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Returning 35 results for 'being blocks diffusing correctly readily'.
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bring black diffusing correctly readily
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly everyone at the masquerade is wearing a magical disguise. Correctly guessing another student’s identity requires a successful DC 13 Intelligence (Investigation) check, regardless of whether the
masquerade, but they don’t immediately see her. Anyone they ask about her believes the dean is present, but no one can readily point her out. During this initial period (and later in the event), mages using the unseen servant spell circulate trays of food and drink throughout the hall.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly everyone at the masquerade is wearing a magical disguise. Correctly guessing another student’s identity requires a successful DC 13 Intelligence (Investigation) check, regardless of whether the
masquerade, but they don’t immediately see her. Anyone they ask about her believes the dean is present, but no one can readily point her out. During this initial period (and later in the event), mages using the unseen servant spell circulate trays of food and drink throughout the hall.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly everyone at the masquerade is wearing a magical disguise. Correctly guessing another student’s identity requires a successful DC 13 Intelligence (Investigation) check, regardless of whether the
masquerade, but they don’t immediately see her. Anyone they ask about her believes the dean is present, but no one can readily point her out. During this initial period (and later in the event), mages using the unseen servant spell circulate trays of food and drink throughout the hall.
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
online. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you don’t have to use a grid at all. You can track distances
another space. If you can trace a line that doesn’t pass through or touch an object or effect that blocks vision—such as a stone wall, a thick curtain, or a dense cloud of fog—then there is line of sight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
online. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you don’t have to use a grid at all. You can track distances
another space. If you can trace a line that doesn’t pass through or touch an object or effect that blocks vision—such as a stone wall, a thick curtain, or a dense cloud of fog—then there is line of sight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
online. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you don’t have to use a grid at all. You can track distances
another space. If you can trace a line that doesn’t pass through or touch an object or effect that blocks vision—such as a stone wall, a thick curtain, or a dense cloud of fog—then there is line of sight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giant’s bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
utmost to slay intruders or, at least, terrify them into fleeing her island and never returning. In addition to the powers given in her three stat blocks, she can use the lair actions described in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giant’s bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
utmost to slay intruders or, at least, terrify them into fleeing her island and never returning. In addition to the powers given in her three stat blocks, she can use the lair actions described in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giant’s bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
utmost to slay intruders or, at least, terrify them into fleeing her island and never returning. In addition to the powers given in her three stat blocks, she can use the lair actions described in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the traits and actions of the previous form and gains those of the new form. The accompanying stat blocks detail both of the emissary’s forms.
Lesser Form A star spawn emissary’s lesser form allows
it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the traits and actions of the previous form and gains those of the new form. The accompanying stat blocks detail both of the emissary’s forms.
Lesser Form A star spawn emissary’s lesser form allows
it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the traits and actions of the previous form and gains those of the new form. The accompanying stat blocks detail both of the emissary’s forms.
Lesser Form A star spawn emissary’s lesser form allows
it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tiles, and terrain made of sculpted plaster or resin are also fun. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you
touch an object or effect that blocks vision — such as a stone wall, a thick curtain, or a dense cloud of fog — then there is line of sight. Cover To determine whether a target has cover against an attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tiles, and terrain made of sculpted plaster or resin are also fun. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you
touch an object or effect that blocks vision — such as a stone wall, a thick curtain, or a dense cloud of fog — then there is line of sight. Cover To determine whether a target has cover against an attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tiles, and terrain made of sculpted plaster or resin are also fun. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you
touch an object or effect that blocks vision — such as a stone wall, a thick curtain, or a dense cloud of fog — then there is line of sight. Cover To determine whether a target has cover against an attack
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of
warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins. Booyahg Booyahg Booyahg. This goblin is a sorcerer with the wild magic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of
warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins. Booyahg Booyahg Booyahg. This goblin is a sorcerer with the wild magic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of
warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins. Booyahg Booyahg Booyahg. This goblin is a sorcerer with the wild magic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
escape the dungeon. If a participant chooses correctly, they double their entry bet. If they bet wrong, they lose the chips they bet. Knol places the chips bet in a plain-looking lockbox. Anything
Morte’s Planar Parade for both stat blocks). Shemeshka has dressed them in Fortune’s Wheel uniforms and doused them in perfume. The bodyguards attack when called. Shemeshka avoids battle, as she considers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
escape the dungeon. If a participant chooses correctly, they double their entry bet. If they bet wrong, they lose the chips they bet. Knol places the chips bet in a plain-looking lockbox. Anything
Morte’s Planar Parade for both stat blocks). Shemeshka has dressed them in Fortune’s Wheel uniforms and doused them in perfume. The bodyguards attack when called. Shemeshka avoids battle, as she considers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Draconic script, that “Master Iriolarthas opens the door to his study when three or more of his apprentices—or those empowered by the goblet in the House of the Arcane—are seated correctly in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
advance across the floor tiles, the ledge blocks more and more of the pattern on the door, always making it hard for characters to see which square is lit unless they are riding on the shoulders of a
are pressed correctly, the door swings open into area 6E. If wrong squares are pressed, the squares are pressed in the wrong order, or they’re pressed by the wrong people, a glyph of warding on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
advance across the floor tiles, the ledge blocks more and more of the pattern on the door, always making it hard for characters to see which square is lit unless they are riding on the shoulders of a
are pressed correctly, the door swings open into area 6E. If wrong squares are pressed, the squares are pressed in the wrong order, or they’re pressed by the wrong people, a glyph of warding on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Draconic script, that “Master Iriolarthas opens the door to his study when three or more of his apprentices—or those empowered by the goblet in the House of the Arcane—are seated correctly in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
advance across the floor tiles, the ledge blocks more and more of the pattern on the door, always making it hard for characters to see which square is lit unless they are riding on the shoulders of a
are pressed correctly, the door swings open into area 6E. If wrong squares are pressed, the squares are pressed in the wrong order, or they’re pressed by the wrong people, a glyph of warding on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
escape the dungeon. If a participant chooses correctly, they double their entry bet. If they bet wrong, they lose the chips they bet. Knol places the chips bet in a plain-looking lockbox. Anything
Morte’s Planar Parade for both stat blocks). Shemeshka has dressed them in Fortune’s Wheel uniforms and doused them in perfume. The bodyguards attack when called. Shemeshka avoids battle, as she considers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Draconic script, that “Master Iriolarthas opens the door to his study when three or more of his apprentices—or those empowered by the goblet in the House of the Arcane—are seated correctly in the






