Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 13 results for 'being blocking diffusing claim replaces'.
Other Suggestions:
being blooming diffusing class replicas
being blocking diffusing class replicas
being blooming diffusing class replaces
being blooming diffusing clans replicas
being blocking diffusing class replaces
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
accident of their birth as a kind of cruel joke they have chosen to embrace. Equally intriguing and disturbing to followers of some faiths in Faerûn are stories spread by tieflings who claim to have
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
often aim to impose their own kind’s understanding of the ordning on all kinds of giants, so a master artisan among the fire giants might attempt to claim a higher place than storm giants who lack the
of giant and try to break from the ordning by exceeding those standards. A strong stone giant, for example, might try to claim a place within the frost giants’ ordning. Third, giants who turn from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quagmire of intrigue and despair as three royal heirs—transformed into monsters by their depravity and hatred—battle endlessly to claim the throne of their ancient dynasty. Lamordia Inventors and scholars
a character is already suffering a despair effect and fails the saving throw, the new despair effect replaces the old one. After finishing a Long Rest, a character can attempt to overcome the despair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
character sheets present on D&D Beyond as noted above. These are available to claim by navigating to Premade Characters. Instruct the players to find them on their D&D Beyond accounts by navigating
for your players to claim on D&D Beyond. The Characters
The characters are heroes that the players use to interact with the world and story the DM presents. Let the players review these characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
hall and nine more resting in the smaller rooms attached to it. Ten of the duergar have secretly pledged their loyalty to Grandolpha Muzgardt (see “The Muzgardt Conspiracy”). If the characters claim
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
succeed, N’ghathrod allows them to claim the vessel as their own, accepting a demotion until it finds a way to get rid of them.
Lair Actions. When fighting aboard the Scavenger, N’ghathrod can take
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
floor, making it difficult to push open.
Opening the Door. The stone blocking the door is a small statue — a kobold petrified by a pair of undead cockatrices that dwell here. The door can be forced
to be done.
Everything goes according to plan, and the manor should be free to claim. Loose ends are being tied up as I write this.
I am, always, your obliging servant,
Hoobur
Beneath the signature is the symbol of a draconic skull pierced by a sword from the bottom up.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
kind. If they claim to be looking for The Celestial Codex, Zala advises them to search Markos’s office (area D11b) or his bedroom (area D15). Zala wants a map of the Great Snake constellation from
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) that’s blocking the normal flow of water. The creature’s presence has also contaminated the water above it
, but she hates Bavlorna most of all. If the characters claim to be at odds with Bavlorna, the redcap reveals that Bavlorna has a weakness: she is allergic to seeing anyone run widdershins (in tight
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tries to convince Serissa that this claim is a ploy to sow discord in the storm giants’ court. Heedless of Iymrith’s words, Serissa is inclined to give the characters the benefit of the doubt. When it
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
therefore falls to Qarbo to interrogate any guests or recruits. If the characters are presented to him (perhaps because they claim they want to join), Qarbo questions them to determine how committed
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill






