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Returning 23 results for 'being bloody diffusing cause recluse'.
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Ranger
Legacy
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Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
shields and has a frame gilt in silver, gold, and other precious metals.
The cargo lift is about 50 feet away from the edge of the dock where the Recluse is moored. The individuals on the lift are the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kostchtchie with bloody offerings left on altars of hewn ice. If the demon lord chooses to answer the giants’ call, he hunts and fights alongside them for a time, infecting the frost giants with savage madness
would simply cause him to re-form on his icy layer of the Abyss. Without Matalotok, Kostchtchie’s immunity to cold damage becomes resistance to cold damage. Shackled by ever-tightening magical chains
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a ship’s hull
Bloody Rampage. When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, cause landslides in loose slopes, and leave sinkholes behind them. When vibrations in the soil and rock alert a bulette to movement, it shoots to the surface, its jaws spread wide as it attacks
come together only to mate, resulting in a bloody act of claws and teeth that usually ends with the male’s death and consumption.
Arcane Creation. Some sages believe the bulette is the result of a mad
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blades, a local warmonger who conscripts warforged to his bloody cause of wiping out anyone who opposes him. If the characters offer to help the pilgrims, Mercy suggests they meet at the pilgrims
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, “We are invisible! They won’t see us coming until it’s too bloody late
alchemist’s fire. One well-aimed shot could cause her to explode. Better to slip aboard and dispatch the mutineers in close combat.”
Gargenhale is not lying about the danger posed by the alchemist’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to cross the Strait of Alaron and land on Gwynneth, if they pledge to aid the cause. Korinn Archipelago The Korinn Archipelago is dozens of rocky, rainy, and windswept islands populated mostly by
Erliza and her soldiers have ruthlessly put down several rebellions, and the Ffolk here refer to her as “Bloody Erliza.” Some Amnians believe the isle is becoming more trouble to hold on to than its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
island never gets visitors. The characters’ arrival is cause for a peculiar but earnest celebration. 4 The island’s leader is a long-lost relative or friend of a character’s family. Wild Island
can only benefit from the spring once. 2 A djinni recluse dwells on the island and grants favors. 3 Pixies beg the characters to help them oust a group of 3d10 trophy hunters (scouts) from the island. 4 The island holds the tomb of an archdruid, which contains a portal to the Feywild.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through the vehicle. The gear, comprised of spikes from a hezrou demon, surges with demonic energy to cause the malfunction. A successful DC 15 Intelligence (Arcana or Investigation) by a character
. On a success, the character sees one redcap passing a bloody pouch to another redcap, who tucks it in a pocket. This pouch contains Barnabas’s tooth. A character who moves within reach of the redcap
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the well that supplies the water has stopped working. Characters who peer into the well can see that it is filled with calm water almost to the brim. Bavlorna doesn’t know it, but the cause of the
, rendering it mildly acidic—not enough to cause damage, but enough to make one’s skin tingle uncomfortably. A character who experiences this tingling can, with a successful DC 15 Intelligence (Nature) check
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
use an action to threaten one or more of these animals and, with a successful DC 10 Charisma (Intimidation) check, cause the verbeeg to cease hostilities and call off the ogre and the cave bear
chin on its chest. A thin stream of drool trails from its mouth onto its bloodstained leather loincloth. On the floor at its feet is a bloody greatclub with tufts of hair and bits of metal stuck in it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secretly believes he is the living incarnation of the derro god Diinkarazan — an avatar of murder offering bloody sacrifices to create a path of carnage through the Underdark for his people to follow
most useless to their immediate goals. The kuo-toa hermit is a complete pacifist. He doesn’t fight or cause harm to any other creature, even refusing to defend himself or others. He gladly accompanies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drove hordes of trolls south to claw at the fledgling city, and amid this danger, Nimoar died of old age. Many bloody struggles unfolded between local folk and trolls, until the magic of a youth named
own. The gods were once more cast into the mortal realm, this time embodied in mortal beings known as Chosen. The old troublemaker Ao seems to be the cause of it all, though why he chose to cast down
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
imp is perched on the southeast fountain. If the characters look as though they intend to cause trouble, the imp observes them quietly until they enter the bathhouse, then flies to Vanthampur Villa in
in the explosion, which could cause a roof collapse (see “Dungeon Features” in area D5). The explosion also burns away the gas, which builds up slowly and becomes dangerous again after 24 hours. D19
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a metallic object, coming from the other side of the opening. The hall outside this place is tinged a bloody red by the light emitted from the lava pool and the flaming gas jets that are found inside
dwarves, gnolls, orcs, trolls, halflings, ogres, goblins, and other creatures among the crowd. Those near the front of the line are being torn apart and the bloody gobbets eaten as dainty morsels. 11
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to Vaprak, a rapacious god of strength and hunger worshiped by ogres and trolls, out of desperation. Vaprak likes to tempt frost giants with dreams of glory followed by nightmares of bloody cannibalism
. On initiative count 20 (losing initiative ties), the giant can take a lair action to cause one of the following effects; the giant can’t use the same effect two rounds in a row: The giant creates a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
don’t leave this room, and they ignore orders that would cause them to do so. Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in “Interior Security
diamonds are mounted in its eye sockets, and small rubies drip down its cheekbones like bloody tears. (The skull is worth 2,000 gp.) Lost Map of Tishanos. The card reads, “Reportedly from Pirate Queen
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would
renamed breakfast foods, the Smilin’ Boar was always intended to cause a stir in well-to-do Bloomridge. Yet the current buzz is more than owner Jentha Allinamuch, a chaotic good female strongheart
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody
Smilin’ Boar was always intended to cause a stir in well-to-do Bloomridge. Yet the current buzz is more than owner Jentha Allinamuch, a chaotic good female strongheart halfling commoner, ever intended
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wretch. Bloody thing could grow up to be a demon lord one day.”
— Emirikol the Chaotic
Manes
Small fiend (demon), chaotic evil
Armor Class 9
Hit Points 9 (2d6 + 2)
Speed 20 ft.
STR
finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any






