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Returning 35 results for 'being blessing diffusing conceal receive'.
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being blessing diffusing conceal received
Monsters
Mordenkainen Presents: Monsters of the Multiverse
monsters, both to conceal their identities and to strike fear into their foes.
An iron shadow is usually recruited from the ranks of the Feywild’s hobgoblin armies or from among the hobgoblins who
receive secret training in the arts of magic and stealth. This indoctrination is a slow and arduous process; many aspirants don’t finish it, and years might go by during which the iron shadows
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
: Restoring the most sacred shrine of a god Foiling an earthshaking plot by the enemies of a god Helping a god’s favored servant complete a holy quest An adventurer might also receive a blessing in advance of
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Making Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Intelligence (Investigation) checks. Master Crafter. You always have the
. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you receive this gift). Making Friends. You always have the Create Homunculus spell (Xanathar’s Guide to
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Detection Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Intelligence (Investigation) checks. Truest Sight. You always have the
have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift).
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Finding Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Wisdom (Perception) checks. Finder’s Focus. You always have the Commune
these spells using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you receive this gift).
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Scribing Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Wisdom (Insight) checks and on ability checks using Calligrapher’s
cast it using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift).
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Sentinel Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Wisdom (Perception) checks. Sentinel’s Shield. You always have the
slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift).
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Storm Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Dexterity (Acrobatics) checks and on ability checks made using Navigator’s
can also cast it using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift).
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Healing Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Wisdom (Medicine) checks. Miracle Worker. You always have the Heal spell
prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift).
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Shadow Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Dexterity (Stealth) checks. Shadow Weaver. You always have the Project
. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
regret the loss of your offering? Did you receive the blessing you sought? Did you expect this or not? Have you had to flee a natural disaster? What happened? Did you lose something while fleeing? What
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Hospitality Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Charisma (Persuasion) checks. Home Away From Home. You always have
using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift).
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Passage Lucio Parrillo Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Dexterity (Acrobatics) checks. Instant Messenger. You
slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift).
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
required to receive blood, a blessing, or both from an ancient dragon. If you return to a subclass that you previously held, you forgo the gold cost, and the time required for the transition is halved.
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Siberys Mark of Handling Supernatural Gift (Blessing) You gain the following benefits. Perfect Intuition. You have Advantage on Wisdom (Animal Handling) checks. Powerful Influence. You always have
you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you receive this gift). In addition, when you cast the Dominate Beast spell, you have Advantage on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by an antimagic field or similar effect. There is no limit on the number of blessings a character can receive, but a character can’t benefit from multiple applications of a blessing at the same time
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
. Or they might find their home destroyed, only to receive a vision from Karametra that she’s placing the community’s refugees in their care. The greatest danger to champions of Karametra is walking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
Kobold
Legacy
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Species
Volo's Guide to Monsters
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble monsters, both to conceal their identities and to strike fear into their foes. An
series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret training in the arts of magic and stealth. This indoctrination is a slow
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
the end of the adventure, his powers leave him. In the case of a player character, any character with faith could temporarily receive a blessing (as presented in the Dungeon Master's Guide) tied to a
clinics or fighting outbreaks of plague. Gifts in Time of Need
Long ago, a simple smith received Onatar's blessing, and from then on, found he could use divine magic to cast Magecraft. When bandits
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single
ironclad commitment to Maglubiyet’s will. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
guard room (area R3). These guards insist on confiscating the characters’ weapons. In addition, one guard searches each character for concealed weapons. A character can conceal a dagger or similarly
Revel’s End include the following: The characters seek shelter. The warden will grant them temporary accommodations (in area R7) for up to two days and two nights, and the characters receive three meals a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll upon a sacred quest to find the frost giant and meet
killed or exiled by their clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing” and worship of Vaprak from one generation to the next. Frost Giant
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
other factions for the Zhentarim’s support — up to an additional 25,000 gp, at your discretion. Follow-Up: Mission to Thay Any alliance with the Red Wizards is a mixed blessing. More pragmatic factions
the support of the metallic dragons (as allocated in the third council) is accounted for in this fourth council. Factions that did not receive draconic aid suffer terribly in the cult’s raids, and some
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to experience their first other-life memory earlier than they otherwise might. Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Worshipers of Karametra gather for a feast once a month, on the evening of the full moon, that celebrates the god’s role in parenthood and community. New parents receive gifts and blessings, and young
other.
Partners in Possibility. The fall holiday known as the Blessing of the Beasts (or, in Meletis, the Therimakarion) celebrates humans’ partnership with domestic animals. The horses and oxen that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, either as a ghost or when in possession of a host, Fidelio’s ghost is laid to rest. “Victory at last!” says the ghost as it fades away. Afterward, Tyr bestows a blessing of protection (see
“Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide) on any character who served as Fidelio’s host. For laying Fidelio’s spirit to rest, the characters should receive XP as if they had defeated the ghost in combat.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
factions for the Zhentarim’s support—up to an additional 25,000 gp, at your discretion. Follow-Up: Mission to Thay Any alliance with the Red Wizards is a mixed blessing. More pragmatic factions and
the metallic dragons (as allocated in the third council) is accounted for in this fourth council. Factions that did not receive draconic aid suffer terribly in the cult’s raids, and some delegates






