Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being blends diffusing can reforming'.
Other Suggestions:
being binds diffusing can reforming
being bless diffusing can reforming
being blend diffusing can reforming
being blend diffusing can recording
being belenus diffusing can reforming
Grick
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can
blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Bigby Presents: Glory of the Giants
wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
Multiattack. The frostmourn makes one Freezing Touch attack and one Icy Axe attack. It can replace one of these attacks with a Polar Ray attack.
Freezing Touch. Melee Weapon Attack: +10
Monsters
Van Richten’s Guide to Ravenloft
cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These spontaneously created swarms can rapidly turn
Limited Spell Immunity. The swarm automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it.
Swarm. The swarm can occupy
Monsters
Van Richten’s Guide to Ravenloft
rapidly reforming into duplicate gremishkas. These spontaneously created Swarm of Gremishkas;swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws.
). Immediately after a creature within 30 feet of the gremishka casts a spell, the gremishka can spontaneously react to the magic. Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Magic Allergy
Monsters
Bigby Presents: Glory of the Giants
forms are unstable, constantly breaking apart and reforming as clouds of frost billow off them. As a rime hulk moves, it leaves a trail of ice that can freeze enemies in place. When it dies, a rime hulk explodes in a burst of frost.Cold, Poison
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Trail of Frost"}. The rime hulk moves up to its speed without provoking opportunity attack;opportunity attacks and can move through the space of
Classes
Xanathar's Guide to Everything
A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It
response: “What good is being able to throw a mighty fireball if I die before I can cast it?”
War Magic Features
Wizard Level
Feature
2nd
Arcane Deflection, Tactical Wit
6th
Power Surge
10th
Durable Magic
14th
Deflecting Shroud
Classes
Xanathar's Guide to Everything
A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It
response: “What good is being able to throw a mighty fireball if I die before I can cast it?”
War Magic Features
Wizard Level
Feature
3rd
Arcane Deflection, Tactical Wit
6th
Power Surge
10th
Durable Magic
14th
Deflecting Shroud
Backgrounds
Sword Coast Adventurer's Guide
the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
aggression toward creatures that they could defeat in a fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creatures’ emotions. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and soiled clothes, which are strewn about the cave. Doors and Secret Door. Doors in the cave are made of rough wood. The secret door in area D5 blends in with the surrounding wall. As a Search action
, a character can make a DC 15 Wisdom (Perception) check to scan that area for a secret door, noticing it on a successful check. Lighting. Torches in wall sconces throughout the cave fill it with Bright Light.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and soiled clothes, which are strewn about the cave. Doors and Secret Door. Doors in the cave are made of rough wood. The secret door in area D5 blends in with the surrounding wall. As a Search action
, a character can make a DC 15 Wisdom (Perception) check to scan that area for a secret door, noticing it on a successful check. Lighting. Torches in wall sconces throughout the cave fill it with Bright Light.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and soiled clothes, which are strewn about the cave. Doors and Secret Door. Doors in the cave are made of rough wood. The secret door in area D5 blends in with the surrounding wall. As a Search action
, a character can make a DC 15 Wisdom (Perception) check to scan that area for a secret door, noticing it on a successful check. Lighting. Torches in wall sconces throughout the cave fill it with Bright Light.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
All secret doors in Nakari’s lair are magical and marked on the map. Each secret door blends seamlessly with the surrounding wall (DC 20 to notice). Nakari can open any secret door as a Bonus Action
the area. The music, which blends woodwinds and bells, is faint and has no discernible source. Breakaway Roofs Where denoted in area descriptions, certain parts of the lair have 5-foot-thick breakaway
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Reassembling takes a suit’s entire action—it can do nothing else on that turn. After reforming, the animated armor resumes attacking. This continues as long as any character remains in this area Each time
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
action—it can do nothing else on that turn. After reforming, the animated armor resumes attacking. This continues as long as any character remains in this area. Each time a suit of armor is destroyed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Reassembling takes a suit’s entire action—it can do nothing else on that turn. After reforming, the animated armor resumes attacking. This continues as long as any character remains in this area Each time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
47. Roof and Battlements The roof offers little in the way of a view, since the surrounding cavern is all but lost in darkness. The echoes that a single shout can create are astonishing, though. Four
which Otto the faerie dragon comes and goes from the castle. The trapdoor blends in with the surrounding stonework, and detecting it requires a successful DC 15 Wisdom (Perception) check. Tiny letters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Chapter 3: The Outlands The Outlands are a plane of concordant opposition—a disk-shaped plane of perfect neutrality at the center of the Outer Planes. Anything and everything can flourish on the
impartial and balanced canvas of the Outlands: a broad region whose boundless terrain blends to match the extreme forces that shape it. Arid, flame-scarred plains give way to heroic mountain ranges
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
All secret doors in Nakari’s lair are magical and marked on the map. Each secret door blends seamlessly with the surrounding wall (DC 20 to notice). Nakari can open any secret door as a Bonus Action
the area. The music, which blends woodwinds and bells, is faint and has no discernible source. Breakaway Roofs Where denoted in area descriptions, certain parts of the lair have 5-foot-thick breakaway
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
47. Roof and Battlements The roof offers little in the way of a view, since the surrounding cavern is all but lost in darkness. The echoes that a single shout can create are astonishing, though. Four
which Otto the faerie dragon comes and goes from the castle. The trapdoor blends in with the surrounding stonework, and detecting it requires a successful DC 15 Wisdom (Perception) check. Tiny letters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
door in area H5 blends in with the surrounding wall. As a Search action, a character can make a DC 15 Wisdom (Perception) check to scan that area for a secret door, noticing it on a successful check
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
door in area H5 blends in with the surrounding wall. As a Search action, a character can make a DC 15 Wisdom (Perception) check to scan that area for a secret door, noticing it on a successful check
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Chapter 3: The Outlands The Outlands are a plane of concordant opposition—a disk-shaped plane of perfect neutrality at the center of the Outer Planes. Anything and everything can flourish on the
impartial and balanced canvas of the Outlands: a broad region whose boundless terrain blends to match the extreme forces that shape it. Arid, flame-scarred plains give way to heroic mountain ranges
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Chapter 3: The Outlands The Outlands are a plane of concordant opposition—a disk-shaped plane of perfect neutrality at the center of the Outer Planes. Anything and everything can flourish on the
impartial and balanced canvas of the Outlands: a broad region whose boundless terrain blends to match the extreme forces that shape it. Arid, flame-scarred plains give way to heroic mountain ranges
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
47. Roof and Battlements The roof offers little in the way of a view, since the surrounding cavern is all but lost in darkness. The echoes that a single shout can create are astonishing, though. Four
which Otto the faerie dragon comes and goes from the castle. The trapdoor blends in with the surrounding stonework, and detecting it requires a successful DC 15 Wisdom (Perception) check. Tiny letters
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Reassembling takes a suit’s entire action—it can do nothing else on that turn. After reforming, the animated armor resumes attacking. This continues as long as any character remains in this area Each time
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
All secret doors in Nakari’s lair are magical and marked on the map. Each secret door blends seamlessly with the surrounding wall (DC 20 to notice). Nakari can open any secret door as a Bonus Action
the area. The music, which blends woodwinds and bells, is faint and has no discernible source. Breakaway Roofs Where denoted in area descriptions, certain parts of the lair have 5-foot-thick breakaway
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
door in area H5 blends in with the surrounding wall. As a Search action, a character can make a DC 15 Wisdom (Perception) check to scan that area for a secret door, noticing it on a successful check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
action—it can do nothing else on that turn. After reforming, the animated armor resumes attacking. This continues as long as any character remains in this area. Each time a suit of armor is destroyed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
action—it can do nothing else on that turn. After reforming, the animated armor resumes attacking. This continues as long as any character remains in this area. Each time a suit of armor is destroyed
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Grick The wormlike grick blends in with the stonework of its lair. Only when prey comes near does it rear up, its four tentacles unfurling to reveal a hungry, snapping beak. Grick
Medium
hits, the grick can make one beak attack against the same target.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
All the World’s a Stage A short while after their third Exam, the characters become aware of the buzz on campus regarding the Rose Stage Festival. Held every year, the Rose Stage Festival blends
Festival is finally here! Everyone’s already practicing their performances!”
“The festival is all about improv. The drama guild gives out prompts, and anyone who wants can take the stage and deliver
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wandslinger looking for trouble and gold. Renegades and Regrets. Q’barra promises a land of opportunity and a place where you can leave your past behind. Are you a deserter? Were you convicted of a crime you
blends druidic traditions with the beliefs of the Silver Flame. You might have been sent to study the softskins—to learn about them and potentially serve as an envoy for your people. Alternatively
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Achuak, which means “green” to describe how she blends into the foliage. Lizardfolk make no distinction between male and female in their naming conventions. Each example name includes its translation in
), Vyth (steel) LIZARDFOLK SPEECH
Lizardfolk can master Common, but their mindset results in a speech pattern distinct from other humanoids. Lizardfolk rarely use metaphors. Their speech is almost






