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Returning 35 results for 'being best daring compacted reflection'.
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Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Backgrounds
Ghosts of Saltmarsh
table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.
d8
Tale
1
Lobster
throw this salt over your shoulder. (Lawful)
3
Daring. The richest bounty goes to those who risk everything. (Chaotic)
4
Plunder. Take all that you can and leave nothing for the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
cultist activity in the area is located at the Thunder Cliffs. Valdi Estapaar is the best person in Leilon to counsel the characters on finding passage to the Thunder Cliffs. Use the bullet points below to
the Thunder Cliffs within the next tenday. The first is Stands in Tar, a jovial if slightly off-kilter tabaxi. She is known for her recklessness, but her daring has also earned her a reputation for
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
cultist activity in the area is located at the Thunder Cliffs. Valdi Estapaar is the best person in Leilon to counsel the characters on finding passage to the Thunder Cliffs. Use the bullet points below to
the Thunder Cliffs within the next tenday. The first is Stands in Tar, a jovial if slightly off-kilter tabaxi. She is known for her recklessness, but her daring has also earned her a reputation for
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
cultist activity in the area is located at the Thunder Cliffs. Valdi Estapaar is the best person in Leilon to counsel the characters on finding passage to the Thunder Cliffs. Use the bullet points below to
the Thunder Cliffs within the next tenday. The first is Stands in Tar, a jovial if slightly off-kilter tabaxi. She is known for her recklessness, but her daring has also earned her a reputation for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
. According to them, all the natural resources of the world exist for mortals to turn them into objects of great beauty. Gold dwarves don’t want the most of everything; they want the best. Their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Carnival’s best-known attractions include the following troupers (along with the stat blocks they use): Tindal the Barker. Tindal, the Carnival’s cynical, fast-talking lead barker (mage), tours the grounds
with visitors. At their last stop, he reveals his own uniqueness as the Amazing Soul-less Man: he casts no reflection and claims to lack a soul. Alti the Werehare. A quick-tongued rapper and dancer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
. According to them, all the natural resources of the world exist for mortals to turn them into objects of great beauty. Gold dwarves don’t want the most of everything; they want the best. Their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Carnival’s best-known attractions include the following troupers (along with the stat blocks they use): Tindal the Barker. Tindal, the Carnival’s cynical, fast-talking lead barker (mage), tours the grounds
with visitors. At their last stop, he reveals his own uniqueness as the Amazing Soul-less Man: he casts no reflection and claims to lack a soul. Alti the Werehare. A quick-tongued rapper and dancer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
. According to them, all the natural resources of the world exist for mortals to turn them into objects of great beauty. Gold dwarves don’t want the most of everything; they want the best. Their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Carnival’s best-known attractions include the following troupers (along with the stat blocks they use): Tindal the Barker. Tindal, the Carnival’s cynical, fast-talking lead barker (mage), tours the grounds
with visitors. At their last stop, he reveals his own uniqueness as the Amazing Soul-less Man: he casts no reflection and claims to lack a soul. Alti the Werehare. A quick-tongued rapper and dancer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city will be pulled down into the River Styx and bound to the Nine Hells forever. Lulu tries her best to serve as the party’s guide in Avernus, but the hollyphant’s memories are fragmented. It
careful, for devil deals, demon lords, and Tiamat’s rage number among the multiverse’s greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city will be pulled down into the River Styx and bound to the Nine Hells forever. Lulu tries her best to serve as the party’s guide in Avernus, but the hollyphant’s memories are fragmented. It
careful, for devil deals, demon lords, and Tiamat’s rage number among the multiverse’s greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city will be pulled down into the River Styx and bound to the Nine Hells forever. Lulu tries her best to serve as the party’s guide in Avernus, but the hollyphant’s memories are fragmented. It
careful, for devil deals, demon lords, and Tiamat’s rage number among the multiverse’s greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
community of gnome tinkerers, who present their best ideas to the dragon in hopes of being funded.
7 A community of stone giants believes an adult copper dragon is a key figure in a prophecy—and the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
community of gnome tinkerers, who present their best ideas to the dragon in hopes of being funded.
7 A community of stone giants believes an adult copper dragon is a key figure in a prophecy—and the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
community of gnome tinkerers, who present their best ideas to the dragon in hopes of being funded.
7 A community of stone giants believes an adult copper dragon is a key figure in a prophecy—and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to each character about once per session of play. Over time, you might want to award inspiration more or less often, at a rate that works best for your table. You might use the same rate for
ghouls, but you can reward the character’s daring maneuver with inspiration. Such a reward tells the players that you want them to embrace swashbuckling action. This approach is great for campaigns that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to each character about once per session of play. Over time, you might want to award inspiration more or less often, at a rate that works best for your table. You might use the same rate for
ghouls, but you can reward the character’s daring maneuver with inspiration. Such a reward tells the players that you want them to embrace swashbuckling action. This approach is great for campaigns that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to each character about once per session of play. Over time, you might want to award inspiration more or less often, at a rate that works best for your table. You might use the same rate for
ghouls, but you can reward the character’s daring maneuver with inspiration. Such a reward tells the players that you want them to embrace swashbuckling action. This approach is great for campaigns that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
answers, “Prepare to be disappointed.”) “What is the best way to make money?” (The clockwork creatures are particularly pleased if a risky endeavor, including running a franchise, is mentioned.) If fully
creatures do not know why Lottie did this. “It is best not to cross Lottie. She destroys all who dare rise against her.” If the creatures believe the characters’ cause is just (or at least coincidentally
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale. d8 Tale 1 Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster. 2 It
salt over your shoulder. (Lawful) 3 Daring. The richest bounty goes to those who risk everything. (Chaotic) 4 Plunder. Take all that you can and leave nothing for the scavengers. (Evil) 5 Balance. Do






