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Returning 35 results for 'being beyond diffusing cost relative'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
so on.
Pleasurable people and things make life easier for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
table, though a seller might ask for a service rather than coin as payment. If a magic item incorporates an item that has a purchase cost in the Player’s Handbook (such as a weapon or a suit of armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
decreases, any hit points beyond its new hit point maximum are lost. Whenever its relative size increases, any damage that it has taken remains and is subtracted from its new hit point maximum.
feet tall relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 2 (450 XP) and the following statistical changes: The homunculus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
decreases, any hit points beyond its new hit point maximum are lost. Whenever its relative size increases, any damage that it has taken remains and is subtracted from its new hit point maximum.
feet tall relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 2 (450 XP) and the following statistical changes: The homunculus
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
, making a bargain for a musical gift in addition to your life and freedom, but at what cost? QUICK BUILD You can make a bard quickly by following these suggestions. First, Charisma should be your
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
, while poring over tomes of forbidden lore, a brilliant student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
decreases, any hit points beyond its new hit point maximum are lost. Whenever its relative size increases, any damage that it has taken remains and is subtracted from its new hit point maximum.
feet tall relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 2 (450 XP) and the following statistical changes: The homunculus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
table, though a seller might ask for a service rather than coin as payment. If a magic item incorporates an item that has a purchase cost in the Player’s Handbook (such as a weapon or a suit of armor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
table, though a seller might ask for a service rather than coin as payment. If a magic item incorporates an item that has a purchase cost in the Player’s Handbook (such as a weapon or a suit of armor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the city of Sigil, while the reverse side shows the Outlands. These maps and the landmarks they depict aren’t to scale, as both Sigil and the Outlands are vast and ever-changing, making them beyond
the scope of traditional cartographic methods. Nevertheless, the location of places relative to one another prove useful as characters navigate these surreal locales. The adventure tells you when to show these maps to your players.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the city of Sigil, while the reverse side shows the Outlands. These maps and the landmarks they depict aren’t to scale, as both Sigil and the Outlands are vast and ever-changing, making them beyond
the scope of traditional cartographic methods. Nevertheless, the location of places relative to one another prove useful as characters navigate these surreal locales. The adventure tells you when to show these maps to your players.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the city of Sigil, while the reverse side shows the Outlands. These maps and the landmarks they depict aren’t to scale, as both Sigil and the Outlands are vast and ever-changing, making them beyond
the scope of traditional cartographic methods. Nevertheless, the location of places relative to one another prove useful as characters navigate these surreal locales. The adventure tells you when to show these maps to your players.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statistics of a normal violet faerie dragon. Whenever Otto’s relative size decreases, any hit points beyond its new hit point maximum are lost. Whenever Otto’s relative size increases, any damage that Otto has taken remains and is subtracted from its new hit point maximum.
the castle, the faerie dragon is 12 feet long relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 3 (700 XP) and the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statistics of a normal violet faerie dragon. Whenever Otto’s relative size decreases, any hit points beyond its new hit point maximum are lost. Whenever Otto’s relative size increases, any damage that Otto has taken remains and is subtracted from its new hit point maximum.
the castle, the faerie dragon is 12 feet long relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 3 (700 XP) and the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statistics of a normal violet faerie dragon. Whenever Otto’s relative size decreases, any hit points beyond its new hit point maximum are lost. Whenever Otto’s relative size increases, any damage that Otto has taken remains and is subtracted from its new hit point maximum.
the castle, the faerie dragon is 12 feet long relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 3 (700 XP) and the following
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
for a good or service, collect Gold Pieces equal to its cost from that player. Quest. This section contains a quest unique to the location. Most take place in the keep, though some encourage the characters to venture beyond its walls. Each quest can be completed only once.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
for a good or service, collect Gold Pieces equal to its cost from that player. Quest. This section contains a quest unique to the location. Most take place in the keep, though some encourage the characters to venture beyond its walls. Each quest can be completed only once.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
most iconic means of air travel in Khorvaire, ferrying the wealthy and elite across the Five Nations and beyond. Though airships have become marginally more common since their introduction a few years
ago, a fully operational air cruiser is still an impressive sight. Lyrandar Air Cruiser Summary AC: 16 Crew: 10 HP: 600 Passengers: 40 Damage Threshold: 20 Cargo: 2 tons Speed: 10 mph (Fly Speed 100 ft. [hover]) Cost: 50,000 GP
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
most iconic means of air travel in Khorvaire, ferrying the wealthy and elite across the Five Nations and beyond. Though airships have become marginally more common since their introduction a few years
ago, a fully operational air cruiser is still an impressive sight. Lyrandar Air Cruiser Summary AC: 16 Crew: 10 HP: 600 Passengers: 40 Damage Threshold: 20 Cargo: 2 tons Speed: 10 mph (Fly Speed 100 ft. [hover]) Cost: 50,000 GP
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
for a good or service, collect Gold Pieces equal to its cost from that player. Quest. This section contains a quest unique to the location. Most take place in the keep, though some encourage the characters to venture beyond its walls. Each quest can be completed only once.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
most iconic means of air travel in Khorvaire, ferrying the wealthy and elite across the Five Nations and beyond. Though airships have become marginally more common since their introduction a few years
ago, a fully operational air cruiser is still an impressive sight. Lyrandar Air Cruiser Summary AC: 16 Crew: 10 HP: 600 Passengers: 40 Damage Threshold: 20 Cargo: 2 tons Speed: 10 mph (Fly Speed 100 ft. [hover]) Cost: 50,000 GP
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone Outskirts The quarries, mines, mushroom fields, and forges of Blingdenstone are located outside the settlement, accessible by tunnels and passages beyond the main gate. Trade caravans
time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone Outskirts The quarries, mines, mushroom fields, and forges of Blingdenstone are located outside the settlement, accessible by tunnels and passages beyond the main gate. Trade caravans
time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone Outskirts The quarries, mines, mushroom fields, and forges of Blingdenstone are located outside the settlement, accessible by tunnels and passages beyond the main gate. Trade caravans
time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and the cult of scientific advancement at any cost. The harsh landscape feeds into this with both brutal cold and deadly creatures. Are the “whales” the mighty steamships of Ludendorf hunt for food
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and the cult of scientific advancement at any cost. The harsh landscape feeds into this with both brutal cold and deadly creatures. Are the “whales” the mighty steamships of Ludendorf hunt for food
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and the cult of scientific advancement at any cost. The harsh landscape feeds into this with both brutal cold and deadly creatures. Are the “whales” the mighty steamships of Ludendorf hunt for food
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Rank The divine beings of the multiverse are often categorized according to their relative cosmic power. Some gods who are worshiped on multiple worlds have a different rank on each world
of nature and mortal life, such as agriculture, the sun, and death. Greater deities are ultimately beyond mortal understanding, and they’re often known by different names across regions, cultures, and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
suffer disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is






