Droaam is home to a vast array of creatures. Many of these races maintain isolated enclaves: the medusa city of Cazhaak Draal, the harpy flights of the Byeshk Mountains, the
intelligent creatures — to govern other regions. Within Droaam, any creature that commands the loyalty of a band and has successfully claimed and held territory can call itself a warlord, but only a small
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in peril. In the wake of Hekaton’s disappearance, turmoil engulfed his court. After nearly a month of waiting for him to come back, Serissa reluctantly claimed her father’s throne at Imperator
have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to outdo
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in peril. In the wake of Hekaton’s disappearance, turmoil engulfed his court. After nearly a month of waiting for him to come back, Serissa reluctantly claimed her father’s throne at Imperator
have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to outdo
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in peril. In the wake of Hekaton’s disappearance, turmoil engulfed his court. After nearly a month of waiting for him to come back, Serissa reluctantly claimed her father’s throne at Imperator
have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to outdo
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
as mountains. Since that time, many lesser races have attained greatness and themselves fallen into obscurity. Few hints of the giants’ once-great empire have survived the relentless accumulation of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
as mountains. Since that time, many lesser races have attained greatness and themselves fallen into obscurity. Few hints of the giants’ once-great empire have survived the relentless accumulation of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
, scarred gnoll with a spiky crest of black spines, and eyes that burn with emerald flame. His armor is a patchwork of shields and breastplates claimed from fallen foes, and decorated by those foes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
, scarred gnoll with a spiky crest of black spines, and eyes that burn with emerald flame. His armor is a patchwork of shields and breastplates claimed from fallen foes, and decorated by those foes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
as mountains. Since that time, many lesser races have attained greatness and themselves fallen into obscurity. Few hints of the giants’ once-great empire have survived the relentless accumulation of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
, scarred gnoll with a spiky crest of black spines, and eyes that burn with emerald flame. His armor is a patchwork of shields and breastplates claimed from fallen foes, and decorated by those foes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carousing companion, Gondolo. Together, they thought they’d soon be living the high life on distant shores. Within a few months, they’d squandered most of Faroul’s cash at the dinosaur races and were in
debt to numerous bookies and several merchant princes. The only thing they have to show for their months of debauchery is a flatulent racing triceratops named Zongo. They purchased it for the races






