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Returning 35 results for 'being beneath diffusing combat roving'.
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Monsters
Forgotten Realms: Adventures in Faerûn
a bulky, humpbacked spider with two short arms beneath its head. An aranea can shape-shift into a humanoid form or into a multiarmed humanoid-spider hybrid. Araneas live in insular communities, such
as the Spider Swamp in Calimshan, where they create beautiful objects that express their artistry and which are sometimes traded to other communities. Most araneas prefer to avoid combat, befuddling
Monsters
Strixhaven: A Curriculum of Chaos
False Appearance. If the groff is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the groff move or act, that creature must
unoccupied space.Many a Strixhaven student wandering the bayou has stepped on a seemingly mundane patch of moss—only to discover that it was the back of a hungry groff lurking beneath the
Monsters
The Wild Beyond the Witchlight
reveal his face to others, but the visage beneath is that of a grim, hideously scarred gladiator.
Alignment. Chaotic evil.
Personality Trait. “I speak with the flames and razor-sharp edges of
better comes along.”
Flaw. “I don’t have a single friend I can count on.”
Combat Notes
Warduke likes to hit things with his sword; it’s as simple as that.
League of
Backgrounds
Guildmasters’ Guide to Ravnica
coins
Feature: Undercity Paths
You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren’t in combat, you
of my parents is an elite assassin, a member of the Ochran.
2
I learned combat from a kraul.
3
I know a medusa who is stationed in the guildhall.
4
I had a torrid romance with a
Monsters
Fizban's Treasury of Dragons
Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon
temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea, but the dragon is too proud
Monsters
Fizban's Treasury of Dragons
ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon
with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea
classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes.
Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
.
Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of
Monsters
Fizban's Treasury of Dragons
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
bullywugs arrive shortly after the first wave is defeated. They make a grand show of battling the characters, and Arrp grins at the king whenever he is effective in combat. Wave 3. Gulpa’Gor (bullywug
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
bullywugs arrive shortly after the first wave is defeated. They make a grand show of battling the characters, and Arrp grins at the king whenever he is effective in combat. Wave 3. Gulpa’Gor (bullywug
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this room unmolested. 24b. Peek-a-Boo Two nothics cower beneath mounds of rotting tapestries piled against the east wall. The nothics sheepishly observe passersby and avoid combat. 24c. Rotting Refuse
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath the water, freezing or capsizing the ship, then picking off the crew at his leisure. If the adventurers try to sneak away with Maccath, the sorcerer’s absence is noticed by the kobolds and ice toads
within a day. If Arauthator was beaten in combat and forced to retreat, he will not pursue Frostskimmr as the characters sail away. The adventurers and the crew might see the dragon shadowing them in the far distance, but Arauthator is too proud and fearful to face the party again.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beneath the water, freezing or capsizing the ship, then picking off the crew at his leisure. If the adventurers try to sneak away with Maccath, the sorcerer’s absence is noticed by the kobolds and ice toads
within a day. If Arauthator was beaten in combat and forced to retreat, he will not pursue Frostskimmr as the characters sail away. The adventurers and the crew might see the dragon shadowing them in the far distance, but Arauthator is too proud and fearful to face the party again.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath the water, freezing or capsizing the ship, then picking off the crew at his leisure. If the adventurers try to sneak away with Maccath, the sorcerer’s absence is noticed by the kobolds and ice toads
within a day. If Arauthator was beaten in combat and forced to retreat, he will not pursue Frostskimmr as the characters sail away. The adventurers and the crew might see the dragon shadowing them in the far distance, but Arauthator is too proud and fearful to face the party again.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this room unmolested. 24b. Peek-a-Boo Two nothics cower beneath mounds of rotting tapestries piled against the east wall. The nothics sheepishly observe passersby and avoid combat. 24c. Rotting Refuse
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beneath the water, freezing or capsizing the ship, then picking off the crew at his leisure. If the adventurers try to sneak away with Maccath, the sorcerer’s absence is noticed by the kobolds and ice toads
within a day. If Arauthator was beaten in combat and forced to retreat, he will not pursue Frostskimmr as the characters sail away. The adventurers and the crew might see the dragon shadowing them in the far distance, but Arauthator is too proud and fearful to face the party again.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath the water, freezing or capsizing the ship, then picking off the crew at his leisure. If the adventurers try to sneak away with Maccath, the sorcerer’s absence is noticed by the kobolds and ice toads
within a day. If Arauthator was beaten in combat and forced to retreat, he will not pursue Frostskimmr as the characters sail away. The adventurers and the crew might see the dragon shadowing them in the far distance, but Arauthator is too proud and fearful to face the party again.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this room unmolested. 24b. Peek-a-Boo Two nothics cower beneath mounds of rotting tapestries piled against the east wall. The nothics sheepishly observe passersby and avoid combat. 24c. Rotting Refuse
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beneath the water, freezing or capsizing the ship, then picking off the crew at his leisure. If the adventurers try to sneak away with Maccath, the sorcerer’s absence is noticed by the kobolds and ice toads
within a day. If Arauthator was beaten in combat and forced to retreat, he will not pursue Frostskimmr as the characters sail away. The adventurers and the crew might see the dragon shadowing them in the far distance, but Arauthator is too proud and fearful to face the party again.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
bullywugs arrive shortly after the first wave is defeated. They make a grand show of battling the characters, and Arrp grins at the king whenever he is effective in combat. Wave 3. Gulpa’Gor (bullywug
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
.
Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the lower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carving of a mountain, beneath which a large stylized eye looks down on a line of dwarf warriors.
Monsters. Five enlarged duergar occupy the 10-foot spaces in front of the carving, examining the
occupants of this area are tenuous allies. The duergar attack anyone they don’t recognize, and the xorn assist as best they can. If the duergar are defeated, the xorn disengage from combat on their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the monsters swoop down and attack. In the second round of combat, an insane earth elemental rises from the stone floor and joins the fight. The stream that flows through the cave originates from a
naturally formed culvert in the northeast wall, beneath the ledge. The stream is only 3 feet deep. The crystal formations growing throughout the cave are large enough for characters to hide behind
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
humanoids. A warforged can focus its mind on its body as it rests, adjusting its shape and form to assume one of a few defensive postures. A warforged who expects heavy combat might focus on durability, while during a time of peace they might be content to adopt a lighter, less aggressive form.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the monsters swoop down and attack. In the second round of combat, an insane earth elemental rises from the stone floor and joins the fight. The stream that flows through the cave originates from a
naturally formed culvert in the northeast wall, beneath the ledge. The stream is only 3 feet deep. The crystal formations growing throughout the cave are large enough for characters to hide behind
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
humanoids. A warforged can focus its mind on its body as it rests, adjusting its shape and form to assume one of a few defensive postures. A warforged who expects heavy combat might focus on durability, while during a time of peace they might be content to adopt a lighter, less aggressive form.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carving of a mountain, beneath which a large stylized eye looks down on a line of dwarf warriors.
Monsters. Five enlarged duergar occupy the 10-foot spaces in front of the carving, examining the
occupants of this area are tenuous allies. The duergar attack anyone they don’t recognize, and the xorn assist as best they can. If the duergar are defeated, the xorn disengage from combat on their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
humanoids. A warforged can focus its mind on its body as it rests, adjusting its shape and form to assume one of a few defensive postures. A warforged who expects heavy combat might focus on durability, while during a time of peace they might be content to adopt a lighter, less aggressive form.






