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Returning 35 results for 'being blood diffusing channel retract'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Flammable Blood. If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.
Spider Climb. The cave fisher can climb difficult surfaces, including upside down on
":"Claw"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Retract Filament. One Large or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power. Unexplained Powers Sorcerers are rare in the
those who lack such power. Perhaps your power links you to a powerful individual in the world—the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be woven into rope that is thin, tough, and nearly invisible. The creature’s shell is used in the manufacture of tools, armor, and jewelry. Its blood is alcoholic and tastes like strong liquor
. Several dwarven spirits include cave fisher blood, and some dwarves, especially berserkers, drink the blood straight. Cave fisher meat is edible, tasting much like crab cooked in strong wine. While
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be woven into rope that is thin, tough, and nearly invisible. The creature’s shell is used in the manufacture of tools, armor, and jewelry. Its blood is alcoholic and tastes like strong liquor
. Several dwarven spirits include cave fisher blood, and some dwarves, especially berserkers, drink the blood straight. Cave fisher meat is edible, tasting much like crab cooked in strong wine. While
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a
Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a
Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a
Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
determined by your Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself
temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be woven into rope that is thin, tough, and nearly invisible. The creature’s shell is used in the manufacture of tools, armor, and jewelry. Its blood is alcoholic and tastes like strong liquor
. Several dwarven spirits include cave fisher blood, and some dwarves, especially berserkers, drink the blood straight. Cave fisher meat is edible, tasting much like crab cooked in strong wine. While
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
determined by your Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself
temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
determined by your Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself
temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
blood hawk (worthless) and a battered copper flagon emblazoned with the grinning visage of a halfling (worth 1 gp). 2f. Southwest Tower A falling rock punched through the roof of this tower, collapsing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
blood hawk (worthless) and a battered copper flagon emblazoned with the grinning visage of a halfling (worth 1 gp). 2f. Southwest Tower A falling rock punched through the roof of this tower, collapsing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters try to cut a deal with Arkhan — for a vial of Tiamat’s blood or help contacting the dragon queen herself — Arkhan demands the sacrifice of a good-aligned creature in exchange. Lulu
is an ideal candidate, as is the unicorn Mooncolor (see “Demon Zapper”). Sacrificing such a creature to Arkhan is an evil act. In battle, Arkhan uses branding smite to channel the radiant power of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters try to cut a deal with Arkhan — for a vial of Tiamat’s blood or help contacting the dragon queen herself — Arkhan demands the sacrifice of a good-aligned creature in exchange. Lulu
is an ideal candidate, as is the unicorn Mooncolor (see “Demon Zapper”). Sacrificing such a creature to Arkhan is an evil act. In battle, Arkhan uses branding smite to channel the radiant power of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
blood hawk (worthless) and a battered copper flagon emblazoned with the grinning visage of a halfling (worth 1 gp). 2f. Southwest Tower A falling rock punched through the roof of this tower, collapsing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters try to cut a deal with Arkhan — for a vial of Tiamat’s blood or help contacting the dragon queen herself — Arkhan demands the sacrifice of a good-aligned creature in exchange. Lulu
is an ideal candidate, as is the unicorn Mooncolor (see “Demon Zapper”). Sacrificing such a creature to Arkhan is an evil act. In battle, Arkhan uses branding smite to channel the radiant power of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
dangerous lot. From the spurned lover thirsting for revenge to the blood-drenched warrior on the battlefield, all honor Mogis with the shedding of blood in anger. Minotaurs are the most ardent worshipers of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
dangerous lot. From the spurned lover thirsting for revenge to the blood-drenched warrior on the battlefield, all honor Mogis with the shedding of blood in anger. Minotaurs are the most ardent worshipers of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
dangerous lot. From the spurned lover thirsting for revenge to the blood-drenched warrior on the battlefield, all honor Mogis with the shedding of blood in anger. Minotaurs are the most ardent worshipers of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Homunculus Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Homunculus Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Homunculus Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
save, the creature takes 44 (8d10) bludgeoning damage. A creature reduced to 0 hit points by this damage is crushed to a pulp. After they slam shut, the blocks take 1 minute to retract into the walls
flasks of alchemist’s fire Chest 5 (rotted) A suit of scale mail (50 gp) and a steel helm with an electrum fish mounted atop it (50 gp) Chest 6 (stained with blood) A diplomat’s pack (see the “Equipment
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
save, the creature takes 44 (8d10) bludgeoning damage. A creature reduced to 0 hit points by this damage is crushed to a pulp. After they slam shut, the blocks take 1 minute to retract into the walls
flasks of alchemist’s fire Chest 5 (rotted) A suit of scale mail (50 gp) and a steel helm with an electrum fish mounted atop it (50 gp) Chest 6 (stained with blood) A diplomat’s pack (see the “Equipment
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
save, the creature takes 44 (8d10) bludgeoning damage. A creature reduced to 0 hit points by this damage is crushed to a pulp. After they slam shut, the blocks take 1 minute to retract into the walls
flasks of alchemist’s fire Chest 5 (rotted) A suit of scale mail (50 gp) and a steel helm with an electrum fish mounted atop it (50 gp) Chest 6 (stained with blood) A diplomat’s pack (see the “Equipment
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over
than from stone.
A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the






