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Returning 35 results for 'being blast diffusing channeling right'.
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Monsters
Bigby Presents: Glory of the Giants
-defense, channeling the power it absorbs into a magical blast to drive off predators.
If the fleece is shorn from the ram without damaging the creature, it can be made into a protective magical
Monsters
Infernal Machine Rebuild
"}. The ettin’s right head exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 45 (10d8);{"diceNotation":"10d8","rollType":"damage
","rollAction":"Cold Breath"}. The ettin’s left head exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8);{"diceNotation":"10d8
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden.
In their true form, changelings appear faded
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
to do with it? Perhaps you feel like you’ve been given this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fleece’s magic for self-defense, channeling the power it absorbs into a magical blast to drive off predators. If the fleece is shorn from the ram without damaging the creature, it can be made into a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fleece’s magic for self-defense, channeling the power it absorbs into a magical blast to drive off predators. If the fleece is shorn from the ram without damaging the creature, it can be made into a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fleece’s magic for self-defense, channeling the power it absorbs into a magical blast to drive off predators. If the fleece is shorn from the ram without damaging the creature, it can be made into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. Left to Right: Holy Avenger, Horn of Blasting, Immovable Rod, and Horn of Valhalla
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. Left to Right: Holy Avenger, Horn of Blasting, Immovable Rod, and Horn of Valhalla
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. Left to Right: Holy Avenger, Horn of Blasting, Immovable Rod, and Horn of Valhalla
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden. In their true form, changelings appear
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden. In their true form, changelings appear
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden. In their true form, changelings appear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Eyewitnesses Many other people witnessed the fireball without being caught in the blast. Three of them have important information to share. Any character who spends at least 1 minute talking to one
), relates the following information: “I was watering plants in the greenhouse on the second floor of my shop when the blast blew out some of the windows. Lucky I wasn’t injured! Through the smoke, I saw a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Eyewitnesses Many other people witnessed the fireball without being caught in the blast. Three of them have important information to share. Any character who spends at least 1 minute talking to one
), relates the following information: “I was watering plants in the greenhouse on the second floor of my shop when the blast blew out some of the windows. Lucky I wasn’t injured! Through the smoke, I saw a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Eyewitnesses Many other people witnessed the fireball without being caught in the blast. Three of them have important information to share. Any character who spends at least 1 minute talking to one
), relates the following information: “I was watering plants in the greenhouse on the second floor of my shop when the blast blew out some of the windows. Lucky I wasn’t injured! Through the smoke, I saw a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to be of assistance. d6 Spirit Guardian
1 A half-orc enforcer called Joey Plantain, missing his right arm
2 A disgraced tax collector named Nibbin Clutchquill
3 An overly
other skilled warriors. Rather than worshiping Tempus or Bane, Gruumsh or Tyr, you instead bow down before the altar of your own superiority, channeling your ego to drive your franchise’s success
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to be of assistance. d6 Spirit Guardian
1 A half-orc enforcer called Joey Plantain, missing his right arm
2 A disgraced tax collector named Nibbin Clutchquill
3 An overly
other skilled warriors. Rather than worshiping Tempus or Bane, Gruumsh or Tyr, you instead bow down before the altar of your own superiority, channeling your ego to drive your franchise’s success
Compendium
- Sources->Dungeons & Dragons->Divine Contention
attack is designed to strike terror into its enemies: first by striking their main deck with a blast from its Hellfire Orb, and then by ramming into their flank so to the dreadnaught’s skeletal figurehead
to defend it. However, the storm god Talos has his own plans for them. When the time seems right, he makes his presence known (see “Rise of the Storm Lord”).
Compendium
- Sources->Dungeons & Dragons->Divine Contention
attack is designed to strike terror into its enemies: first by striking their main deck with a blast from its Hellfire Orb, and then by ramming into their flank so to the dreadnaught’s skeletal figurehead
to defend it. However, the storm god Talos has his own plans for them. When the time seems right, he makes his presence known (see “Rise of the Storm Lord”).
Compendium
- Sources->Dungeons & Dragons->Divine Contention
attack is designed to strike terror into its enemies: first by striking their main deck with a blast from its Hellfire Orb, and then by ramming into their flank so to the dreadnaught’s skeletal figurehead
to defend it. However, the storm god Talos has his own plans for them. When the time seems right, he makes his presence known (see “Rise of the Storm Lord”).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to be of assistance. d6 Spirit Guardian
1 A half-orc enforcer called Joey Plantain, missing his right arm
2 A disgraced tax collector named Nibbin Clutchquill
3 An overly
other skilled warriors. Rather than worshiping Tempus or Bane, Gruumsh or Tyr, you instead bow down before the altar of your own superiority, channeling your ego to drive your franchise’s success
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Fire Breath (Recharge 5–6). The ettin’s right
.
Cold Breath (Recharge 5–6). The ettin’s left head exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8) cold damage on a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Fire Breath (Recharge 5–6). The ettin’s right
.
Cold Breath (Recharge 5–6). The ettin’s left head exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8) cold damage on a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. “Good,” says Glitch. “Here it comes, right on time!”
A locomotive hurtles across the sky toward you, laying down magical tracks before it. As it draws near, you can see clockwork limbs
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. “Good,” says Glitch. “Here it comes, right on time!”
A locomotive hurtles across the sky toward you, laying down magical tracks before it. As it draws near, you can see clockwork limbs
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Fire Breath (Recharge 5–6). The ettin’s right
.
Cold Breath (Recharge 5–6). The ettin’s left head exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8) cold damage on a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. “Good,” says Glitch. “Here it comes, right on time!”
A locomotive hurtles across the sky toward you, laying down magical tracks before it. As it draws near, you can see clockwork limbs
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the chair. Pneumatic Tubes. The tubes connect to various other locations in Dweomercore and in Muiral’s Gauntlet (level 10). From left to right, the tubes are labeled with their destinations
antimagic field, cloudkill, circle of death, delayed blast fireball, ice storm, legend lore, scrying, and symbol.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells. These forces might linger on your body or in your clothes as decorative
believe everyone has the ability to express their truest selves through art, and I’m happy to quietly push them in the right direction. 4 Everyone is a critic, and I work to win them all over. 5 I’m
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells. These forces might linger on your body or in your clothes as decorative
believe everyone has the ability to express their truest selves through art, and I’m happy to quietly push them in the right direction. 4 Everyone is a critic, and I work to win them all over. 5 I’m






