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Druid
Legacy
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Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaseous Form Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a bit of gauze)
Duration: Concentration, up to 1 hour
A willing creature
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaseous Form Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a bit of gauze)
Duration: Concentration, up to 1 hour
A willing creature
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaseous Form Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a bit of gauze)
Duration: Concentration, up to 1 hour
A willing creature
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaseous Form Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a bit of gauze)
Duration: Concentration, up to 1 hour
A willing creature
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaseous Form Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a bit of gauze)
Duration: Concentration, up to 1 hour
A willing creature
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaseous Form Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a bit of gauze)
Duration: Concentration, up to 1 hour
A willing creature
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight
of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in the worlds of D&D, but they are rare and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight
of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in the worlds of D&D, but they are rare and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight
of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in the worlds of D&D, but they are rare and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Keen Smell. The werebear has advantage on Wisdom (Perception
humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Keen Smell. The werebear has advantage on Wisdom (Perception
humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Keen Smell. The werebear has advantage on Wisdom (Perception
humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
north half of the room, an elderly male duergar carrying an iron cane and an ear horn sits in a stone rocking chair next to a pile of iron molds and clamps.
Iron Bars. The south half of the room
him, he plays dumb and is not the least bit helpful. A lesser restoration spell or similar magic can restore Ghorso’s hearing, for which he is not the least bit grateful. “Now I can hear every
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
side—we share a belief that the Cult of the Dragon must be stopped. I need to know what they’re carrying in those wagons and where they’re taking it. Will you help me find out? We can do it tonight
already knows, but she needed to find out what the characters know. She pumps them for every bit of information they’re willing to share while offering little in return except confirmation of what
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clenched fist, if you get my meaning.
—Bigby
Trust me when I tell you that the cat was every bit as annoyed as you were, my friend.
—Diancastra
Grinning Cat Large Fey, Typically Chaotic Neutral
grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Dawn Carlos
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
side—we share a belief that the Cult of the Dragon must be stopped. I need to know what they’re carrying in those wagons and where they’re taking it. Will you help me find out? We can do it tonight
already knows, but she needed to find out what the characters know. She pumps them for every bit of information they’re willing to share while offering little in return except confirmation of what
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
north half of the room, an elderly male duergar carrying an iron cane and an ear horn sits in a stone rocking chair next to a pile of iron molds and clamps.
Iron Bars. The south half of the room
him, he plays dumb and is not the least bit helpful. A lesser restoration spell or similar magic can restore Ghorso’s hearing, for which he is not the least bit grateful. “Now I can hear every
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clenched fist, if you get my meaning.
—Bigby
Trust me when I tell you that the cat was every bit as annoyed as you were, my friend.
—Diancastra
Grinning Cat Large Fey, Typically Chaotic Neutral
grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Dawn Carlos
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
side — we share a belief that the Cult of the Dragon must be stopped. I need to know what they’re carrying in those wagons and where they’re taking it. Will you help me find out? We can do it tonight
, she already knows, but she needed to find out what the characters know. She pumps them for every bit of information they’re willing to share while offering little in return except confirmation of what
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
north half of the room, an elderly male duergar carrying an iron cane and an ear horn sits in a stone rocking chair next to a pile of iron molds and clamps.
Iron Bars. The south half of the room
him, he plays dumb and is not the least bit helpful. A lesser restoration spell or similar magic can restore Ghorso’s hearing, for which he is not the least bit grateful. “Now I can hear every
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
side—we share a belief that the Cult of the Dragon must be stopped. I need to know what they’re carrying in those wagons and where they’re taking it. Will you help me find out? We can do it tonight
already knows, but she needed to find out what the characters know. She pumps them for every bit of information they’re willing to share while offering little in return except confirmation of what
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
side — we share a belief that the Cult of the Dragon must be stopped. I need to know what they’re carrying in those wagons and where they’re taking it. Will you help me find out? We can do it tonight
, she already knows, but she needed to find out what the characters know. She pumps them for every bit of information they’re willing to share while offering little in return except confirmation of what






