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Magic Items
Dungeon Master’s Guide
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
Book of Vile Darkness
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Magic Items
Dungeon Master’s Guide (2014)
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
Gnome
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Species
Basic Rules (2014)
gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses, jeweler&rsquo
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Deck of Many Things
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Magic Items
Basic Rules (2014)
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
Magic Items
Keys from the Golden Vault
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
settling nearby. The former keep has been reborn as the Sacred Stone Monastery, now home to a reclusive order of mysterious monks (actually earth cultists in disguise) who spend their days in meditation
and rigorous exercises of self-discipline. Few people in the area have heard of the Sacred Stone order. No one in the region knows the truth: the monastery now serves as the surface headquarters of the Black Earth cult and guards access to the unholy vaults of the Temple of Black Earth below.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge
Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave. A mysterious villain known as the Black Spider controls a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wreckage and debris scoured clean by the oozes.
This area once contained a stockade fashioned from zurkhwood and trillimac fungi. Here, the deep gnomes kept their deep rothé (Underdark cattle). The place
west wall. Dozens of ooze creatures — black puddings, gray oozes, and ochre jellies — inhabit this cavern. However, they don’t attack intruders unless they are harmed or commanded to do so by the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying spears and ornate jugs. The ceiling is painted to look like a clear blue sky. A small bejeweled cockroach rests atop a sarcophagus of black basalt in the middle of the room. A two-foot-diameter
). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warm, dry, and brightly lit. The source of the light and the heat is a raging fire contained within a bowl-shaped basin in the center of the chamber. Natural gas escaping through holes in the basin
matching benches, and two 9-foot-tall stone slabs stained with blood and grease. Atop the southernmost slab are neat stacks of plates and goblets made of beaten copper, all green and black with age
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disappears while contained in an antimagic field. No other magic has any effect on it. If the skull sees any creature other than the real Halaster in the room, it screams, “You’re not me!” When this
room. 45b. Halaster’s Study Desk. A black crystal desk covered with melted candles and empty ink jars stands in the middle of the room.
Chair. Behind the desk, attached to a thin iron chain and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult of the Black Earth The earth cult worships the implacable strength and unyielding resistance of elemental earth. Cultists seek the power to destroy the works of civilization with landslides
living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Golorr from where it was hidden inside its lair, and the beholder is convinced that the Black Network is behind the theft. The beholder is caught up in the unbreakable grip of its own paranoia. It sees
compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Black Rose, glares from of a tangle of charred thorns in this cover by Chase Stone.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Dragonlance, the dragon ampersand, Player’s Handbook, Monster
under international intellectual property treaties. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Pelham Greene, Shauna Narciso, Emi Tanji, Greg Tito, Anna Vo
Product Marketing Manager: Chris Lindsay
Brand Manager: Shelly Mazzanoble
Editorial Assistance: Orion D. Black
Special Thanks: Holly
and around the world under international intellectual property treaties. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of grayish marble with black veins, and three amber sarcophagi standing in alcoves. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see
. The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar). West Sarcophagus. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
of the Sacred Stone,” which sages across Faerûn have never heard of because it’s merely a cover for the Cult of the Black Earth. The monastery is the surface stronghold of the earth cult, and it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
deals 20 (4d8 + 2) bludgeoning damage (half damage on a successful save, as normal). When an air elemental is destroyed, the gold coins contained within it tumble to the floor (see “Treasure”). The
most prized treasures of Iymrith’s hoard are contained in six stone sarcophagi buried 10 feet under the sandy floor and scattered about the room. Each sarcophagus has a sequester spell cast upon it
Delerium Fragment
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Neighborhoods The following neighborhoods make up the Outer City. Blackgate. The Outer City settlement beyond the Black Dragon Gate, Blackgate serves those traveling to and from Waterdeep on the
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hide while its Psychic Crush attack recharges. Treasure When Princess Ebonmire dies, the black pudding disgorges a pair of spellbooks with covers made from troglodyte hide and pages made from
juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K41. Treasury This octagonal vault is free of dust and cobwebs. The domed ceiling forty feet above is painted black and sparkles with a display of stars in unfamiliar constellations. Barely contained
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Main Cavern Githyanki twins named Arbez and Surlock are contained within crystal stalactites in this cavern. 3a. Arbez’s Watch The creatures in area 3b investigate any disturbance in this portion
. Deslarr carries a Stardock rod (see “Stardock Rods”). Her plate armor is set with eight black jaspers (50 gp each) and eight amber gemstones (100 gp each).
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Neighborhoods The following neighborhoods make up the Outer City. Blackgate. The Outer City settlement beyond the Black Dragon Gate, Blackgate serves those traveling to and from Waterdeep on the
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
Delerium Chip
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Delerium Geode
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Delerium Massive Cluster
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Delerium Crystal
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Delerium Shard
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can be found are contained in Arcturia’s personal spellbook, which magically changes its appearance each dawn. When first discovered, it has black crystal covers and gold-leaf pages engraved with
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Mark of Making emerge from beneath the collar of the human’s fine, black clothing. Three of the four warforged are scarred and heavily damaged, while the darkwood fourth wields a pair of immense
, and the parties part ways. If the characters discovered what the crates contained, however, they may try to prevent the exchange. If the characters take moral affront with the cargo, Baron Zorlan is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X42. Amber Vault A golden marble staircase with a black marble railing hugs the north wall as it spirals gently up a thirty-foot-wide shaft. Lying in the middle of the room are six rotting wooden
dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar earlier in this chapter). Kasimir will know when he touches the east sarcophagus in this area that he has found






