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races
their own kind. However, wyrd gnomes don’t always birth more wyrd gnomes, and their communities and families have gnomes of other varieties within them.
Given the collective prescient power of
individual moves to a wyrd gnome community, they take the clan’s name of the household that adopts them, or they create a new one if they relocate as an adult.
Example Clan Names: Alkuper, Begynn, Gingercrick, Goldenlock, Istovash, Kunnian, Murena, Muliget, Sadrienn, Turvalis.
feats
Astarion's Book of Hungers
Origin Feat
You gain the following benefits.
Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or flask. These liquids
Proficiency Bonus, and you recover all expended uses when you finish a Long Rest.
Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former vampire master
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walkThe ki-rin can take 3 legendary actions, choosing from the options
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
Monsters
Curse of Strahd
present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it
giving the devil his heart's desire, I bring salvation to him and his land.”
Bond. “I love the creatures I create, including my beautiful golems and mongrelfolk.”
Flaw. “I can't be corrupted. My
Monsters
Van Richten’s Guide to Ravenloft
Actions). The juggernaut recharges Deadly Shaping and uses it.Relentless juggernauts are massive brutes that thirst for carnage. Their presence twists the world around them, allowing them to create
its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it into a monster.
5
The killer used its body to contain an evil entity
Species
Van Richten’s Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
.
Heir of Hags
One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
have changed over time.
Some yuan-ti add more sibilants to their birth names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yuan-ti Names Yuan-ti names have meanings that have been passed down through the generations, although spellings and inflections have changed over time. Some yuan-ti add more sibilants to their birth
names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy can more easily pronounce the name in this altered form. An adopted name of this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yuan-ti Names Yuan-ti names have meanings that have been passed down through the generations, although spellings and inflections have changed over time. Some yuan-ti add more sibilants to their birth
names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy can more easily pronounce the name in this altered form. An adopted name of this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yuan-ti Names Yuan-ti names have meanings that have been passed down through the generations, although spellings and inflections have changed over time. Some yuan-ti add more sibilants to their birth
names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy can more easily pronounce the name in this altered form. An adopted name of this
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to run. A Mysterious Stranger Offers a Quest d8 Objective 1 Recover a particular item 2 Find and return with an NPC or monster 3 Slay a terrible monster or NPC 4 Guard a person while they perform
a ritual 5 Create an accurate map of part of the dungeon 6 Discover secret lore hidden in the dungeon 7 Destroy an object 8 Sanctify part of the dungeon to a god of good The Mysterious Stranger’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to run. A Mysterious Stranger Offers a Quest d8 Objective 1 Recover a particular item 2 Find and return with an NPC or monster 3 Slay a terrible monster or NPC 4 Guard a person while they perform
a ritual 5 Create an accurate map of part of the dungeon 6 Discover secret lore hidden in the dungeon 7 Destroy an object 8 Sanctify part of the dungeon to a god of good The Mysterious Stranger’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to run. A Mysterious Stranger Offers a Quest d8 Objective 1 Recover a particular item 2 Find and return with an NPC or monster 3 Slay a terrible monster or NPC 4 Guard a person while they perform
a ritual 5 Create an accurate map of part of the dungeon 6 Discover secret lore hidden in the dungeon 7 Destroy an object 8 Sanctify part of the dungeon to a god of good The Mysterious Stranger’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
create characters from the Carnival, consider asking them the following questions.
What sets you apart from your birth family? Do you have a unique talent or inborn ability? Do you display a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
create characters from the Carnival, consider asking them the following questions.
What sets you apart from your birth family? Do you have a unique talent or inborn ability? Do you display a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
create characters from the Carnival, consider asking them the following questions.
What sets you apart from your birth family? Do you have a unique talent or inborn ability? Do you display a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed by its creator’s wrath.
2 Recover a god’s weapon that has been stolen by another god’s champion in an attempt to frame the weapon’s owner for cruel acts.
3 Wrest back a god’s weapon
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
.” Don’t feel bound by an encounter chain. Let the characters’ decisions and actions drive the story. You can change the order in which encounters happen, remove encounters you don’t need, or create new
recover the gold, which takes another 2d6 days. Once the gold is recovered, the villain moves forward with a master plan as detailed in the introduction. If the characters are still alive, they could oppose the villain by stealing the gold from the villain’s lair.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
.” Don’t feel bound by an encounter chain. Let the characters’ decisions and actions drive the story. You can change the order in which encounters happen, remove encounters you don’t need, or create new
recover the gold, which takes another 2d6 days. Once the gold is recovered, the villain moves forward with a master plan as detailed in the introduction. If the characters are still alive, they could oppose the villain by stealing the gold from the villain’s lair.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed by its creator’s wrath.
2 Recover a god’s weapon that has been stolen by another god’s champion in an attempt to frame the weapon’s owner for cruel acts.
3 Wrest back a god’s weapon
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Divination spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Divination spells
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen






