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Returning 35 results for 'being blessed diffusing charges restoring'.
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Magic Items
Dungeon Master’s Guide
Death
3
Power Word Kill
4
Speak with Dead
1
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s spells using 2 fewer charges (minimum of 0
Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
Classes
Player’s Handbook
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
magic-items
can be charged using Breath of Siberys. It takes a Magic action to dissolve the breath on the charging plate, restoring 1d4 charges to the staff. Cannith artificers are working to adapt other charged items to use Breath of Siberys.
spell slots. Instead, a bombardier charges the weapon by using the Breath of Siberys—a small globe containing a highly refined solution of dragonshards held in a suspended state. While priming
Magic Items
Mythic Odysseys of Theros
Heliod wields Khrusor, a spear blessed with the power of the sun. In his hands, it can be pitched from Nyx to any point on Theros. When Heliod lends his weapon to a mortal, it’s typically so
. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: guiding bolt (1 charge), daylight (3
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
(4 charges), or speak with dead (1 charge). The wand regains 1d4 + 3 expended charges daily at dawn.
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s
while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
Magic Items
Waterdeep: Dragon Heist
1 minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the
the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Khrusor, Spear of Heliod Weapon (spear), artifact (requires attunement) Heliod wields Khrusor, a spear blessed with the power of the sun. In his hands, it can be pitched from Nyx to any point on
of the spear can’t be used again until the next dawn. Spells. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Khrusor, Spear of Heliod Weapon (spear), artifact (requires attunement) Heliod wields Khrusor, a spear blessed with the power of the sun. In his hands, it can be pitched from Nyx to any point on
of the spear can’t be used again until the next dawn. Spells. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Khrusor, Spear of Heliod Weapon (spear), artifact (requires attunement) Heliod wields Khrusor, a spear blessed with the power of the sun. In his hands, it can be pitched from Nyx to any point on
of the spear can’t be used again until the next dawn. Spells. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favored A circle of satyr druids, Nylea’s Favored protect the Skola Vale, restoring nature after damage by wildfires or too rowdy satyr parties. They also defend the vale by growing dense underbrush and
supporting populations of wild beasts at their territory’s borders. Sibyls The closest people satyrs have to leaders are their sibyls, who are blessed with limited ability to see into the future
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favored A circle of satyr druids, Nylea’s Favored protect the Skola Vale, restoring nature after damage by wildfires or too rowdy satyr parties. They also defend the vale by growing dense underbrush and
supporting populations of wild beasts at their territory’s borders. Sibyls The closest people satyrs have to leaders are their sibyls, who are blessed with limited ability to see into the future
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favored A circle of satyr druids, Nylea’s Favored protect the Skola Vale, restoring nature after damage by wildfires or too rowdy satyr parties. They also defend the vale by growing dense underbrush and
supporting populations of wild beasts at their territory’s borders. Sibyls The closest people satyrs have to leaders are their sibyls, who are blessed with limited ability to see into the future
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
2 Circle of Death 3 Finger of Death 3 Power Word Kill 4 Speak with Dead 1 While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s spells using 2 fewer charges
the wand is attuned to Orcus. Protection. You gain a +3 bonus to Armor Class while holding the wand. Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
2 Circle of Death 3 Finger of Death 3 Power Word Kill 4 Speak with Dead 1 While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s spells using 2 fewer charges
the wand is attuned to Orcus. Protection. You gain a +3 bonus to Armor Class while holding the wand. Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
2 Circle of Death 3 Finger of Death 3 Power Word Kill 4 Speak with Dead 1 While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s spells using 2 fewer charges
the wand is attuned to Orcus. Protection. You gain a +3 bonus to Armor Class while holding the wand. Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
more than half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When
highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell
level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell
level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell
level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
more than half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When
highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
more than half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When
highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Magic Items
The Wild Beyond the Witchlight
with 3 charges. This wand can’t recharge and crumbles to ashes when its final charge is expended. Once used, this property of the cauldron can’t be used again for 8 days.
If you spend 1
of the shattered cauldron are within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron’s reconstruction also restores the
Orc
Legacy
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Species
Volo's Guide to Monsters
she uses this power and tends to frown upon the one so “blessed.”
Future Warriors
Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
brewed by Kazook Pickshine to quickly clear the debris (see “Battle for Blingdenstone” later in this chapter). XP Awards Each character gains 200 XP for restoring the temple.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
brewed by Kazook Pickshine to quickly clear the debris (see “Battle for Blingdenstone” later in this chapter). XP Awards Each character gains 200 XP for restoring the temple.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
brewed by Kazook Pickshine to quickly clear the debris (see “Battle for Blingdenstone” later in this chapter). XP Awards Each character gains 200 XP for restoring the temple.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of






