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Returning 35 results for 'being blocking diffusing currently reside'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Students “Sythian has four students currently. They all reside at the conservatory, but their families have grand estates in the nearby city.
“Wylie plays strings and has a beautiful
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Students “Sythian has four students currently. They all reside at the conservatory, but their families have grand estates in the nearby city.
“Wylie plays strings and has a beautiful
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Students “Sythian has four students currently. They all reside at the conservatory, but their families have grand estates in the nearby city.
“Wylie plays strings and has a beautiful
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
. Lord Roaringhorn is accompanied by a shield guardian and holds its control amulet. The shield guardian currently has a lightning bolt spell stored within it. A character can gain use of the shield
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
. Lord Roaringhorn is accompanied by a shield guardian and holds its control amulet. The shield guardian currently has a lightning bolt spell stored within it. A character can gain use of the shield
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
. Lord Roaringhorn is accompanied by a shield guardian and holds its control amulet. The shield guardian currently has a lightning bolt spell stored within it. A character can gain use of the shield
Kobold
Legacy
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
throne by besting the heir in single combat. Currently, the monarchy is in a state of turmoil. King Anax has died, and his wife, Queen Cymede, has disappeared. An oracle of Keranos, the queen is said
the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
throne by besting the heir in single combat. Currently, the monarchy is in a state of turmoil. King Anax has died, and his wife, Queen Cymede, has disappeared. An oracle of Keranos, the queen is said
the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
throne by besting the heir in single combat. Currently, the monarchy is in a state of turmoil. King Anax has died, and his wife, Queen Cymede, has disappeared. An oracle of Keranos, the queen is said
the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters arrive there, read the following: The walls of this circular tower chamber are punctuated by arched windows that are currently shuttered. Bookcases filled with eldritch volumes stand
should not be taken to any place where thousands of mortals reside. It needs to be locked away in an extradimensional space, away from corruptible souls.”
If the characters consider leaving the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters arrive there, read the following: The walls of this circular tower chamber are punctuated by arched windows that are currently shuttered. Bookcases filled with eldritch volumes stand
should not be taken to any place where thousands of mortals reside. It needs to be locked away in an extradimensional space, away from corruptible souls.”
If the characters consider leaving the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters arrive there, read the following: The walls of this circular tower chamber are punctuated by arched windows that are currently shuttered. Bookcases filled with eldritch volumes stand
should not be taken to any place where thousands of mortals reside. It needs to be locked away in an extradimensional space, away from corruptible souls.”
If the characters consider leaving the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
pallets currently hold a sleeping goblin and two goblin commoners (like those in area 40). Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
pallets currently hold a sleeping goblin and two goblin commoners (like those in area 40). Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
pallets currently hold a sleeping goblin and two goblin commoners (like those in area 40). Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
door swings into a 5-foot-wide tunnel that leads to a similar door blocking entry to area X29. Torture Closet. The small room to the south contains an array of torture devices, including whips, mallets
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
door swings into a 5-foot-wide tunnel that leads to a similar door blocking entry to area X29. Torture Closet. The small room to the south contains an array of torture devices, including whips, mallets
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
door swings into a 5-foot-wide tunnel that leads to a similar door blocking entry to area X29. Torture Closet. The small room to the south contains an array of torture devices, including whips, mallets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
the guard willingly allow strangers to enter the house he protects. Each hovel is configured similarly to Kasimir’s hovel. All are currently unoccupied. (Except for the nine guards left behind to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
the guard willingly allow strangers to enter the house he protects. Each hovel is configured similarly to Kasimir’s hovel. All are currently unoccupied. (Except for the nine guards left behind to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
the guard willingly allow strangers to enter the house he protects. Each hovel is configured similarly to Kasimir’s hovel. All are currently unoccupied. (Except for the nine guards left behind to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
pegs (currently with fourteen capes and nine bags hanging from them). Treasure. Under the ninth box moved by the characters is a hole in the floor that contains 3,500 gp. 17. Kennel Cave The jarl’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
pegs (currently with fourteen capes and nine bags hanging from them). Treasure. Under the ninth box moved by the characters is a hole in the floor that contains 3,500 gp. 17. Kennel Cave The jarl’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, its brass candelabras, velvet runners, and red tapestries were destroyed—likely by the room’s occupant, a desiccated Undead currently tearing at the walls. A single doorway is set into the short
above looms the moondisk (area U5). V26: Barrack This sparsely furnished area includes simple beds and empty wash tubs.
When non-Undead individuals stay at the Three Moons Vault, they reside here
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
pegs (currently with fourteen capes and nine bags hanging from them). Treasure. Under the ninth box moved by the characters is a hole in the floor that contains 3,500 gp. 17. Kennel Cave The jarl’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, its brass candelabras, velvet runners, and red tapestries were destroyed—likely by the room’s occupant, a desiccated Undead currently tearing at the walls. A single doorway is set into the short
above looms the moondisk (area U5). V26: Barrack This sparsely furnished area includes simple beds and empty wash tubs.
When non-Undead individuals stay at the Three Moons Vault, they reside here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, its brass candelabras, velvet runners, and red tapestries were destroyed—likely by the room’s occupant, a desiccated Undead currently tearing at the walls. A single doorway is set into the short
above looms the moondisk (area U5). V26: Barrack This sparsely furnished area includes simple beds and empty wash tubs.
When non-Undead individuals stay at the Three Moons Vault, they reside here
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
before exiting at area 2 on map 6.7. 2. Ettin Guards’ Chamber Four ettins reside here when they are not on duty near the main entrance to the grand hall (map 6.5, area 2). Two are asleep, their weapons
. A knotty-limbed, burly fire giant, King Snurre’s weaponsmith, is working here. He uses the molten lava to heat the items he works. With him are two trolls that serve as his assistants. Currently in






