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Returning 35 results for 'being bitter diffusing combat realize'.
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Monsters
Bigby Presents: Glory of the Giants
, sometimes turn to the worship of the demon lord Kostchtchie. In the myths of these giants, Kostchtchie was once a frost giant of such tremendous might that he slew a demon lord in single combat
strength and ferocious bloodlust. The giants’ muscles expand, their arms extend past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants
Equipment
Combat
Utility
Whimsy
4
6
5
Despite its overall nutritiousness, the bitter grittiness of the mouse tree nut often precludes it from being eaten as a snack by most folk
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer
;
FEATURE: BY POPULAR DEMAND
You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
liking to you.
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in
Monsters
Curse of Strahd
Ambusher. During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn't had a turn yet.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
Backgrounds
Baldur’s Gate: Descent into Avernus
entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some
skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, consideration, and attempts to engage in actions that don’t involve combat. The lizardfolk’s greatest fear is the sahuagin, and the sooner the characters realize this fact, the better. The lizardfolk population
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
domain has become twisted and bitter. Plants are wilted, denizens are vicious, and the climate bears the cold bite of winter. The Gardener no longer eschews violence and seeks to vent their fury on the characters.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
domain has become twisted and bitter. Plants are wilted, denizens are vicious, and the climate bears the cold bite of winter. The Gardener no longer eschews violence and seeks to vent their fury on the characters.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
domain has become twisted and bitter. Plants are wilted, denizens are vicious, and the climate bears the cold bite of winter. The Gardener no longer eschews violence and seeks to vent their fury on the characters.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, consideration, and attempts to engage in actions that don’t involve combat. The lizardfolk’s greatest fear is the sahuagin, and the sooner the characters realize this fact, the better. The lizardfolk population
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, consideration, and attempts to engage in actions that don’t involve combat. The lizardfolk’s greatest fear is the sahuagin, and the sooner the characters realize this fact, the better. The lizardfolk population
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cultists in and around the temple are Chaotic Evil and fight to the death. The cultists attack if they realize the characters are enemies. The temple’s large size and tall piles of rubble mean the sounds
of combat in one area don’t alert cultists in other areas. Doors. The interior doors are made of wood and are unlocked. Light. During the day, the interior spaces are illuminated with Bright Light
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cultists in and around the temple are Chaotic Evil and fight to the death. The cultists attack if they realize the characters are enemies. The temple’s large size and tall piles of rubble mean the sounds
of combat in one area don’t alert cultists in other areas. Doors. The interior doors are made of wood and are unlocked. Light. During the day, the interior spaces are illuminated with Bright Light
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cultists in and around the temple are Chaotic Evil and fight to the death. The cultists attack if they realize the characters are enemies. The temple’s large size and tall piles of rubble mean the sounds
of combat in one area don’t alert cultists in other areas. Doors. The interior doors are made of wood and are unlocked. Light. During the day, the interior spaces are illuminated with Bright Light
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, soon after they’re in position or their plan is in motion, they realize they’re no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
, as detailed in “Fighting the Brightguard” and “Fighting the Silent Roar” below. Whichever enemies the characters face here, the stakes are too high for their foes to surrender or flee. Aerial Combat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, soon after they’re in position or their plan is in motion, they realize they’re no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
, as detailed in “Fighting the Brightguard” and “Fighting the Silent Roar” below. Whichever enemies the characters face here, the stakes are too high for their foes to surrender or flee. Aerial Combat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, soon after they’re in position or their plan is in motion, they realize they’re no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
, as detailed in “Fighting the Brightguard” and “Fighting the Silent Roar” below. Whichever enemies the characters face here, the stakes are too high for their foes to surrender or flee. Aerial Combat
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of these giants, Kostchtchie was once a frost giant of such tremendous might that he slew a demon lord in single combat, claimed its Abyssal realm for himself, and now waits for other frost giants to
past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants’ souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of these giants, Kostchtchie was once a frost giant of such tremendous might that he slew a demon lord in single combat, claimed its Abyssal realm for himself, and now waits for other frost giants to
past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants’ souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of these giants, Kostchtchie was once a frost giant of such tremendous might that he slew a demon lord in single combat, claimed its Abyssal realm for himself, and now waits for other frost giants to
past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants’ souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, each one emerging from its corresponding megalith. If combat breaks out, these six korreds help Argantle capture the characters for questioning. The other korred clan leaders are Budoc of Flint, Azil of
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behalf of the group. When creatures that are already engaged in battle realize they’re likely to lose, they usually try to exit that battle. A monster is likely to flee if either of the following is true
combat offers to surrender or proposes some sort of exchange. If one side wants to parley in the middle of combat and the other side agrees, you can suspend the Initiative order for some interaction. If the two sides don’t come to an agreement, pick up the Initiative order where it left off.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behalf of the group. When creatures that are already engaged in battle realize they’re likely to lose, they usually try to exit that battle. A monster is likely to flee if either of the following is true
combat offers to surrender or proposes some sort of exchange. If one side wants to parley in the middle of combat and the other side agrees, you can suspend the Initiative order for some interaction. If the two sides don’t come to an agreement, pick up the Initiative order where it left off.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behalf of the group. When creatures that are already engaged in battle realize they’re likely to lose, they usually try to exit that battle. A monster is likely to flee if either of the following is true
combat offers to surrender or proposes some sort of exchange. If one side wants to parley in the middle of combat and the other side agrees, you can suspend the Initiative order for some interaction. If the two sides don’t come to an agreement, pick up the Initiative order where it left off.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, each one emerging from its corresponding megalith. If combat breaks out, these six korreds help Argantle capture the characters for questioning. The other korred clan leaders are Budoc of Flint, Azil of
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) transform into specters under Olanthius’s command and join him on his hunt. Olanthius is an extraordinarily powerful foe for 9th-level characters. Fortunately, the characters can avoid combat with the death
knight once they realize he’s willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the






