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Returning 35 results for 'being blocks diffusing calls release'.
Monsters
Spelljammer: Adventures in Space
bombs to throw.Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas.
Ssurran
Ssurran are lizardfolk who have adapted to life in arid climates and in Wildspace
. You can use the lizardfolk stat blocks in the Monster Manual to represent them, in addition to the variants described below.
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
cities, the hatred against warforged and Cyran refugees, the calls for a return to war — all these things bear the mark of Rak Tulkhesh's malign influence.
Minions of Rak Tulkhesh. Any organization that
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
harmless and use the stat blocks of familiar, earthly counterparts such as hawks, frogs, and rats. Animal calls, screeches, and whistles pervade this level’s natural chambers. Random Garden Encounters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
harmless and use the stat blocks of familiar, earthly counterparts such as hawks, frogs, and rats. Animal calls, screeches, and whistles pervade this level’s natural chambers. Random Garden Encounters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
harmless and use the stat blocks of familiar, earthly counterparts such as hawks, frogs, and rats. Animal calls, screeches, and whistles pervade this level’s natural chambers. Random Garden Encounters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
the inside of the sarcophagus with sovereign glue and can’t be moved. There is no treasure to be found. Trap Opening the sarcophagus triggers a magic mouth spell that calls out in a booming voice, “You
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sideshows Lurid banners with exaggerated art and the calls of barkers advertise the Carnival’s unusual performers. For 2 copper pieces, visitors enter a tent and watch a performer’s show. The
Carnival’s best-known attractions include the following troupers (along with the stat blocks they use): Tindal the Barker. Tindal, the Carnival’s cynical, fast-talking lead barker (mage), tours the grounds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
the inside of the sarcophagus with sovereign glue and can’t be moved. There is no treasure to be found. Trap Opening the sarcophagus triggers a magic mouth spell that calls out in a booming voice, “You
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sideshows Lurid banners with exaggerated art and the calls of barkers advertise the Carnival’s unusual performers. For 2 copper pieces, visitors enter a tent and watch a performer’s show. The
Carnival’s best-known attractions include the following troupers (along with the stat blocks they use): Tindal the Barker. Tindal, the Carnival’s cynical, fast-talking lead barker (mage), tours the grounds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sideshows Lurid banners with exaggerated art and the calls of barkers advertise the Carnival’s unusual performers. For 2 copper pieces, visitors enter a tent and watch a performer’s show. The
Carnival’s best-known attractions include the following troupers (along with the stat blocks they use): Tindal the Barker. Tindal, the Carnival’s cynical, fast-talking lead barker (mage), tours the grounds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
the inside of the sarcophagus with sovereign glue and can’t be moved. There is no treasure to be found. Trap Opening the sarcophagus triggers a magic mouth spell that calls out in a booming voice, “You
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
calls for everyone’s attention and shares one of Ispin’s favorite stories: the tale of the time the High Sub-Senior Artillerist of Mount Nevermind launched her pet weasel all the way from the gnome
locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... 5 One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
calls for everyone’s attention and shares one of Ispin’s favorite stories: the tale of the time the High Sub-Senior Artillerist of Mount Nevermind launched her pet weasel all the way from the gnome
locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... 5 One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
calls for everyone’s attention and shares one of Ispin’s favorite stories: the tale of the time the High Sub-Senior Artillerist of Mount Nevermind launched her pet weasel all the way from the gnome
locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... 5 One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sages and Master Sages Candlekeep’s resident lore experts are master sages and sages who dedicate themselves to scholarship above all. Stat blocks for the master sage and the sage appear below
Reactions
Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sages and Master Sages Candlekeep’s resident lore experts are master sages and sages who dedicate themselves to scholarship above all. Stat blocks for the master sage and the sage appear below
Reactions
Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sages and Master Sages Candlekeep’s resident lore experts are master sages and sages who dedicate themselves to scholarship above all. Stat blocks for the master sage and the sage appear below
Reactions
Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
secured to a heavy iron bar just inside the door in area T4. From where he is, Grund can use an action to release two chains. He starts with the cage at the western end of the tunnel, sealing off retreat
T8. Baragustas calls the Bringers of Woe (see area T7), who arrive 10 minutes later. The villains raise cages one by one to attack trapped characters, aiming to capture them. Larrakh then plans to sacrifice the characters at a special ceremony.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
secured to a heavy iron bar just inside the door in area T4. From where he is, Grund can use an action to release two chains. He starts with the cage at the western end of the tunnel, sealing off retreat
T8. Baragustas calls the Bringers of Woe (see area T7), who arrive 10 minutes later. The villains raise cages one by one to attack trapped characters, aiming to capture them. Larrakh then plans to sacrifice the characters at a special ceremony.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit’s Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. “You out there!” calls a
him to cause the flood in Sagorpur. Now that Jijibisha is gone, touching any blessed shankha to the tree stump will release him. Using either the Riverine’s Shankha or the magical shankha Plabon gifted
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit’s Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. “You out there!” calls a
him to cause the flood in Sagorpur. Now that Jijibisha is gone, touching any blessed shankha to the tree stump will release him. Using either the Riverine’s Shankha or the magical shankha Plabon gifted
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit’s Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. “You out there!” calls a
him to cause the flood in Sagorpur. Now that Jijibisha is gone, touching any blessed shankha to the tree stump will release him. Using either the Riverine’s Shankha or the magical shankha Plabon gifted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
secured to a heavy iron bar just inside the door in area T4. From where he is, Grund can use an action to release two chains. He starts with the cage at the western end of the tunnel, sealing off retreat
T8. Baragustas calls the Bringers of Woe (see area T7), who arrive 10 minutes later. The villains raise cages one by one to attack trapped characters, aiming to capture them. Larrakh then plans to sacrifice the characters at a special ceremony.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
one of Bak Mei’s most senior students, Steel Crane, and four Immortal Lotus monks (see the accompanying stat blocks). They are on the lookout for trouble and spoiling for a fight. When the characters
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Fungi Thicket This tunnel juncture is blocked by a thicket of fungi. The thicket is an ecosystem unto itself, with its own challenges for those who wish to cross it. A dense fungi forest blocks
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Fungi Thicket This tunnel juncture is blocked by a thicket of fungi. The thicket is an ecosystem unto itself, with its own challenges for those who wish to cross it. A dense fungi forest blocks
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Fungi Thicket This tunnel juncture is blocked by a thicket of fungi. The thicket is an ecosystem unto itself, with its own challenges for those who wish to cross it. A dense fungi forest blocks
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
one of Bak Mei’s most senior students, Steel Crane, and four Immortal Lotus monks (see the accompanying stat blocks). They are on the lookout for trouble and spoiling for a fight. When the characters
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8






