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Returning 35 results for 'being binds diffusing capture reaction'.
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Monsters
The Wild Beyond the Witchlight
, Strongheart can use his reaction to impose disadvantage on the attack roll, provided he is carrying a shield.Strongheart is a fearless seeker of justice, risking his life to ensure that good triumphs over
commanding it to halt). He tries to capture and imprison evildoers, slaying them only if they cannot be apprehended.
Valor's Call
The noble adventuring party known as Valor’s Call was founded
Magic Items
Princes of the Apocalypse
levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of the feather
is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack.
Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or a shield. Roll the die, and add the number
turns. Vigilant Defender Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or a shield. Roll the die, and add the number
turns. Vigilant Defender Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or a shield. Roll the die, and add the number
turns. Vigilant Defender Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid’s persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest. You can use the
through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with this feature, you can’t
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid’s persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest. You can use the
through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with this feature, you can’t
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid’s persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest. You can use the
through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with this feature, you can’t
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers — or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
pole a keelboat toward Sloobludop (or away from the town if it has been attacked; see the end of this chapter). If the characters have not been to Sloobludop, the kuo-toa might try to capture them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers — or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
pole a keelboat toward Sloobludop (or away from the town if it has been attacked; see the end of this chapter). If the characters have not been to Sloobludop, the kuo-toa might try to capture them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
such a creature or what binds it to this place. The answers — if any there be — lie within its lair. Misty Forest West of the High Moor but heavily influenced by it, the Misty Forest draws its name from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
been encountered before, it is likely that the yuan-ti have prepared a special ambush at the end of the pursuit. Capture, Not Kill The objective of the yuan-ti as a race is to conquer and enslave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers — or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
pole a keelboat toward Sloobludop (or away from the town if it has been attacked; see the end of this chapter). If the characters have not been to Sloobludop, the kuo-toa might try to capture them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
been encountered before, it is likely that the yuan-ti have prepared a special ambush at the end of the pursuit. Capture, Not Kill The objective of the yuan-ti as a race is to conquer and enslave
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
been encountered before, it is likely that the yuan-ti have prepared a special ambush at the end of the pursuit. Capture, Not Kill The objective of the yuan-ti as a race is to conquer and enslave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
such a creature or what binds it to this place. The answers — if any there be — lie within its lair. Misty Forest West of the High Moor but heavily influenced by it, the Misty Forest draws its name from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
such a creature or what binds it to this place. The answers — if any there be — lie within its lair. Misty Forest West of the High Moor but heavily influenced by it, the Misty Forest draws its name from
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a formality, an official stamp on what was already in their hearts. Oath of Devotion Uphold the Ideals of Justice and Order
The Oath of Devotion binds Paladins to the ideals of justice and order
you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a formality, an official stamp on what was already in their hearts. Oath of Devotion Uphold the Ideals of Justice and Order
The Oath of Devotion binds Paladins to the ideals of justice and order
you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a formality, an official stamp on what was already in their hearts. Oath of Devotion Uphold the Ideals of Justice and Order
The Oath of Devotion binds Paladins to the ideals of justice and order
you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast the spell is wasted, but any resources used to cast it aren’t expended. Soul Drain. Creatures within 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast the spell is wasted, but any resources used to cast it aren’t expended. Soul Drain. Creatures within 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast the spell is wasted, but any resources used to cast it aren’t expended. Soul Drain. Creatures within 1
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
teakettle to entice them to approach. If a character comes within 5 feet of the slit, the mephit exhales a 15-foot Cone of harmless steam and snickers at the character’s reaction. If the characters
.
Two Kuo-Toa Marauders scrawl rupestrian gibberish on the walls of this run-down barrack. The Hostile kuo-toa fight the characters on sight, hoping to capture them alive and hold them in the prison
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
teakettle to entice them to approach. If a character comes within 5 feet of the slit, the mephit exhales a 15-foot Cone of harmless steam and snickers at the character’s reaction. If the characters
.
Two Kuo-Toa Marauders scrawl rupestrian gibberish on the walls of this run-down barrack. The Hostile kuo-toa fight the characters on sight, hoping to capture them alive and hold them in the prison
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
teakettle to entice them to approach. If a character comes within 5 feet of the slit, the mephit exhales a 15-foot Cone of harmless steam and snickers at the character’s reaction. If the characters
.
Two Kuo-Toa Marauders scrawl rupestrian gibberish on the walls of this run-down barrack. The Hostile kuo-toa fight the characters on sight, hoping to capture them alive and hold them in the prison
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
effect of the levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
effect of the levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
effect of the levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
Jallizanx hangs back to cast spells and hurl venom globes. If the kakkuus are defeated and Jallizanx is plainly losing the fight, Jallizanx teleports away and doesn’t return. If the characters capture
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
Jallizanx hangs back to cast spells and hurl venom globes. If the kakkuus are defeated and Jallizanx is plainly losing the fight, Jallizanx teleports away and doesn’t return. If the characters capture






